Cove: Difference between revisions
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| country = Regna | | country = Regna | ||
| description = Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters. | | description = Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters. | ||
| source = Horn of the Abyss | | source = Horn of the Abyss | ||
| terrain = Swamp | | terrain = Swamp | ||
| commonGold = 37000 | | commonGold = 37000 | ||
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| totalCrystal = 37 | | totalCrystal = 37 | ||
| totalGems = 27 | | totalGems = 27 | ||
| troopGold = | | troopGold = 29935 | ||
| | | troopWood = - | ||
| | | troopOre = - | ||
| | | troopMercury = - | ||
| | | troopSulfur = 4 | ||
| | | troopCrystal = - | ||
| | | troopGems = - | ||
| | | sp_banned_1_1 = Curse | ||
| | | sp_banned_2_1 = Death Ripple | ||
| | | sp_banned_2_2 = Blind | ||
| | | sp_banned_3_1 = Animate Dead | ||
| | | sp_banned_4_1 = Armageddon | ||
| | | sl_banned_4_1 = Armageddon | ||
| name_1 = Brown's Bay | | name_1 = Brown's Bay | ||
| name_2 = Downhaven | | name_2 = Downhaven | ||
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* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s until upgraded to Sea Dogs | * Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s (4 shots) until upgraded to Sea Dogs; they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots. | ||
* A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]). | * A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]). | ||
* Both flying units are fragile. | * Both flying units are fragile. |
Latest revision as of 03:58, 7 March 2025
Cove is a Neutral alignment town, home to the Captain and Navigator hero classes.
Cove represents Regna.
The native terrain of Cove is Swamp.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters." Horn of the Abyss
Cove Buildings[edit | hide]
Toggle Cove Building Tree


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Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
2 ![]() |
Poisonous, Revenge |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.