Rampart

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Fully upgraded Rampart

Rampart is a Good alignment town, home to the Ranger and Druid hero classes.

Rampart represents AvLee.

The native terrain of Rampart is Grass.

"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." Restoration of Erathia Manual

Rampart Buildings[edit | hide]

Toggle Rampart Building Tree

Rampart Building Tree (HotA)
Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

51500

45

65

-

-

55

15

Unique Buildings

11500

7

12

2

2

12

2

Total Building Cost

106000

122

142

30

30

95

45

Weekly Troop Cost

26620

-

-

-

-

4

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Centaur Stables
Upg. Centaur Stables
Dwarf Cottage
Upg. Dwarf Cottage
Homestead
Upg. Homestead
Enchanted Spring
Upg. Enchanted Spring
Dendroid Arches
Upg. Dendroid Arches
Unicorn Glade
Upg. Unicorn Glade
Dragon Cliffs
Upg. Dragon Cliffs

500

5

-

-

-

-

-

1000

5

-

-

-

-

-

1000

5

-

-

-

-

-

1000

5

-

-

-

-

-

1500

10

-

-

-

-

-

1500

10

-

-

-

-

-

2000

-

-

-

-

10

-

2000

-

-

-

-

5

-

2500

-

-

-

-

-

-

1500

-

-

-

-

-

-

4000

5

5

-

-

-

10

3000

-

-

-

-

-

5

10000

-

30

-

-

20

-

20000

-

30

-

-

20

-

28
20
14
10
8
4
2
1960
2520
2400
3000
2800
3150
2500
2750
2800
3400
3400
3800
4800
2
8000
4

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Mystic Pond
Fountain of Fortune
Treasury
Miners' Guild
Dendroid Saplings
Spirit Guardian

2000

2

2

2

2

2

2

1500

-

-

-

-

10

-

5000

5

10

-

-

-

-

1000

-

-

-

-

-

-

2000

-

-

-

-

-

-

-

-

-

-

-

-

-

Produces 1—4 of a random resource (except Gold) at the start of each week.
Gives a garrisoned hero +2 Luck while defending in siege combat.
Produces 10% of the player's Gold (owned at the end of the prior week) at the start of each week. Effect is cumulative.
Horde Building. +4 Dwarf and Battle Dwarf growth per week.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives all allied heroes +2 Luck.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Mephala Mephala   Ranger Ranger   1 - Restoration of Erathia  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
Ufretin Ufretin    Ranger Ranger   1 - Restoration of Erathia  Dwarves Basic Interference  Basic Interference  Horn of the Abyss  Basic Luck  Basic Luck  
Jenova Jenova    Ranger Ranger   1 - Restoration of Erathia  Gold Advanced Archery  Advanced Archery    
Ryland Ryland    Ranger Ranger   1 - Restoration of Erathia  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
Thorgrim Thorgrim Horn of the Abyss (Campaign/Custom)   Ranger Ranger   1 - Restoration of Erathia  Resistance Advanced Resistance  Advanced Resistance   
Giselle Giselle    Ranger Ranger   4 - Horn of the Abyss  Interference Advanced Interference  Advanced Interference   
Ivor Ivor    Ranger Ranger   1 - Restoration of Erathia  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
Clancy Clancy    Ranger Ranger   1 - Restoration of Erathia  Unicorns Basic Interference  Basic Interference  Horn of the Abyss  Basic Pathfinding  Basic Pathfinding  
Kyrre Kyrre    Ranger Ranger   1 - Restoration of Erathia  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
Coronius Coronius   Druid Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
Uland Uland    Druid Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom  Horn of the Abyss  Basic Ballistics  Basic Ballistics    Cure 
Elleshar Elleshar    Druid Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
Gem Gem    Druid Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless Horn of the Abyss
Malcom Malcom    Druid Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
Melodia Melodia    Druid Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
Alagar Alagar    Druid Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
Aeris Aeris    Druid Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Centaur Centaur   1 5 3 2 3 8 6 14 100 70 Gold    
Centaur Captain Centaur Captain   1+ 6 3 2 3 10 8 14 138 90 Gold    
Dwarf Dwarf   2 6 7 2 4 20 3 8 138 120 Gold   Resistance +20% 
Battle Dwarf Battle Dwarf   2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance +40% 
Wood Elf Wood Elf   3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand Elf Grand Elf   3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
Pegasus Pegasus   4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver Pegasus Silver Pegasus   4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid Guard Dendroid Guard   5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid Soldier Dendroid Soldier   5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
Unicorn Unicorn   6 15 14 18 22 90 7 2 1806 850 Gold   Blind, Aura of Resistance +20% 
War Unicorn War Unicorn   6+ 15 14 18 22 110 9 2 2030 950 Gold   Blind, Aura of Resistance +20% 
Green Dragon Green Dragon   7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold Dragon Gold Dragon   7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal  Dragon, Flying, Breath attack, 1-4 lvl spells immunity 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:

Bath'iere Ceiliedgh Elfwind Emerald Moor
Forest Forest Glen Fortune Keep Gladeroot
Green Falls Marishen Rainhaven Serenity
Still Water Strongglen Wild Willow Wise Oak

If there are more Rampart towns on the map than possible names, they will use names taken from other towns.

The Rampart Lost Lore[edit | hide | hide all]

The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".

"Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.
To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.
Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.
Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.
One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.
But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!
Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.
So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here."

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double-edged sword, their skills cannot be enhanced but nor can they be diminished.
  • Beware of Green and Gold Dragons' breath attack which can damage your own troops.
  • Having only Gold Dragons in your army and having learnt Armageddon spell somewhere, you may rush through the map with Dragogeddon manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but is often blinded or damaged through spells. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • Defending a town, it is possible to use Dendroids to bind enemies in the moats.
  • Try to build Treasury as soon as possible. Having a Treasury, don't spend money on Days 5-7 if it isn't necessary, and try to sell resources for gold at a Marketplace or Trading Post. You will earn interest when the new week begins.

Pros:

  • Centaurs and Centaur Captains are among the best 1st level creatures.
  • Several Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game and, what is even more important, shoot twice.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • Many anti-magic abilities of creatures. This includes Dwarves' resistance, ability of Pegasi to increase cost of a spell casted by the enemy hero, Unicorns' aura of resistance, and finally Green and Gold Dragons' immunity to the majority of spells (Gold Dragons can be part of Dragogeddon).
  • Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as Scorpicores and Wyvern Monarchs have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).
  • Grass is a very common native terrain (moreso without the Horn of the Abyss mod introducing more terrains including Highlands), making Rampart creatures de facto 1 tile faster for many combats. This is most important with Dendroids and Dwarves.

Cons:


See also[edit | hide]