Anti-Magic Garrison - artifacts and cr. abilities details; Faerie Dragon - alignment; Conflux creature dwellings - hota info, hota building info in general; road pics; Highlands - pic? check the whole terrain situation; tome of Air - 'spell banned by mapmaker' - hota campaigns with altered tomes, chinese mapmaking; Boat - good-bad-ugly boats, pics needed; Wayfarer's Boots - terrain or mp link; immunity arts info to spell pages; Force Field and town gates; [Tree of Knowledge]] free levelup is mandatory;legion - effects by garrison-guest heroes stack; Ballista yard - picture?; scuttle boat - range; resistance, thorgrim - speciality details (maybe its a common speciality problem); still eye of the dragon+ related artifacts: withhota in headers looks weak; Sacrifice alignment; cartographer - 'tower-water-stalagmite' - ??; Spellcaster +HotA info; Elemental - abilities list sample; Shipyard 'this town has a shipyard...' - too many pics instead of gridscheme; schools of magic - pictures?; neutral dragons among resistnces and immunities
Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it.
ShushMaster is a [[:Category:{{{class}}} artifacts|{{{class}}} class]] artifact equipped in the {{{slot}}} slot.
"Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it."
Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it.
<includeonly>{{Artifact sidebar|{{{slot}}}=expanded|{{{class}}}=expanded}}
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'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:{{{class}}} artifacts|{{{class}}} class]] artifact equipped in the {{{slot}}} slot.</includeonly><noinclude>
== How to use ==
This template is designed to use only in artifact pages (e.g [[Charm of Mana]]). Copy the code below at the beginning of the artifact article, and fill in the missing information. Notice, that the factors below are case sensitive meaning, that "A" is not the same as "a".
{| style="background: transparent;"
| <pre>{{Artifact
| class =
| slot =
| cost =
| effect =
}}</pre>
|}
==Example==
{{Artifact
| name = Angel Wings
| class = Relic
| slot = Cape
| cost = 20000
| event = Not really wanting to know where the Angel is who belongs to these wings, you take them and quickly depart.
| effect = Worn about the shoulders, these wings allow you to fly.
}}
== See also ==
* [[Template:Artifact sidebar]]
[[Category: Artifact templates]]</noinclude>
Template:Test It reduces the speed of target enemy stack. It is one of the game's strongest hindering spells. The new speed is rounded down. Additionally, slow counters the haste spell.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Heroes with a specialty
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Heroes with a specialty
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.