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''This article is about the town type Castle. For the structure, see [[Castle (structure)]]''
{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}}


The '''Castle''' is a Good [[alignment]] [[town]], focused more on might than on magic, with balanced offensive and defensive capabilities.
{{towns}}
[[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]]
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]].


== Overview ==
''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup>


The Castle is the homeland of [[Cleric|Clerics]] and [[Knight|Knights]]. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.
Castle's [[native terrain]] is [[grass]].


In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.
__TOC__
== Structures ==


{{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}}
==Castle building tree==
{| style="margin-right:20px; float:left;"
| [[File:CastleBuildingTree.png|600px|left]]
|}
 
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}}


===Castle Specific Buildings===
{{Town cost summary|
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}}
|dwelling = {{Building cost|{{W}}<br>47|{{M}}<br>24|{{O}}<br>52|{{S}}<br>24|{{C}}<br>29|{{Gem}}<br>24|{{G}}<br>61500}}
|unique  = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}}
|total    = {{Building cost|{{W}}<br>147|{{M}}<br>42|{{O}}<br>122|{{S}}<br>42|{{C}}<br>47|{{Gem}}<br>42|{{G}}<br>111000}}
|troop    = 29580 {{G}}, 6 {{Gem}}
}}


*[[Brotherhood of the Sword]]
{{clear|left}}
*[[Griffin Bastion]]
===Common Buildings and Mage Guild===
*[[Lighthouse]]
{{Castle common buildings}}
*[[Shipyard]]
*[[Stables]]
*[[Colossus]] ([[Grail]] building)


===Creature Dwellings===
===Creature Dwellings===
{{Castle creature dwellings}}


*[[Guardhouse]]
===Unique Buildings===
*[[Archers' Tower]]
{{Castle unique buildings}}
*[[Griffin Tower]]
*[[Barracks]]
*[[Monastery]]
*[[Training Grounds]]
*[[Portal of Glory]]


== Town Costs ==
{{clear|left}}


["Basic" includes Citadel, Castle & any prerequisites:
==Heroes==
"Upgrades" also includes prerequisites]
{{Hero table}}
 
{{{{PAGENAME}} hero table}}
{|
!Resource!!Basic!!Upgrades!!All
|-
|Gold||46000||29000||110000
|-
|Wood||60||17||137
|-
|Ore||50||22||122
|-
|Crystal||12||17||47
|-
|Gems||12||12||42
|-
|Mercury||12||12||42
|-
|Sulfur||12||12||42
|}
|}


Troop cost/week: 29580 Gold 6 Gems
'''Banned secondary skills:'''


==Units==
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
{| align=right
|- valign=top
| [[File:Castle-in.png|thumb|500px|Castle seen from inside]]
|}
{{creaturelist|Pikeman|Halberdier|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Monk|Zealot|Cavalier|Champion|Angel|Archangel}}


==Heroes==
{{ss|Necromancy}} is not available for [[knight]]s.


===Magic Heroes (Clerics)===
{{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[cleric]]s.


The following [[Clerics]] are the magic heroes of the Castle town:
==Creatures==
{{Creature table}}
{{{{PAGENAME}} creature table}}
|}


* [[Adela]]
==Town names==
* [[Cuthbert]]
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
* [[Caitlin]]
* [[Adelaide]]
* [[Ingham]]
* [[Loynis]]
* [[Rion]]
* [[Sanya]]


===Might Heroes (Knights)===
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
 
|-
The following [[Knights]] are the might heroes of the Castle town:
| width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus
 
|-
* [[Edric]]
| Claxton || Cornerstone || Dunwall || Gateway
* [[Orrin]]
|-
* [[Sylvia]]
| Highcastle || Kanan || Kildare || Middleheim
* [[Lord Haart (ROE)]]
|-
* [[Valeska]]
| Transom || Whistledale || Whitemoon || Whitestone
* [[Christian]]
|-
* [[Sorsha]]
|}
* [[Tyris]]
* [[Sir Mullich]] {{inab}}
* [[Catherine]] {{inab}}
* [[Roland]] {{inab}}
 
==Spells==
 
Level 1
[[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]]
 
Level 2
[[Fortune]], [[Remove Obstacle]], [[Protection from Air]], [[Ice Bolt]]
 
Level 3
[[Frost Ring]], [[Misfortune]], [[Protection from Earth]]
 
Level 4
[[Meteor Shower]], [[Frenzy]]
 
==Strengths and Weaknesses==
 
===Strengths===
*Overall powerful units
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
*Easy to create fast moving heroes, with [[Griffin]]s/[[Royal Griffin]]s and [[Stable]].
*[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s.
 
