Inferno: Difference between revisions
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{{About|This article refers to the town. For the 4th level fire spell, see [[Inferno (spell)]].}} | |||
{{towns}} | {{towns}} | ||
'''Inferno''' is an [[alignment|evil alignment]] [[town]] with the [[ | '''Inferno''' is an [[alignment|evil alignment]] [[town]] with the [[Demoniac]] and [[Heretic]] [[hero class]]es. Inferno represents [[Eeofol]]. | ||
''"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play."{{-}}<sup>[[Restoration of Erathia Manual Page 96|RoE manual]]''</sup> | ''"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play."{{-}}<sup>[[Restoration of Erathia Manual Page 96|RoE manual]]''</sup> | ||
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==Inferno building tree== | ==Inferno building tree== | ||
{{ | {{switchHota}} | ||
{| style="margin-right:20px; float:left;" | {| style="margin-right:20px; float:left;" | ||
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br />{{ | | {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br />In {{hota}}{{-wh}}, [[Hell Hole|Upg. Hell Hole]] requires [[Mage Guild |Mage Guild Level 1]] instead of Level 2.}} | ||
|} | |} | ||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{ | {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | ||
{{Town cost summary| | {{Town cost summary| | ||
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{{clear|left}} | {{clear|left}} | ||
==Heroes== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{{{PAGENAME}} hero table}} | |||
|} | |||
'''Banned secondary skills:''' | '''Banned secondary skills:''' | ||
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{{ss|Necromancy}} is not available for [[demoniac]]s. | {{ss|Necromancy}} is not available for [[demoniac]]s. | ||
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[heretic]]s. | {{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[heretic]]s. | ||
==Creatures== | ==Creatures== | ||
{{ | {{Creature table}} | ||
{{{{PAGENAME}} creature table}} | |||
|} | |||
==Town names== | ==Town names== | ||
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* A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent's [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | * A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent's [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | ||
'''Pros:''' | '''Pros:''' | ||
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* The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | * The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | ||
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | * Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | ||
* The Inferno's slowest upgraded troops, [[Gog and Magog|Magogs]] and [[Demon and Horned Demon|Horned Demons]], are speed 6, higher than the lowest speed of upgraded troops of most towns, except [[Cove]] and [[Factory]]. | |||
'''Cons:''' | '''Cons:''' | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
* [[Inferno (spell)]] | |||
* [[ | |||
[[Category: Inferno]] | [[Category: Inferno]] | ||
__notoc__ | __notoc__ |
Revision as of 15:06, 1 October 2024
This article refers to the town. For the 4th level fire spell, see Inferno (spell).
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Inferno is an evil alignment town with the Demoniac and Heretic hero classes. Inferno represents Eeofol.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual
Inferno's native terrain is lava.
Inferno building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Imp Crucible |
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Imp Familiar |
38 | 60 | 2280 | |||||||||||||||
Hall of Sins |
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Gog Magog |
16 | 175 | 2800 | |||||||||||||||
Kennels |
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Hell Hound Cerberus |
13 | 250 | 3250 | |||||||||||||||
Demon Gate |
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Demon Horned Demon |
8 | 270 | 2160 | |||||||||||||||
Hell Hole |
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Pit Fiend Pit Lord |
6 | 700 | 4200 | |||||||||||||||
Fire Lake |
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Efreeti Efreet Sultan |
4 | 1100 | 4400 | |||||||||||||||
Forsaken Palace |
