Bulwark

Bulwark is a Neutral alignment town, home to the Chieftain and Elder hero classes.
Bulwark represents Vori.
The native terrain of Bulwark is Snow.
"The Bulwark's inhabitants represent the peoples living on the frozen over island of Vori: Snow Elves, Jotunns, Yeti, and Kobolds. They are joined by their staunch allies, Argali and Mammoths. Their courage and unusual abilities, which they owe to the mysterious forces lurking in the eternal snows, are the stuff of legends and songs." Horn of the Abyss
Bulwark Buildings
Building Tree
Toggle Bulwark Building Tree
Construction Overview

37000
45
40
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5000
20
20
18
18
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18
Common Buildings

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2500
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5000
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2500
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5000
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5000
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1000
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1000
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1000
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8
Creature Dwellings

400
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1000
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1500
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2000
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10
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2000
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4000
15
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3000
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15000
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20
Unique Buildings

2000
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2000
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Heroes
Creatures
| Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| 1 | 3 | 4 | 1 | 2 | 8 | 3 | 15 | 54 | 30 |
Generates 1 Gold per unit per day | |||
| 1+ | 5 | 6 | 1 | 2 | 8 | 5 | 15 | 84 | 60 |
Generates 1 Gold per unit per day | |||
| 2 | 7 | 6 | 3 | 4 | 18 | 7 | 9 | 228 | 135 |
||||
| 2+ | 8 | 6 | 3 | 4 | 18 | 8 | 9 | 250 | 170 |
Immune to Ice Bolt and Frost Ring, Adjacent enemies receive +20% Spell Damage | |||
| 3 | 9 | 8 | 4 | 6 | 21 | 6 | 7 | 370 | 230 |
Ranged (4 shots), No melee penalty | |||
| 3+ | 9 | 10 | 4 | 6 | 24 | 7 | 7 | 526 | 260 |
Ranged (8 shots), No melee penalty, May shoot while adjacent to enemy creatures | |||
| 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 504 | 325 |
Recovers from negative effects in one round of combat | |||
| 4+ | 11 | 9 | 7 | 9 | 45 | 7 | 4 | 751 | 400 |
Recovers from negative effects in one round of combat, Possesses Runes | |||
| 5 | 11 | 8 | 11 | 13 | 35 | 5 | 3 | 685 | 450 |
Ranged (12 shots), Spellcaster (Air Shield) | |||
| 5+ | 12 | 11 | 11 | 13 | 35 | 6 | 3 | 818 | 600 |
Ranged (24 shots), Spellcaster (Air Shield), Freezing Shot | |||
| 6 | 12 | 16 | 14 | 20 | 120 | 5 | 2 | 1359 | 850 |
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| 6+ | 14 | 18 | 14 | 20 | 135 | 6 | 2 | 1601 | 1000 |
Receives +100% Defense while defending in combat. | |||
| 7 | 18 | 18 | 40 | 50 | 165 | 8 | 1 | 4180 | 2000 |
Teleports allies (once per combat), -1 enemy flying units' Speed | |||
| 7+ | 20 | 20 | 40 | 50 | 300 | 10 | 1 | 6694 | 3500 |
1 |
Teleports allies (unlimited), -2 enemy flying units' Speed |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Bulwark towns will use one of these following names:
| Alfheim | Anabar | Borea | Ellesmere |
| Everwinter | Halsmere | Jotunngard | Ketpall |
| Meghion | Stonefang | Thulekh | Tundara |
| Varand | White Mouth | Windskalir | Winterkill |
If there are more Bulwark towns on the map than possible names, they will use names taken from other towns.
Gallery
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Bulwark Castle (model by Alex-ander and Balkron)
Trivia
Bulwark was also known as Kronverk (crownwork). The English name since has been changed to Bulwark. The Russian name, Кронверк, still transliterates to Kronverk (crownwork).
- Judging by the previous concepts, the faction will probably be slow and defence-oriented.
- It will not have any flying units, which will make the sieges harder. But some units will make up for it with shooting/magic abilities.
Some random observations:
- The name "bulwark" literally means "beamwork" and originally designated city walls reinforced with wooden beams. The name "boulevard" comes from cities where bulwarks were dismantled to create broad streets in their place. The name "crownwork" designates a forward fortified position which is separate from the main fort, and directly exposed to fire from it. Attackers who manage to breach into the crownwork and seize it will not be able to use it against the main fort.
- The first Youtube teaser for the Bulwark, here, is a direct sequel to the first teaser for the Factory here.
- It seems the Mage Guild will only have four levels.
- The Elder Futhark runes on the massive horn building transliterate to "fukïzt", which is meaningless.
- Although associated with the Vori elves, the architectural style of the fort, mages guild, and horn support is more typically associated to dwarves in pop culture (e.g. the Moria/Khazad-Dûm from Peter Jackson's movie adaptation of The Fellowship of the Rings, or from The Rings of Power series, Orzammar and the Deep Roads from Dragon Age, etc.) with sharp angles and straight lines that are visually reminiscent of the Futhark runes.
- Previous point is because Bulwark is a fusion of Crownwork of a faction of mountain dwarves, and a newer project of making a Vori elf town. The dwarves have been replaced with elves, but part of their aesthetic remain.
- Several units that had been created for the old dwarven Kronverk project have been preserved/reanimated in the VCMI town mods Highlands and Ark.
- A very different interpretation of the Vori from Day of Reckoning's Palace.



























