Template:Spell probability table: Difference between revisions

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==Spell probabilities==
== Spell probabilities ==
* '''NOTE:''' The values in this table are the probabilities of a single spell slot containing the given spell.
NOTE: In these tables:<br>
** The formula is close to (x/100)<sup>y</sup>, where x is the value in this table and y is the # of spell slots for the spell level (e.g. 5 for level 1, 2 for level 4, +1 if the town is a Tower containing a library).
1) Good/Evil/Neutral factions have been colored as sometimes spells are available based on alignment.<br>
** BUT - this formula assumes that a spell could show up multiple times in a level which it can't. If a different spell is chosen for the first available slot, then the formula for the second available slot would be x/(100-z), where z is the value in this table ''of the chosen spell''.
2) A "-" means a Mage Guild of that level is not available in this town.
** Every subsequently chosen other spell would modify the formula for the probability of the next slot (e.g. x/(100-z<sub>1</sub>-z<sub>2</sub>-z<sub>3</sub>...))
** NOTE: If a spell ''could'' appear multiple times, the formula for every slot would be x/100.


=== Mage Guild Probabilities ===
The values in this table are the probabilities of a spell appearing in a given mage guild. These values are not in the game files.


{| class="sortable" style="white-space: nowrap; text-align:center; "
<span class="mw-customtoggle-SpellProbDetails" style="color:blue">'''<big>Details</big>'''</span>
|-
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-SpellProbDetails">
! style="text-align: left; " | Spell
 
! School
* The formula for % chance for a spell to appear in a given mage guild is close to 1-(1-(x/100))<sup>y</sup>, where x is the value in the Spell Slot Probabilities table and y is the # of spell slots for the spell level (e.g. 5 for level 1, 2 for level 4, +1 if the town is a Tower containing a library).
! Level
** For Example: Magic Arrow has a 30
! {{town|Castle|noname=}}
! {{town|Rampart |noname=}}
! {{town|Tower |noname=}}
! {{town|Inferno |noname=}}
! {{town|Necropolis|noname=}}
! {{town|Dungeon |noname=}}
! {{town|Stronghold |noname=}}
! {{town|Fortress|noname=}}
! {{town|Conflux |noname=}}
! {{town|Cove|noname=}}
! {{town|Factory|noname=}}
|-
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br>
|-
| style="text-align: left; background-color:#d1d8fc" | {{Sn|Bless}}
| style="background-color:#d1d8fc " | [[School of Water Magic|Water]]
| 1
| style="background-color:#ccffff" | 10
| style="background-color:#ccffff" | 5
| style="background-color:#ccffff" | 5
| style="background-color:#ffcccc" | 0
| style="background-color:#ffcccc" | 0
| style="background-color:#ffcccc" | 3
| style="background-color:#ffffcc" | 3
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 10
| style="background-color:#ffffcc" | 3
|-
| style="text-align: left; background-color:#ffe1cb" | {{Sn|Bloodlust}}
| style="background-color:#ffe1cb " | [[School of Fire Magic|Fire]]
| 1
| style="background-color:#ccffff" | 0
| style="background-color:#ccffff" | 0
| style="background-color:#ccffff" | 0
| style="background-color:#ffcccc" | 10
| style="background-color:#ffcccc" | 5
| style="background-color:#ffcccc" | 5
| style="background-color:#ffffcc" | 10
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
|-
| style="text-align: left; background-color:#d1d8fc" | {{Sn|Cure}}
| style="background-color:#d1d8fc " | [[School of Water Magic|Water]]
| 1
| style="background-color:#ccffff" | 10
| style="background-color:#ccffff" | 10
| style="background-color:#ccffff" | 5
| style="background-color:#ffcccc" | 5
| style="background-color:#ffcccc" | 0
| style="background-color:#ffcccc" | 5
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 10
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
| style="background-color:#ffffcc" | 5
|-
| style="text-align: left; background-color:#ffe1cb" | {{Sn|Curse}}
| style="background-color:#ffe1cb " | [[School of Fire Magic|Fire]]
| 1
| style="background-color:#ccffff" | 0
| style="background-color:#ccffff" | 0
| style="background-color:#ccffff" | 3
| style="background-color:#ffcccc" | 5
| style="background-color:#ffcccc" | 10
| style="background-color:#ffcccc" | 5
| style="background-color:#ffffcc" | 0
| style="background-color:#ffffcc" | 0
| style="background-color:
[[Category: Table templates]]
[[Category: Table templates]]
</noinclude>
</noinclude>

Latest revision as of 10:46, 14 November 2024

Spell probabilities[edit | hide | hide all]

NOTE: In these tables:
1) Good/Evil/Neutral factions have been colored as sometimes spells are available based on alignment.
2) A "-" means a Mage Guild of that level is not available in this town.