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Devil Arch Devil |
2 | 4500 2 |
9000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 28090 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Castle Gate | Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate. |
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Order of Fire | Gives a permanent +1 power to a visiting hero. |
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Brimstone Stormclouds | Gives +2 power to defending Hero during sieges. |
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Birthing Pool | Horde Building. Growth +8/week for Imp / Familiar |
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Cages | Horde Building. Growth +3/week for Hell Hound / Cerberus |
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Deity of Fire | Grail Structure. +5000 /day, +50% creature growth Causes every week to be The Week of Imp (+15 Imp / Familiar growth). |
n/a | ||||||||
Total Cost: |
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Heroes
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Fiona | Demoniac | Hell Hounds | Advanced Scouting | |||||||
Rashka | Demoniac | Efreet | Basic Scholar | Basic Wisdom | ||||||
Marius | Demoniac | Demons | Advanced Armorer | |||||||
Ignatius | Demoniac | Imps | Basic Tactics | Basic Resistance | ||||||
Ignatius | Demoniac | Imps | Basic Tactics | Basic Interference | ||||||
Octavia | Demoniac | Gold | Basic Scholar | Basic Offense | ||||||
Calh | Demoniac | Gogs | Basic Archery | Basic Scouting | ||||||
Pyre | Demoniac | Ballista | Basic Logistics | Basic Artillery | ||||||
Nymus | Demoniac | Pit Fiends | Advanced Offense | |||||||
Xeron | Demoniac | Devils | Basic Leadership | Basic Tactics | ||||||
Ayden | Heretic | Intelligence | Basic Wisdom | Basic Intelligence | View Earth | |||||
Xyron | Heretic | Inferno (spell) | Basic Wisdom | Basic Scholar | Inferno | |||||
Axsis | Heretic | Mysticism | Basic Wisdom | Basic Mysticism | Protection from Air | |||||
Olema | Heretic | Weakness | Basic Wisdom | Basic Ballistics | Weakness | |||||
Calid | Heretic | Sulfur | Basic Wisdom | Basic Learning | Haste | |||||
Ash | Heretic | Bloodlust | Basic Wisdom | Basic Eagle Eye | Bloodlust | |||||
Zydar | Heretic | Sorcery | Basic Wisdom | Basic Sorcery | Stone Skin | |||||
Xarfax | Heretic | Fireball | Basic Wisdom | Basic Leadership | Fireball |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for demoniacs.
Necromancy and Interference areis not available for heretics.
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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Imp Imp | 1 | 2 | 3 | 1 | 2 | 4 | 5 | 15 | 50 | 50 | |||
Familiar Familiar | 1+ | 4 | 4 | 1 | 2 | 4 | 7 | 15 | 60 | 60 | Magic channel | ||
Gog Gog | 2 | 6 | 4 | 2 | 4 | 13 | 4 | 8 | 159 | 125 | Ranged (12 shots) | ||
Magog Magog | 2+ | 7 | 4 | 2 | 4 | 13 | 6 | 8 | 240 | 175 | Ranged (24 shots), Fireball attack | ||
Hell Hound Hell Hound | 3 | 10 | 6 | 2 | 7 | 25 | 7 | 5 | 357 | 200 | |||
Cerberus Cerberus | 3+ | 10 | 8 | 2 | 7 | 25 | 8 | 5 | 392 | 250 | No enemy retaliation, 3-headed attack | ||
Demon Demon | 4 | 10 | 10 | 7 | 9 | 35 | 5 | 4 | 445 | 250 | |||
Horned Demon Horned Demon | 4+ | 10 | 10 | 7 | 9 | 40 | 6 | 4 | 480 | 270 | |||
Pit Fiend Pit Fiend | 5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 765 | 500 | |||
Pit Lord Pit Lord | 5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 1224 | 700 | Summon demons | ||
Efreeti Efreeti | 6 | 16 | 12 | 16 | 24 | 90 | 9 | 2 | 1670 | 900 | Flying, Fire immunity, Hates Genies | ||
Efreet Sultan Efreet Sultan | 6+ | 16 | 14 | 16 | 24 | 90 | 13 | 2 | 2343 1848 | 1100 | Flying, Fire shield, Fire immunity, Hates Genies | ||
Devil Devil | 7 | 19 | 21 | 30 | 40 | 160 | 11 | 1 | 5101 | 2700 | 1 | Teleporting, No enemy retaliation, Luck -1, Hates Angels | |
Arch Devil Arch Devil | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 7115 | 4500 | 2 | Teleporting, No enemy retaliation, Luck -2 1 , Hates Angels |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon | Acheron | Ashcombe | Ashden |
Blackburn | Brimstone | Candent | Cinderspire |
Daemon Gate | Enkindle | Firebrand | Gehenna |
Hellwind | Stygius | Styx | Tartaros |
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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