Cove: Difference between revisions
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{{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}} | {{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]<br>Fully built Cove, as seen on<br>the [[adventure map]]}} | ||
'''Cove''' is a neutral [[alignment]] [[town]] with the [[ | '''Cove''' is a neutral [[alignment]] [[town]] with the [[Captain]] and [[Navigator]] [[hero class]]es. | ||
Cove represents [[Regna]]. | Cove represents [[Regna]]. | ||
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{{clear|left}} | {{clear|left}} | ||
==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green | {{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
{{Cove hero table}} | {{Cove hero table}} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Cove creature table}} | {{Cove creature table}} | ||
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If there are more Cove towns on the map than possible names, they will use names taken from other towns. | If there are more Cove towns on the map than possible names, they will use names taken from other towns. | ||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Cove Capitol render.png | |||
</gallery> | |||
{{user commentary| | {{user commentary| | ||
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. | Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks. Their tactics and strategies often involve [[Sea Dogs]]. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in [[Rampart]] and [[Dungeon]] as [[Gold Dragon|Gold]] and [[Black Dragon]]s are immune to [[Resurrection]]). [[Forgetfulness]] is also a very strong debuff for Cove. | ||
'''Pros:''' | '''Pros:''' | ||
* 2 fast ranged attackers, with very nice | * 2 fast ranged attackers, with very nice specialties. | ||
* Strong and offensive units. (Cove units have the highest attack ratings of all | * Strong and offensive units. (Cove units have the highest attack ratings of all town creatures). | ||
* [[Sea Dogs]] with their ability can easily kill | * [[Sea Dogs]] with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than [[Mighty Gorgon]]s' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects [[undead]] and [[non-living]] creatures unlike Death stare. | ||
* [[Ayssid]]s are very useful if someone has took the retaliation, as they may kill a unit twice with impunity. | |||
* Only town with access to the powerful [[cannon]]. | * Only town with access to the powerful [[cannon]]. | ||
* Native terrain is [[swamp]], which makes it hard for other units to traverse. | * Native terrain is [[swamp]], which makes it hard for other units to traverse. | ||
* Cove has a [[shipyard]], and [[Navigation]] is easily accessible which is useful on maps with big water areas (but useless on maps without water). | |||
'''Cons:''' | '''Cons:''' | ||
* Fastest creature is [[Haspid]] with speed 12. | * Fastest creature is [[Haspid]] with speed 12. | ||
* Units and heroes relatively low on defence. | * Units and heroes relatively low on defence. | ||
* Highly dependent on [[Ammo Cart|Ammo Carts]] due to low amount of | * Highly dependent on [[Ammo Cart|Ammo Carts]] due to extremely low amount of shots of [[Pirate]]s until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots. | ||
* A lot of | * A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than [[Wood Elves]]). | ||
* | * Both flying units are fragile. | ||
* [[Mage Guild]] is limited to level 4. | * [[Mage Guild]] is limited to level 4. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} |
Latest revision as of 11:53, 7 May 2024
![]() Fully built Cove, as seen on the adventure map |
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Cove is a neutral alignment town with the Captain and Navigator hero classes. Cove represents Regna.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."
Cove's native terrain is swamp.
Cove building tree[edit]
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![](/images/thumb/b/b9/Cove-in.png/500px-Cove-in.png)
Common Buildings and Mage Guild[edit]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 ![]() |
1440 ![]() | |||||||||||||||||||||
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Shack |
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22 | 140 ![]() |
3080 ![]() | |||||||||||||||||||||
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Frigate |
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14 | 375 ![]() |
5250 ![]() | |||||||||||||||||||||
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Nest |
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11 | 325 ![]() |
3575 ![]() | |||||||||||||||||||||
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Tower of the Seas |
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6 | 565 ![]() |
3390 ![]() | |||||||||||||||||||||
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Nix Fort |
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4 | 1300 ![]() |
5200 ![]() | |||||||||||||||||||||
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Maelstrom |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | |||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 ![]() 4 ![]() |
Unique Buildings[edit]
Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for ![]() ![]() |
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Roost | Horde Building. Growth +3/week for ![]() ![]() |
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Lodestar | Grail Structure. +5000 ![]() Makes any terrain native to all Cove units |
n/a | |||||||
Total Cost: |
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Heroes[edit]
Cove heroes | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
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Captain | ![]() |
Pirates | ![]() |
Basic Offense | ![]() |
Basic Archery | ||||||
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Captain | ![]() |
Nymphs | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||||||
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Captain | ![]() |
Offense | ![]() |
Basic Offense | ![]() |
Basic Pathfinding | ||||||
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Captain | ![]() |
Crew Mates | ![]() |
Basic Offense | ![]() |
Basic Leadership | ||||||
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Captain | ![]() |
Navigation | ![]() |
Advanced Navigation | ||||||||
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Captain | ![]() |
Stormbirds | ![]() |
Basic Armorer | ![]() |
Basic Tactics | ||||||
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Captain | ![]() |
Cannon | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||||||
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Captain | ![]() |
Gold | ![]() |
Basic Pathfinding | ![]() |
Basic Estates | ||||||
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Captain | ![]() |
Scouting | ![]() |
Basic Logistics | ![]() |
Basic Scouting | ||||||
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Captain | ![]() |
Sea Dogs | ![]() |
Advanced Offense | ||||||||
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Captain | ![]() |
Nix | ![]() |
Basic Offense | ![]() |
Basic Armorer | ||||||
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Navigator | ![]() |
Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Pathfinding | ![]() | |||||
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Navigator | ![]() |
Cure | ![]() |
Basic Wisdom | ![]() |
Basic Luck | ![]() | |||||
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Navigator | ![]() |
Sea Witches | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | |||||
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Navigator | ![]() |
Air Shield | ![]() |
Basic Wisdom | ![]() |
Basic Tactics | ![]() | |||||
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Navigator | ![]() |
Clone | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |||||
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Navigator | ![]() |
Fireball | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | |||||
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Navigator | ![]() |
Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |||||
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Navigator | ![]() |
Forgetfulness | ![]() |
Basic Wisdom | ![]() |
Basic Interference | ![]() |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Cove hero classes can learn Necromancy.
Creatures[edit]
Cove creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
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Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
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Poisonous, Revenge |
Town names[edit]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
Official Renders[edit]
User commentary
[Show user commentary]
[Hide user commentary]
|
Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove. Pros:
Cons:
|