Dungeon: Difference between revisions
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Dungeon's [[native terrain]] is [[subterranean]]. | Dungeon's [[native terrain]] is [[subterranean]]. | ||
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==Dungeon building tree== | ==Dungeon building tree== | ||
[[File:DungeonBuildingTree.png|left|600px]] | {| style="margin-right:20px; float:left;" | ||
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[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | [[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
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{{T!}}}} | {{T!}}}} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
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* [https://www.celestialheavens.com/viewpage.php?id{{=}}442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens] | * [https://www.celestialheavens.com/viewpage.php?id{{=}}442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens] | ||
'''Pros:''' | |||
* Two ranged units, both of which have no [[melee penalty]]. | * Two ranged units, both of which have no [[melee penalty]]. | ||
* Mana Vortex: doubles your max spell points once a week. | * Mana Vortex: doubles your max spell points once a week. | ||
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* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4). | * Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4). | ||
'''Cons:''' | |||
* Dungeon is quite expensive to build it up. | * Dungeon is quite expensive to build it up. | ||
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]]. | * [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]]. | ||
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* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs). | * Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs). | ||
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon. | * If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon. | ||
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[ | * Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem. | ||
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.) | * [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.) | ||
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | * Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. |
Revision as of 04:57, 3 December 2023
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Dungeon is an evil alignment town with warlock and overlord hero classes. Dungeon represents Nighon.
"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual
Dungeon's native terrain is subterranean.
Dungeon building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Warren |
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Troglodyte Infernal Troglodyte |
35 | 65 | 2275 | |||||||||||||||
Harpy Loft |
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Harpy Harpy Hag |
16 | 170 | 2720 | |||||||||||||||
Pillar of Eyes |
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Beholder Evil Eye |
14 | 280 | 3920 | |||||||||||||||
Chapel of Stilled Voices |
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Medusa Medusa Queen |
8 | 330 | 2640 | |||||||||||||||
Labyrinth |
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Minotaur Minotaur King |
6 | 575 | 3450 | |||||||||||||||
Manticore Lair |
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Manticore Scorpicore |
4 | 1050 | 4200 | |||||||||||||||
Dragon Cave |
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Red Dragon Black Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 27205 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Portal of Summoning | Allows recruiting from one random external flagged creature dwelling. |
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Mana Vortex | Restores, then doubles visiting hero's spell points once per week. |
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Battle Scholar Academy | Gives +1000 experience to visiting Hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Mushroom Rings | Horde Building. Growth +7/week for Troglodyte / Infernal Troglodyte |
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Guardian of Earth | Grail Structure. +5000 /day, +50% creature growth Gives +12 power to defending hero temporarily. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for overlords.
Necromancy, Resistance and Interference are not available for warlocks.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Dungeon creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
Blindroot | Castigare | Chillwater | Coldshadow |
Darkburrow | Darkhold | Deepshadow | Dragonnade |
Evernight | Lost Hold | Malev | Scar |
Shade | Shadowden | Sorrow Crown | Veks |
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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