Inferno: Difference between revisions
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{{About|This article refers to the town. For the 4th level fire spell, see [[Inferno (spell)]].}} | |||
{{towns}} | {{towns}} | ||
'''Inferno''' is an | '''Inferno''' is an [[alignment|evil alignment]] [[town]] with the [[Demoniac]] and [[Heretic]] [[hero class]]es. Inferno represents [[Eeofol]]. | ||
''"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play."{{-}}<sup>[[Restoration of Erathia Manual Page 96|RoE manual]]''</sup> | |||
Inferno's [[native terrain]] is [[lava]]. | Inferno's [[native terrain]] is [[lava]]. | ||
__TOC__ | |||
==Inferno building tree== | |||
{{switchHota}} | |||
{| style="margin-right:20px; float:left;" | |||
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br />In {{hota}}{{-wh}}, [[Hell Hole|Upg. Hell Hole]] requires [[Mage Guild |Mage Guild Level 1]] instead of Level 2.}} | |||
|} | |||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>40|{{M}}<br>58{{-wa}}<br>57{{-wh}}|{{O}}<br>50|{{S}}<br>18{{-wa}}<br>17{{-wh}}||{{Gem}}<br>8|{{G}}<br>58300}} | |||
|unique = {{Building cost|{{W}}<br>10||{{O}}<br>5|{{S}}<br>5|||{{G}}<br>14000}} | |||
|total = {{Building cost|{{W}}<br>120|{{M}}<br>86{{-wa}}<br>85{{-wh}}|{{O}}<br>120|{{S}}<br>51{{-wa}}<br>50{{-wh}}|{{C}}<br>28|{{Gem}}<br>36|{{G}}<br>115300}} | |||
|troop = 28090 {{G}}, 4 {{M}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Inferno common buildings}} | |||
===Creature Dwellings=== | |||
{{Inferno creature dwellings}} | |||
===Unique Buildings=== | |||
{{Inferno unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | |||
{{Hero table}} | |||
{{{{PAGENAME}} hero table}} | |||
|} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} is not available for [[demoniac]]s. | |||
{{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[heretic]]s. | |||
==Creatures== | |||
{{ | {{Creature table}} | ||
{{{{PAGENAME}} creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=80px | Abaddon || width=80px | Acheron || width=80px | Ashcombe || width=80px | Ashden | ||
|- | |- | ||
| | | Blackburn || Brimstone || Candent || Cinderspire | ||
|- | |- | ||
| | | Daemon Gate || Enkindle || Firebrand || Gehenna | ||
|- | |- | ||
| | | Hellwind || Stygius || Styx || Tartaros | ||
|- | |- | ||
|} | |} | ||
< | If there are more Inferno towns on the map than possible names, they will use names taken from other towns. | ||
== The Inferno {{wll}} == | |||
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods". | |||
:<div style="font-style: italic;">"My friends, in all my studies of [[Erathia]], there is but one thing that fills me with dread more than the silent, cold death of the [[Necropolis]], and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the [[Demoniac]]s and [[Heretic]]s who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose. | |||
:None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies. | |||
:The lowliest creature to be found here is the [[Imp]]. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an [[Imp]] becomes a [[Familiar]], it can create a dimensional rift within the city, allowing an even greater influx of these vermin. | |||
:After the [[Imp]]s come the summoning halls of the [[Gog]]s and the furnaces of the [[Hell Hound]]s. Both appear in great numbers, though fortunately nothing near the influx of the [[Imp]]s and [[Familiar]]s. The [[Hell Hound]]s, when properly summoned, can not only take the form of a stronger [[Cerberus]], but in the best cases can also be summoned in greater numbers. | |||
:As many of you have asked, there are in fact [[Demon]]s to be found in [[Erathia]]. They, along with the weaker [[Hell Hound]]s and the stronger [[Pit Fiend]]s, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble. | |||
:Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the [[Efreet]]. These monsters bear a striking similarity to the [[Genie]]s, riding about on great waves of fire that always surround them. However, even the [[Efreet Sultan]]s quiver with fear in the presence of the purest of all evil creatures, the [[Devil]]s. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons. | |||
:Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."</div> | |||
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play. | {{user commentary| | ||
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play, as well as strong and fast [[Efreeti and Efreet Sultan|efreet]]. | |||
* [[Castle Gate]] is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns. | * [[Castle Gate]] is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns. However, it's useless if the map has only one Inferno, where Castle Gate is possible. | ||
* Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy. | * Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy. | ||
Line 72: | Line 99: | ||
* Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns. | * Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns. | ||
