Cove: Difference between revisions
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| country = Regna | | country = Regna | ||
| description = Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters. | | description = Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters. | ||
| source = Horn of the Abyss | | source = Horn of the Abyss | ||
| terrain = Swamp | | terrain = Swamp | ||
| commonGold = 37000 | | commonGold = 37000 | ||
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| totalCrystal = 37 | | totalCrystal = 37 | ||
| totalGems = 27 | | totalGems = 27 | ||
| troopGold = | | troopGold = 29935 | ||
| | | troopWood = - | ||
| | | troopOre = - | ||
| troopMercury = - | |||
| troopSulfur = 4 | |||
| troopCrystal = - | |||
| troopGems = - | |||
| sp_banned_1_1 = Curse | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_2_2 = Blind | |||
| sp_banned_3_1 = Animate Dead | |||
| sp_banned_4_1 = Armageddon | |||
| sl_banned_4_1 = Armageddon | |||
| name_1 = Brown's Bay | | name_1 = Brown's Bay | ||
| name_2 = Downhaven | | name_2 = Downhaven |
Latest revision as of 03:58, 7 March 2025
Cove is a Neutral alignment town, home to the Captain and Navigator hero classes.
Cove represents Regna.
The native terrain of Cove is Swamp.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters." Horn of the Abyss
Cove Buildings[edit | hide]
Toggle Cove Building Tree


37000

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108300

190

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23

58

37

27

29935

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Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


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Unique Buildings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
1 ![]() |
Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
2 ![]() |
Poisonous, Revenge |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.