Cove: Difference between revisions
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{{inhota}} | {{inhota}}{{TownNew | ||
{{ | | name = Cove | ||
| alignment = Neutral | |||
| class_1 = Captain | |||
| class_1_plural = Captains | |||
| class_2 = Navigator | |||
| class_2_plural = Navigators | |||
| country = Regna | |||
| description = Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters. | |||
| source = Horn of the Abyss | |||
| terrain = Swamp | |||
== | | commonGold = 37000 | ||
| commonWood = 45 | |||
| | | commonOre = 40 | ||
| | | mageGold = 5000 | ||
| mageWood = 20 | |||
| mageOre = 20 | |||
| mageMercury = 18 | |||
| mageSulfur = 18 | |||
| | | mageCrystal = 18 | ||
| | | mageGems = 18 | ||
| | | dwellingGold = 54300 | ||
| | | dwellingWood = 85 | ||
| | | dwellingOre = 65 | ||
| | | dwellingMercury = 5 | ||
| dwellingSulfur = 40 | |||
| dwellingCrystal = 19 | |||
| dwellingGems = 9 | |||
| uniqueGold = 12000 | |||
| uniqueWood = 40 | |||
| uniqueOre = 15 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 108300 | |||
| totalWood = 190 | |||
| totalOre = 140 | |||
| totalMercury = 23 | |||
| totalSulfur = 58 | |||
| totalCrystal = 37 | |||
| totalGems = 27 | |||
| troopGold = 29935 | |||
| troopWood = - | |||
| troopOre = - | |||
| troopMercury = - | |||
| troopSulfur = 4 | |||
| troopCrystal = - | |||
| troopGems = - | |||
| sp_banned_1_1 = Curse | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_2_2 = Blind | |||
| sp_banned_3_1 = Animate Dead | |||
| sp_banned_4_1 = Armageddon | |||
| sl_banned_4_1 = Armageddon | |||
| name_1 = Brown's Bay | |||
| name_2 = Downhaven | |||
| name_3 = Hitchgrove | |||
| name_4 = Jordanhall | |||
| name_5 = Lakenshire | |||
| name_6 = Lewindale | |||
| name_7 = Nithenes | |||
| name_8 = Noral | |||
| name_9 = Port Crowland | |||
| name_10 = Port Evendore | |||
| name_11 = Rotunda | |||
| name_12 = Sleepy Creek | |||
| name_13 = Tartaglia | |||
| name_14 = Walendale | |||
| name_15 = Watergate | |||
| name_16 = Westland Pier | |||
}} | }} | ||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Cove Capitol render.png | |||
</gallery> | |||
{{user commentary| | {{user commentary| | ||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. | Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in [[Rampart]] and [[Dungeon]] as [[Gold Dragon|Gold]] and [[Black Dragon]]s are immune to [[Resurrection]]). [[Forgetfulness]] is also a very strong debuff for Cove. | ||
'''Pros:''' | '''Pros:''' | ||
* 2 fast ranged attackers, with very nice | * 2 fast ranged attackers, with very nice specialties. | ||
* Strong and offensive units. (Cove units have the highest attack ratings of all | * Strong and offensive units. (Cove units have the highest attack ratings of all town creatures). | ||
* [[Sea Dogs]] with their ability can easily kill | * [[Sea Dogs]] with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than [[Mighty Gorgon]]s' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects [[undead]] and [[non-living]] creatures unlike Death stare. | ||
* [[Ayssid]]s are very useful if someone has took the retaliation, as they may kill a unit twice with impunity. | |||
* Only town with access to the powerful [[cannon]]. | * Only town with access to the powerful [[cannon]]. | ||
* Native terrain is [[swamp]], which makes it hard for other units to traverse. | * Native terrain is [[swamp]], which makes it hard for other units to traverse. | ||
* Cove has a [[shipyard]], and [[Navigation]] is easily accessible which is useful on maps with big water areas (but useless on maps without water). | |||
'''Cons:''' | '''Cons:''' | ||
* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to low amount of | * Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s (4 shots) until upgraded to Sea Dogs; they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots. | ||
* A lot of | * A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]). | ||
* | * Both flying units are fragile. | ||
* [[Mage Guild]] is limited to level 4. | * [[Mage Guild]] is limited to level 4. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Cove]] | [[Category: Cove]] | ||
__notoc__ | __notoc__ |
Latest revision as of 03:58, 7 March 2025
Cove is a Neutral alignment town, home to the Captain and Navigator hero classes.
Cove represents Regna.
The native terrain of Cove is Swamp.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters." Horn of the Abyss
Cove Buildings[edit | hide]
Toggle Cove Building Tree


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Common Buildings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
2 ![]() |
Poisonous, Revenge |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.