Stronghold: Difference between revisions

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| country        = Krewlod
| country        = Krewlod
| description    = Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
| description    = Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
| super          =
| source          = Restoration of Erathia
| source          = Restoration of Erathia
| page            = 108
| page            = 108
Line 27: Line 26:
| dwellingMercury = -
| dwellingMercury = -
| dwellingSulfur  = -
| dwellingSulfur  = -
| dwellingCrystal = {{swh|40|50}}
| dwellingCrystal = {{swh|40|50|noicon=}}
| dwellingGems    = 5
| dwellingGems    = 5
| uniqueGold      = 6000
| uniqueGold      = 6000
Line 41: Line 40:
| totalMercury    = 10
| totalMercury    = 10
| totalSulfur    = 10
| totalSulfur    = 10
| totalCrystal    = {{swh|50|60}}
| totalCrystal    = {{swh|50|60|noicon=}}
| totalGems      = 15
| totalGems      = 15
| troopGold      = 24530
| troopGold      = 24530
| troopResNum     = 2
| troopWood      = -
| troopRes        = Crystal
| troopOre        = -
| troopMercury    = -
| troopSulfur     = -
| troopCrystal    = 2
| troopGems      = -
| sp_banned_1_1  = Curse
| sp_banned_2_1  = Death Ripple
| sp_banned_3_1  = Animate Dead
| name_1          = Battlement
| name_1          = Battlement
| name_2          = Bocc
| name_2          = Bocc
Line 68: Line 74:
* Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat.
* Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat.
* Always have your [[Wolf Rider]]s strike not as the first one so they won't receive the retaliation. They deal an immense amount of damage but are very fragile.
* Always have your [[Wolf Rider]]s strike not as the first one so they won't receive the retaliation. They deal an immense amount of damage but are very fragile.
* Expert [[Teleport]] and [[Earthquake]] are your spells when besieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one expensive flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, the entire defensive structures are destroyed. With Expert [[Ballistics]] and two stacks of Cyclops Kings you can get 2 + 2*2 {{=}} 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds.
* Expert [[Teleport]] and [[Earthquake]] are your spells when besieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one expensive flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, all defensive structures are destroyed. With Expert [[Ballistics]] and two stacks of Cyclops Kings you can get 2 + 2*2 {{=}} 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds.
* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage.
* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage.
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary.
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary.

Latest revision as of 03:54, 7 March 2025

Fully upgraded Stronghold

Stronghold is a Neutral alignment town, home to the Barbarian and Battle Mage hero classes.

Stronghold represents Krewlod.

The native terrain of Stronghold is Rough.

"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." Restoration of Erathia Manual

Stronghold Buildings[edit | hide]

Toggle Stronghold Building Tree

Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

4000

15

15

10

10

10

10

Dwellings

45200

87

92

-

-

40

5

Unique Buildings

6000

10

5

-

-

-

-

Total Building Cost

92200

157

152

10

10

50

15

Weekly Troop Cost

24530

-

-

-

-

2

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Goblin Barracks
Upg. Goblin Barracks
Wolf Pen
Upg. Wolf Pen
Orc Tower
Upg. Orc Tower
Ogre Fort
Upg. Ogre Fort
Cliff Nest
Upg. Cliff Nest
Cyclops Cave
Upg. Cyclops Cave
Behemoth Lair
Upg. Behemoth Lair

200

5

5

-

-

-

-

1000

5

5

-

-

-

-

1000

10

5

-

-

-

-

1000

5

5

-

-

-

-

1000

5

5

-

-

-

-

1000

2

2

-

-

-

-

2000

20

-

-

-

-

-

2000

5

5

-

-

-

5

2500

-

10

-

-

-

-

2000

5

5

-

-

-

-

3500

-

20

-

-

-

-

3000

5

5

-

-

10

-

10000

10

10

-

-

10

-

15000

10

10

-

-

20

-

38
18
14
8
6
4
2
1520
1900
1800
2520
2100
2310
2400
3200
3600
4200
3000
4400
3000
-
6000
2

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Escape Tunnel
Freelancer's Guild
Hall of Valhalla
Ballista Yard
Mess Hall
Warlords' Monument

