Dungeon: Difference between revisions
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'''Dungeon''' is an [[alignment|evil alignment]] [[town]]. Dungeons are built by the [[Warlock]] and [[Overlord]] [[hero class]]es to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents [[Nighon]]. | '''Dungeon''' is an [[alignment|evil alignment]] [[town]]. Dungeons are built by the [[Warlock]] and [[Overlord]] [[hero class]]es to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents [[Nighon]]. | ||
Dungeon's [[native terrain]] is [[subterranean]]. | Dungeon's [[native terrain]] is [[subterranean]]. | ||
===Dungeon | ===Dungeon creature dwellings=== | ||
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]]) | * [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]]) | ||
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]]) | * [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]]) | ||
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* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]]) | * [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]]) | ||
===Dungeon | ===Dungeon specific buildings=== | ||
* [[Artifact Merchants]] - ( | * [[Artifact Merchants]] - (allows heroes to buy or sell artifacts) | ||
* [[Portal of Summoning]] - (unique | * [[Portal of Summoning]] - (unique building, get creatures from a flagged [[neutral]] dwelling) | ||
* [[Mana Vortex]] - (unique | * [[Mana Vortex]] - (unique building, +100% mana and mana capacity to one hero every 7 days) | ||
* [[Battle Scholar Academy]] - (unique | * [[Battle Scholar Academy]] - (unique building, gives +1000 experience to any visiting hero) | ||
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero | * [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero, +5k gold, +50% creature growth) | ||
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week) | * [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week) | ||
==Dungeon building tree== | |||
[[File:DungeonBuildingTree.png|left|600px]] | |||
[[ | [[Image:Dungeon-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;" | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
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< | <div style="clear:both;"></div> | ||
===Dungeon heroes=== | ===Common buildings=== | ||
{{ | {{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}} | ||
{{ | |||
|} | ==Heroes== | ||
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | |||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | |||
{{{{PAGENAME}} hero table}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | |||
{{{{PAGENAME}} hero table (HotA)}} | |||
{{T!}}}} | |||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{SS|Necromancy}} and {{SS|Water Magic}} are not available for [[overlord]]s. | |||
{{SS|Necromancy}}, {{SS|Resistance}} and {{SS|Interference}}{{-wh}} are not available for [[warlock]]s. | |||
==Creatures== | |||
=== | {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{ | {{dungeon creature table}} | ||
{{ | |||
|} | |} | ||
Revision as of 13:04, 26 April 2021
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Dungeon is an evil alignment town. Dungeons are built by the Warlock and Overlord hero classes to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon represents Nighon.
Dungeon's native terrain is subterranean.
Dungeon creature dwellings
- Warren - (Troglodyte, Infernal Troglodyte)
- Harpy Loft - (Harpy, Harpy Hag)
- Pillar of Eyes - (Beholder, Evil Eye)
- Chapel of Stilled Voices - (Medusa, Medusa Queen)
- Labyrinth - (Minotaur, Minotaur King)
- Manticore Lair - (Manticore, Scorpicore)
- Dragon Cave - (Red Dragon, Black Dragon)
Dungeon specific buildings
- Artifact Merchants - (allows heroes to buy or sell artifacts)
- Portal of Summoning - (unique building, get creatures from a flagged neutral dwelling)
- Mana Vortex - (unique building, +100% mana and mana capacity to one hero every 7 days)
- Battle Scholar Academy - (unique building, gives +1000 experience to any visiting hero)
- Guardian of Earth - (Grail Building) (+12 spell power to defending hero, +5k gold, +50% creature growth)
- Mushroom Rings - (Troglodyte horde building, +7/week)
Dungeon building tree
Resource | Basic | Upgrades | All |
---|---|---|---|
39900 | 26500 | 112400 | |
56 | 36 | 142 | |
66 | 31 | 142 | |
5 | 9 | 32 | |
15 | 12 | 45 | |
10 | 12 | 40 | |
30 | 30 | 82 | |
Troop cost/week: | 27205 + 4 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
|
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Total Common Buildings: |
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Total Mage Guild: |
|
Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Template:SS and Template:SS are not available for overlords.
Template:SS, Template:SS and Template:SS are not available for warlocks.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Dungeon creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Strategy
User commentary
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Need to fix one or more of these possible problems with the user commentary text: |
- Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
- Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
- Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
- Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
- Spells not appearing in a Dungeon Mage Guild are Death Ripple (damage to all living creatures) and Animate Dead (resurrecting undead) (both more of a Necropolis thing), Prayer (attack, defense and speed enhancement by 2 or 4 points) and Air Elemental (one of the four elemental summoning spells).
- Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Erathia.
- If there is a high level creature dwelling on the map which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it may be beneficial to not flag the Troglodyte dwelling for at least some weeks to recruit more Dragons.
Pros
- Two ranged units, both of which have no melee penalty.
- Mana Vortex: doubles your max spell points once a week.
- Black Dragons are candidates for the "Dragogeddon" tactic because of their spell immunity. Additionally, Warlocks gain more Spell Power than other hero classes.
- Harpy Hags are among the best 2 level units.
- The Battle Scholar Academy instantly levels-up starting heroes.
- Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
- Portal of Summoning may be used to gain additional creatures.
- The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
Cons
- Dungeon is quite expensive to build-up.
- Manticores are one of the weakest level 6 units, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights.
- Difficult to build level 7 creature dwelling.
- Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
- There is no hero with Medusa specialty, unlike other towns which have heroes specializing in 4th level units. It's not a big problem, but Medusas still might want to be buffed, as they are rather slow, often forced into melee due to low amount of shots and lack of Ammo Cart, and generally weaker than Crusaders and Vampire Lords.
- Overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).