===Weaknesses===
*The [[Mage Guild]] is limited to level 4.
*Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
*The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods.


==Additional Information==
If there are more Castle towns on the map than possible names, they will use names taken from other towns.


Alignment: Good
{{user commentary|
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
* Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page -->


Native Terrain: [[Grass]]
'''Pros:'''
* Many useful creature specialties.
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes.
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.


==See also==
'''Cons:'''
*[[Leadership]]
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week.
*[[Morale]]
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.
* No units with immunity or resistance.
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
* Fragile ranged units.
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}


{{Towns}}
{{Town 'see also'}}


[[Category: Towns]]
[[Category: Castle]]
__notoc__

Latest revision as of 14:59, 1 October 2024

This article refers to the town. For the town structure named Castle, see Fortifications.

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Castle is a good alignment town with the Knight and Cleric hero classes. Castle represents Erathia.

"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual

Castle's native terrain is grass.

Castle building tree[edit | hide | hide all]

Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
Dwellings
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Unique
 Wood
35
   Ore
10
       Gold
7500
Total Building Cost:
 Wood
147
 Mercury
42
 Ore
122
 Sulfur
42
 Crystal
47
 Gem
42
 Gold
111000
Troop Cost / Week: 29580 Gold, 6 Gem

Common Buildings and Mage Guild[edit | hide]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust   Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Wood, 1 Ore)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings[edit | hide]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Guardhouse 
     Ore
10
       Gold
500
     Ore
5
       Gold
1000
Pikeman Pikeman
Halberdier Halberdier
28 75 Gold 2100 Gold
 Archers' Tower 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Archer Archer
Marksman Marksman
18 150 Gold 2700 Gold
 Griffin Tower 
     Ore
5
       Gold
1000
     Ore
5
       Gold
1000
Griffin Griffin
Royal Griffin Royal Griffin
17 240 Gold 4080 Gold
 Barracks 
     Ore
5
       Gold
2000
     Ore
5
   Crystal
5
   Gold
2000
Swordsman Swordsman
Crusader Crusader
8 400 Gold 3200 Gold
 Monastery 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
3000
 Wood
2
 Mercury
2
 Ore
2
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
1000
Monk Monk
Zealot Zealot
6 450 Gold 2700 Gold
 Training Grounds 
 Wood
20
           Gold
5000
 Wood
10
           Gold
3000
Cavalier Cavalier
Champion Champion
4 1200 Gold 4800 Gold
 Portal of Glory 
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
   Mercury
10
   Sulfur
10
 Crystal
10
 Gem
10
 Gold
20000
Angel Angel
Archangel Archangel
2 5000 Gold
3 Gem
10000 Gold
6 Gem
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
47
 Mercury
24
 Ore
52
 Sulfur
24
 Crystal
29
 Gem
24
 Gold
61500
Weekly Troop Cost: 29580 Gold
6 Gem

Unique Buildings[edit | hide]

Structure Effect Cost
Brotherhood of the Sword +2 morale for defending hero
 Wood
5
           Gold
500
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Lighthouse Gives +500 movement points for heroes in a boat. The effect is cumulative.
     Ore
10
       Gold
2000
Stables Visiting heroes get +400 movement points per day for the rest of the week.
 Wood
10
           Gold
2000
Griffin Bastion Horde Building. Growth +3/week for Griffin Griffin / Royal Griffin Royal Griffin
             Gold
1000
Colossus Grail Structure. +5000 Gold/day, +50% creature growth
Increases the morale of all of the owner's heroes by 2.
n/a
Total Cost:
 Wood
35
   Ore
10
       Gold
7500