Mage Guild Probabilities[edit | hide]

The values in this table are the probabilities of a spell appearing in a given mage guild. These values are not in the game files.

Details

  • The formula for % chance for a spell to appear in a given mage guild is close to 1-(1-(x/100))y, where x is the value in the Spell Slot Probabilities table and y is the # of spell slots for the spell level (e.g. 5 for level 1, 2 for level 4, +1 if the town is a Tower containing a library).
    • For Example: Magic Arrow has a 30% chance of appearing in a given level 1 spell slot (of which there are 5), so the chance to appear in a given mage guild is 1-(1-30/100)5=1-(0.7)5=1-0.16807 = ~83%
  • BUT - this formula assumes that a spell could show up multiple times in a level which it can't. If a different spell is chosen for the first available slot, then the formula for the second available slot would be 1-(1-(x/(100-z))), where z is the value in this table of the chosen spell.
  • Every subsequently chosen other spell would modify the formula for the probability of the next slot (e.g. 1-(1-(x/(100-z1-z2-z3...)))
  • If a spell could appear multiple times, the formula for every slot would be 1-(1-(x/100)).

NOTE: The values in this table are based on the rough, simplistic formula (1-(1-(x/100))y). The real values will be slightly higher. If someone wants to calculate the real values and edit this table, go for it!
NOTE: The 2 Tower values are for without/with the library.