* After the Lich the Magog is the only one with attack in area but is compatible with Frenzy and Bless. | * After the [[Lich and Power Lich|Lich]], the Magog is the only one with attack in area but, unlike Lich, is compatible with Frenzy and Bless (the latter not present in Inferno). | ||
* The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike. | * The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno's creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike. | ||
* Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well. | * Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex). | ||
* [ | * A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent's [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | ||
'''Pros:''' | |||
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | * [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town. | ||
* [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy. If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]). | * [[Pit Lord]]'s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons' speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]). | ||
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's [[movement]] points. | * [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero's [[movement]] points. | ||
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild. | * This town has the highest chance to get the [[Blind]] spell in the Mage Guild. | ||
* Cerberus are very powerful with Bless/Haste/Counterstrike. | * Cerberus are very powerful with Bless/Haste/Counterstrike. | ||
* Both Devils/Arch Devils and Cerberi have no enemy retaliation. | * Both Devils/Arch Devils and Cerberi have no enemy retaliation. The [[hate]] between [[Angel and Archangel|Angels]] and Devils gives a slight advantage to the latter, since Devils don't have retaliation, unlike Angels. | ||
* The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the | * Moreover, hate between [[Genie and Master Genie|Genies]] and Efreeti is also useful to Inferno, because Efreeti are much stronger. | ||
* The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | |||
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | * Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | ||
* The Inferno's slowest upgraded troops, [[Gog and Magog|Magogs]] and [[Demon and Horned Demon|Horned Demons]], are speed 6, higher than the lowest speed of upgraded troops of most towns, except [[Cove]] and [[Factory]]. | |||
'''Cons:''' | |||
* If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps' and Gogs' upgraded buildings are not necessary when using the Demon Farming Strategy). | |||
* If all buildings can be | |||
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty). | *Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty). | ||
*[[Imp]]s and [[Familiar]]s are | *[[Imp]]s and [[Familiar]]s are weak first level units, and have no redeeming features save their speed (the [[Familiar]]s' [[Magic Channel]] ability is hardly noticeable). (But, they can be sacrificed to be raised as Demons). | ||
*The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it. Also, it has a 20% chance of getting [[Resurrection]] in the Mage Guild). | *The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it. Also, it has a 20% chance of getting [[Resurrection]] in the Mage Guild). | ||
*Only one ranged unit, and | *Only one low-level ranged unit, and [[Gog and Magog|Magogs]] are ambiguous due to their opportunity to kill your own troops (which, on the other hand, may help in Demon farming). | ||
*No [[Bless]] spell in the Mage Guild, while Cerberi have a very big damage range (if they are [[curse]]d, they are very weak). | |||
* Lava which is Inferno's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
* [[ | * [[Inferno (spell)]] | ||
[[Category: Inferno]] | [[Category: Inferno]] | ||
__notoc__ | __notoc__ |
Latest revision as of 13:02, 18 October 2024
This article refers to the town. For the 4th level fire spell, see Inferno (spell).
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Inferno is an evil alignment town with the Demoniac and Heretic hero classes. Inferno represents Eeofol.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual
Inferno's native terrain is lava.
Inferno building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
|
Tavern
|
Mage Guild level 1
|
|||||||||||||||||||||||
Town Hall
|
Citadel
|
Marketplace
|
Mage Guild level 2
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|||||||||||||||||||||||
City Hall
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Castle
|
Resource Silo (1 )
|
Mage Guild level 3
|
|||||||||||||||||||||||
Capitol
|
|
Mage Guild level 4
|
||||||||||||||||||||||||
Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
|
Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Imp Crucible |
|
|
Imp Familiar |
38 | 60 | 2280 | |||||||||||||||
Hall of Sins |
|
|
Gog Magog |