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
OrrinOrrin Orrin  Knight   1 - Restoration of Erathia  Archery Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
ValeskaValeska Valeska  Knight   1 - Restoration of Erathia  Archers Basic Leadership  Basic Leadership   Basic Archery  Basic Archery  
EdricEdric Edric  Knight   1 - Restoration of Erathia  Griffins Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
SylviaSylvia Sylvia  Knight   1 - Restoration of Erathia  Navigation Basic Leadership  Basic Leadership   Basic Navigation  Basic Navigation 
BeatriceBeatrice Beatrice  Knight   4 - Horn of the Abyss  Scouting Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Lord HaartLord Haart Lord Haart  Restoration of Erathia  Knight   1 - Restoration of Erathia  Estates Basic Leadership  Basic Leadership   Basic Estates  Basic Estates  
SorshaSorsha Sorsha  Knight   1 - Restoration of Erathia  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
ChristianChristian Christian  Knight   1 - Restoration of Erathia  Ballista Basic Leadership  Basic Leadership   Basic Artillery  Basic Artillery  
TyrisTyris Tyris  Knight   1 - Restoration of Erathia  Cavaliers Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
CatherineCatherine Catherine Map Editor  Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Offense  Basic Offense  
RolandRoland Roland Map Editor  Knight   2 - Armageddon's Blade  Swordsmen Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Sir MullichSir Mullich Sir Mullich Horn of the Abyss (Campaign/Custom) Armageddon's Blade  Knight   2 - Armageddon's Blade  Speed Advanced Leadership  Advanced Leadership   
AdelaAdela Adela  Cleric   1 - Restoration of Erathia  Bless Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Bless 
CuthbertCuthbert Cuthbert  Cleric   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
AdelaideAdelaide Adelaide  Cleric   1 - Restoration of Erathia  Frost Ring Advanced Wisdom  Advanced Wisdom      Frost Ring 
InghamIngham Ingham  Cleric   1 - Restoration of Erathia  Monks Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Curse 
SanyaSanya Sanya  Cleric   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
LoynisLoynis Loynis  Cleric   1 - Restoration of Erathia  Prayer Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Prayer 
CaitlinCaitlin Caitlin  Cleric   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Cure 
RionRion Rion  Cleric   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Stone Skin 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for knights.

Necromancy Necromancy and Interference Interference Horn of the Abyss areis not available for clerics.

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Pikeman Pikeman Pikeman Pikeman 1 4 5 1 3 10 4 14 80 60 Gold   Immune to jousting
Halberdier Halberdier Halberdier Halberdier 1+ 6 5 2 3 10 5 14 115 75 Gold   Immune to jousting
Archer Archer Archer Archer 2 6 3 2 3 10 4 9 126 100 Gold   Ranged (12 shots)
Marksman Marksman Marksman Marksman 2+ 6 3 2 3 10 6 9 184 150 Gold   Ranged (24 shots), Double attack
Griffin Griffin Griffin Griffin 3 8 8 3 6 25 6 7 351 200 Gold   Flying, Two retaliations
Royal Griffin Royal Griffin Royal Griffin Royal Griffin 3+ 9 9 3 6 25 9 7 448 240 Gold   Flying, Unlimited retaliations
Swordsman Swordsman Swordsman Swordsman 4 10 12 6 9 35 5 4 445 300 Gold  
Crusader Crusader Crusader Crusader 4+ 12 12 7 10 35 6 4 588 400 Gold   Double attack
Monk Monk Monk Monk 5 12 7 10 12 30 5 3 582 Horn of the Abyss485 Shadow of Death 400 Gold   Ranged (12 shots)
Zealot Zealot Zealot Zealot 5+ 12 10 10 12 30 7 3 750 450 Gold   Ranged (24 shots), No melee penalty
Cavalier Cavalier Cavalier Cavalier 6 15 15 15 25 100 7 2 1946 1000 Gold   Jousting
Champion Champion Champion Champion 6+ 16 16 20 25 100 9 2 2100 1200 Gold   Jousting
Angel Angel Angel Angel 7 20 20 50 50 200 12 1 5019 3000 Gold 1 Gem   Flying, Hates Devils, Morale +1
Archangel Archangel Archangel Archangel 7+ 30 30 50 50 250 18 1 8776 5000 Gold 3 Gem   Flying, Hates Devils, Resurrection, Morale +1

Town names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:

Alexandretta Armitage Brettonia Castellatus
Claxton Cornerstone Dunwall Gateway
Highcastle Kanan Kildare Middleheim
Transom Whistledale Whitemoon Whitestone

If there are more Castle towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
  • Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
  • Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
  • Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to Tavern's bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all Knights start with Leadership, the bonus is only valuable when using Cleric (or other hero classes) to defend the town.

Pros:

  • Many useful creature specialties.
  • Versatile units including two flying units, two ranged units.
  • Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
  • Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.

Cons:

  • Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week.
  • The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 Wood.
  • No units with immunity or resistance.
  • Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
  • Fragile ranged units.
  • Grass which is Castle's native terrain doesn't give any movement penalty to the enemy.

See also[edit | hide]