Dungeon is an evil alignmenttown. Dungeons are built by the warlock and overlordhero classes to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents Nighon.
Guardian of Earth - (Grail Building) (+12 spell power to defending hero Dungeon special, else 5k Gold each day additionally, +50% creature growth like other Grail buildings)
Dungeon armies possess a variety of long ranged attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
Portal of summoning may be used to gain additional creatures.
The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
By using "Dragogeddon" tactic you can easily overcome Necropolis tactic to accumulate large amounts of "Skeletons" and destroy them easily with little to no efforts.