16 | 175 | 2800 | |||||||||||||||
Kennels |
|
|
Hell Hound Cerberus |
13 | 250 | 3250 | |||||||||||||||
Demon Gate |
|
|
Demon Horned Demon |
8 | 270 | 2160 | |||||||||||||||
Hell Hole |
|
|
Pit Fiend Pit Lord |
6 | 700 | 4200 | |||||||||||||||
Fire Lake |
|
|
Efreeti Efreet Sultan |
4 | 1100 | 4400 | |||||||||||||||
Forsaken Palace |
|
|
Devil Arch Devil |
2 | 4500 2 |
9000 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 28090 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Castle Gate | Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate. |
| ||||||||
Order of Fire | Gives a permanent +1 power to a visiting hero. |
| ||||||||
Brimstone Stormclouds | Gives +2 power to defending Hero during sieges. |
| ||||||||
Birthing Pool | Horde Building. Growth +8/week for Imp / Familiar |
| ||||||||
Cages | Horde Building. Growth +3/week for Hell Hound / Cerberus |
| ||||||||
Deity of Fire | Grail Structure. +5000 /day, +50% creature growth Causes every week to be The Week of Imp (+15 Imp / Familiar growth). |
n/a | ||||||||
Total Cost: |
|
Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Fiona | Demoniac | Hell Hounds | Advanced Scouting | |||||||
Rashka | Demoniac | Efreet | Basic Scholar | Basic Wisdom | ||||||
Marius | Demoniac | Demons | Advanced Armorer | |||||||
Ignatius | Demoniac | Imps | Basic Tactics | Basic Resistance | ||||||
Ignatius | Demoniac | Imps | Basic Tactics | Basic Interference | ||||||
Octavia | Demoniac | Gold | Basic Scholar | Basic Offense | ||||||
Calh | Demoniac | Gogs | Basic Archery | Basic Scouting | ||||||
Pyre | Demoniac | Ballista | Basic Logistics | Basic Artillery | ||||||
Nymus | Demoniac | Pit Fiends | Advanced Offense | |||||||
Xeron | Demoniac | Devils | Basic Leadership | Basic Tactics | ||||||
Ayden | Heretic | Intelligence | Basic Wisdom | Basic Intelligence | View Earth | |||||
Xyron | Heretic | Inferno (spell) | Basic Wisdom | Basic Scholar | Inferno | |||||
Axsis | Heretic | Mysticism | Basic Wisdom | Basic Mysticism | Protection from Air | |||||
Olema | Heretic | Weakness | Basic Wisdom | Basic Ballistics | Weakness | |||||
Calid | Heretic | Sulfur | Basic Wisdom | Basic Learning | Haste | |||||
Ash | Heretic | Bloodlust | Basic Wisdom | Basic Eagle Eye | Bloodlust | |||||
Zydar | Heretic | Sorcery | Basic Wisdom | Basic Sorcery | Stone Skin | |||||
Xarfax | Heretic | Fireball | Basic Wisdom | Basic Leadership | Fireball |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for demoniacs.
Necromancy and Interference areis not available for heretics.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Imp Imp | 1 | 2 | 3 | 1 | 2 | 4 | 5 | 15 | 50 | 50 | |||
Familiar Familiar | 1+ | 4 | 4 | 1 | 2 | 4 | 7 | 15 | 60 | 60 | Magic channel | ||
Gog Gog | 2 | 6 | 4 | 2 | 4 | 13 | 4 | 8 | 159 | 125 | Ranged (12 shots) | ||
Magog Magog | 2+ | 7 | 4 | 2 | 4 | 13 | 6 | 8 | 240 | 175 | Ranged (24 shots), Fireball attack | ||
Hell Hound Hell Hound | 3 | 10 | 6 | 2 | 7 | 25 | 7 | 5 | 357 | 200 | |||
Cerberus Cerberus | 3+ | 10 | 8 | 2 | 7 | 25 | 8 | 5 | 392 | 250 | No enemy retaliation, 3-headed attack | ||
Demon Demon | 4 | 10 | 10 | 7 | 9 | 35 | 5 | 4 | 445 | 250 | |||
Horned Demon Horned Demon | 4+ | 10 | 10 | 7 | 9 | 40 | 6 | 4 | 480 | 270 | |||
Pit Fiend Pit Fiend | 5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 765 | 500 | |||
Pit Lord Pit Lord | 5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 1224 | 700 | Summon demons | ||
Efreeti Efreeti | 6 | 16 | 12 | 16 | 24 | 90 | 9 | 2 | 1670 | 900 | Flying, Fire immunity, Hates Genies | ||
Efreet Sultan Efreet Sultan | 6+ | 16 | 14 | 16 | 24 | 90 | 13 | 2 | 2343 1848 | 1100 | Flying, Fire shield, Fire immunity, Hates Genies | ||
Devil Devil | 7 | 19 | 21 | 30 | 40 | 160 | 11 | 1 | 5101 | 2700 | 1 | Teleporting, No enemy retaliation, Luck -1, Hates Angels | |
Arch Devil Arch Devil | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 7115 | 4500 | 2 | Teleporting, No enemy retaliation, Luck -2 1 , Hates Angels |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon | Acheron | Ashcombe | Ashden |
Blackburn | Brimstone | Candent | Cinderspire |
Daemon Gate | Enkindle | Firebrand | Gehenna |
Hellwind | Stygius | Styx | Tartaros |
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
The Inferno [edit | hide]
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
- "My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniacs and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
- None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
- The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
- After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
- As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
- Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
- Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."
User commentary
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Pros:
Cons:
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