Stronghold: Difference between revisions
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| country = Krewlod | | country = Krewlod | ||
| description = Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | | description = Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | ||
| source = Restoration of Erathia | | source = Restoration of Erathia | ||
| page = 108 | | page = 108 | ||
Line 27: | Line 26: | ||
| dwellingMercury = - | | dwellingMercury = - | ||
| dwellingSulfur = - | | dwellingSulfur = - | ||
| dwellingCrystal = {{swh|40|50}} | | dwellingCrystal = {{swh|40|50|noicon=}} | ||
| dwellingGems = 5 | | dwellingGems = 5 | ||
| uniqueGold = 6000 | | uniqueGold = 6000 | ||
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| totalMercury = 10 | | totalMercury = 10 | ||
| totalSulfur = 10 | | totalSulfur = 10 | ||
| totalCrystal = {{swh|50|60}} | | totalCrystal = {{swh|50|60|noicon=}} | ||
| totalGems = 15 | | totalGems = 15 | ||
| troopGold = 24530 | | troopGold = 24530 | ||
| | | troopWood = - | ||
| | | troopOre = - | ||
| troopMercury = - | |||
| troopSulfur = - | |||
| troopCrystal = 2 | |||
| troopGems = - | |||
| sp_banned_1_1 = Curse | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_3_1 = Animate Dead | |||
| name_1 = Battlement | | name_1 = Battlement | ||
| name_2 = Bocc | | name_2 = Bocc | ||
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* Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat. | * Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat. | ||
* Always have your [[Wolf Rider]]s strike not as the first one so they won't receive the retaliation. They deal an immense amount of damage but are very fragile. | * Always have your [[Wolf Rider]]s strike not as the first one so they won't receive the retaliation. They deal an immense amount of damage but are very fragile. | ||
* Expert [[Teleport]] and [[Earthquake]] are your spells when besieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one expensive flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, | * Expert [[Teleport]] and [[Earthquake]] are your spells when besieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one expensive flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, all defensive structures are destroyed. With Expert [[Ballistics]] and two stacks of Cyclops Kings you can get 2 + 2*2 {{=}} 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds. | ||
* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | * Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | ||
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | * Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. |
Latest revision as of 03:54, 7 March 2025
Stronghold is a Neutral alignment town, home to the Barbarian and Battle Mage hero classes.
Stronghold represents Krewlod.
The native terrain of Stronghold is Rough.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." Restoration of Erathia Manual
Stronghold Buildings[edit | hide]
Toggle Stronghold Building Tree


37000

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45200

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6000

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92200

157

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10

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24530

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Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


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Unique Buildings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 ![]() |
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1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 ![]() |
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2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 ![]() |
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2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 ![]() |
Double attack | |
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3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 ![]() |
Ranged (12 shots) | |
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3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 ![]() |
Ranged (24 shots) | |
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4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 ![]() |
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4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 ![]() |
Cast Bloodlust x3 | |
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5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 ![]() |
Flying | |
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5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 ![]() |
Flying, Lightning strike | |
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6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 ![]() |
Ranged (16 shots), Can attack siege walls | |
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6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 ![]() |
Ranged (24 shots), Can attack siege walls | |
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7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 ![]() |
Defense -40% to enemy target | |
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7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 ![]() |
1 ![]() |
Defense -80% to enemy target |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.