2000

5

5

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

1000

5

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Allows a garrisoned hero to retreat while defending in siege combat.
Allows a visiting hero to sell creatures.
Gives visiting allied heroes +1 Attack permanently.
Allows a visiting hero to purchase a Ballista.
Horde Building. +8 Goblin and Hobgoblin growth per week.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives a garrisoned hero +20 Attack while defending in siege combat.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Yog Yog    Barbarian Barbarian   1 - Restoration of Erathia  Cyclopes Basic Offense  Basic Offense   Basic Ballistics  Basic Ballistics  
Gurnisson Gurnisson    Barbarian Barbarian   1 - Restoration of Erathia  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Jabarkas Jabarkas    Barbarian Barbarian   1 - Restoration of Erathia  Orcs Basic Offense  Basic Offense   Basic Archery  Basic Archery  
Shiva Shiva    Barbarian Barbarian   1 - Restoration of Erathia  Rocs Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
Gretchin Gretchin    Barbarian Barbarian   1 - Restoration of Erathia  Goblins Basic Offense  Basic Offense   Basic Pathfinding  Basic Pathfinding  
Krellion Krellion    Barbarian Barbarian   1 - Restoration of Erathia  Ogres Basic Offense  Basic Offense   Basic Interference  Basic Interference Horn of the Abyss 
Crag Hack Crag Hack    Barbarian Barbarian   1 - Restoration of Erathia  Offense Advanced Offense  Advanced Offense    
Tyraxor Tyraxor    Barbarian Barbarian   1 - Restoration of Erathia  Wolf Riders Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
Boragus Boragus Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Ogres Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
Kilgor Kilgor Map Editor   Barbarian Barbarian   2 - Armageddon's Blade  Behemoths Advanced Offense  Advanced Offense    
Gird Gird    Battle Mage Battle Mage   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
Vey Vey    Battle Mage Battle Mage   1 - Restoration of Erathia  Ogres Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Magic Arrow 
Dessa Dessa    Battle Mage Battle Mage   1 - Restoration of Erathia  Logistics Basic Wisdom  Basic Wisdom   Basic Logistics  Basic Logistics    Stone Skin 
Terek Terek    Battle Mage Battle Mage   1 - Restoration of Erathia  Haste Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Haste 
Zubin Zubin    Battle Mage Battle Mage   1 - Restoration of Erathia  Precision Basic Wisdom  Basic Wisdom   Basic Artillery  Basic Artillery    Precision 
Gundula Gundula    Battle Mage Battle Mage   1 - Restoration of Erathia  Offense Basic Wisdom  Basic Wisdom   Basic Offense  Basic Offense    Slow 
Oris Oris    Battle Mage Battle Mage   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Protection from Air 
Saurug Saurug    Battle Mage Battle Mage   1 - Restoration of Erathia  Gems Basic Wisdom  Basic Wisdom   Basic Interference  Basic Interference Horn of the Abyss   Bloodlust 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin   1 4 2 1 2 5 5 15 60 40 Gold    
Hobgoblin Hobgoblin   1+ 5 3 1 2 5 7 15 78 50 Gold    
Wolf Rider Wolf Rider   2 7 5 2 4 10 6 9 130 100 Gold    
Wolf Raider Wolf Raider   2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack 
Orc Orc   3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots) 
Orc Chieftain Orc Chieftain   3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots) 
Ogre Ogre   4 13 7 6 12 40 4 4 416 300 Gold    
Ogre Mage Ogre Mage   4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3 
Roc Roc   5 13 11 11 15 60 7 3 1027 600 Gold   Flying 
Thunderbird Thunderbird   5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike 
Cyclops Cyclops   6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls 
Cyclops King Cyclops King   6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls 
Behemoth Behemoth   7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target 
Ancient Behemoth Ancient Behemoth   7+ 19 19 30 50 300 9 1 6168 3000 Gold 1 Crystal  Defense -80% to enemy target 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:

Battlement Bocc Cragmoor Dolere
Drago Breach Dragonspire Hartgrim Kragg
Kruber Morganheim Rockwarren Rovener
Sandflash Slau Strongglen Tormina

If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.

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See also[edit | hide]