School Level














  Bless Water 1 41 23 23 / 26 0 0 14 14 23 23 41 14
  Bloodlust Fire 1 0 0 0 / 0 41 23 23 41 23 23 23 23
  Cure Water 1 41 41 23 / 26 23 0 23 23 41 23 23 23
  Curse Fire 1 0 0 14 / 17 23 41 23 0 0 0 0 0
  Dispel Water 1 41 41 41 / 47 41 41 41 41 41 41 41 41
  Haste Air 1 23 41 23 / 26 23 23 41 23 41 41 41 41
  Magic Arrow All 1 83 83 83 / 88 83 83 83 83 83 83 83 83
  Protection from Fire Fire 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Protection from Water Water 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Shield Earth 1 41 14 23 / 26 14 41 23 23 23 23 14 23
  Slow Earth 1 23 41 41 / 47 41 23 23 23 23 41 23 23
  Stone Skin Earth 1 23 23 41 / 47 23 41 23 41 23 23 23 41
  Summon Boat Water 1 14 23 23 / 26 23 14 23 23 14 14 23 23
  View Air Air 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  View Earth Earth 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Blind Fire 2 15 22 8 / 10 40 15 15 15 22 28 0 28
  Death Ripple Earth 2 0 0 0 / 0 0 94 0 0 0 0 0 0
  Disguise Air 2 8 8 8 / 10 15 8 8 8 0 8 8 8
  Disrupting Ray Air 2 22 15 22 / 27 40 15 22 22 22 28 15 15
  Fire Wall Fire 2 15 15 15 / 18 40 15 15 15 15 28 15 15
  Fortune Air 2 15 22 15 / 18 15 8 8 15 15 8 15 8
  Ice Bolt Water 2 94 94 22 / 27 0 22 22 15 94 68 94 15
  Lightning Bolt Air 2 15 15 94 / 97 59 22 94 94 15 68 15 94
  Precision Air 2 22 22 15 / 18 28 8 22 15 15 8 15 22
  Protection from Air Air 2 8 8 8 / 10 15 8 8 8 8 8 8 8
  Quicksand Earth 2 15 15 22 / 27 15 15 15 22 22 15 15 15
  Remove Obstacle Water 2 15 15 22 / 27 15 15 15 15 15 15 15 15
  Scuttle Boat Water 2 22 15 15 / 18 15 15 15 15 15 15 28 15
  Visions All 2 8 8 8 / 10 15 8 8 8 8 8 8 8
  Weakness Water 2 8 8 8 / 10 28 15 15 15 15 15 28 15
  Air Shield Air 3 12 22 22 / 28 6 12 12 22 12 12 6 22
  Animate Dead Earth 3 0 0 0 / 0 0 41 0 0 0 0 0 0
  Anti-Magic Earth 3 32 22 22 / 28 12 22 22 32 27 32 27 22
  Destroy Undead Air 3 32 22 22 / 28 6 0 12 12 6 12 6 12
  Earthquake Earth 3 12 22 12 / 15 17 12 12 12 88 12 22 22
  Fireball Fire 3 22 22 22 / 28 88 32 41 32 6 32 6 32
  Force Field Earth 3 12 12 22 / 28 6 22 22 12 12 22 12 22
  Forgetfulness Water 3 22 22 12 / 15 12 12 12 12 12 22 22 12
  Frost Ring Water 3 41 41 41 / 50 0 32 32 32 12 32 66 32
  Hypnotize Air 3 12 12 22 / 28 17 0 22 12 12 32 12 12
  Land Mine Fire 3 22 22 22 / 28 17 22 32 22 6 12 12 22
  Mirth Water 3 12 12 12 / 15 6 12 12 32 6 12 22 12
  Misfortune Fire 3 12 12 12 / 15 17 22 12 12 6 12 12 17
  Protection from Earth Earth 3 12 12 12 / 15 6 12 12 12 0 12 12 12
  Teleport Water 3 22 22 22 / 28 22 22 22 22 27 22 27 27
  Armageddon Fire 4 0 0 0 / 0 10 10 19 - - 0 0 0
  Berserk Fire 4 10 10 10 / 14 10 19 10 - - 10 10 10
  Chain Lightning Air 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Clone Water 4 10 10 19 / 27 10 10 10 - - 19 19 10
  Counterstrike Air 4 10 19 10 / 14 10 10 10 - - 10 10 10
  Fire Shield Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Frenzy Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Inferno Fire 4 10 10 10 / 14 19 10 10 - - 19 10 19
  Meteor Shower Earth 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Prayer Water 4 19 10 10 / 14 0 0 0 - - 10 19 10
  Resurrection Earth 4 19 19 19 / 27 19 19 19 - - 10 10 19
  Slayer Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Sorrow Earth 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Town Portal Earth 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Water Walk Water 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Summon Air Elemental Air 5 - 0 14 / 26 0 16 0 - - 12 - 16
  Dimension Door Air 5 - 20 14 / 26 16 16 16 - - 13 - 16
  Summon Earth Elemental Earth 5 - 16 14 / 26 16 16 12 - - 12 - 16
  Summon Fire Elemental Fire 5 - 0 0 / 0 16 0 12 - - 12 - 0
  Fly Air 5 - 16 16 / 29 16 16 12 - - 13 - 20
  Implosion Earth 5 - 16 14 / 26 16 20 12 - - 13 - 16
  Magic Mirror Air 5 - 16 14 / 26 0 0 12 - - 13 - 16
  Sacrifice Fire 5 - 0 0 / 0 20 16 12 - - 0 - 0
  Summon Water Elemental Water 5 - 16 14 / 26 0 0 12 - - 12 - 0

Spell Slot Probabilities

Spell Slot Probabilities[edit | hide]

The values in this table are the probabilities of a single spell slot containing the given spell. These are percentages based on the values stored in the game files.

School Level














  Bless Water 1 10 5 5 0 0 3 3 5 5 10 3
  Bloodlust Fire 1 0 0 0 10 5 5 10 5 5 5 5
  Cure Water 1 10 10 5 5 0 5 5 10 5 5 5
  Curse Fire 1 0 0 3 5 10 5 0 0 0 0 0
  Dispel Water 1 10 10 10 10 10 10 10 10 10 10 10
  Haste Air 1 5 10 5 5 5 10 5 10 10 10 10
  Magic Arrow All 1 30 30 30 30 30 30 30 30 30 30 30
  Protection from Fire Fire 1 3 3 3 3 3 3 3 3 3 3 3
  Protection from Water Water 1 3 3 3 3 3 3 3 3 3 3 3
  Shield Earth 1 10 3 5 3 10 5 5 5 5 3 5
  Slow Earth 1 5 10 10 10 5 5 5 5 10 5 5
  Stone Skin Earth 1 5 5 10 5 10 5 10 5 5 5 10
  Summon Boat Water 1 3 5 5 5 3 5 5 3 3 5 5
  View Air Air 1 3 3 3 3 3 3 3 3 3 3 3
  View Earth Earth 1 3 3 3 3 3 3 3 3 3 3 3
  Blind Fire 2 4 6 2 12 4 4 4 6 8 0 8
  Death Ripple Earth 2 0 0 0 0 50 0 0 0 0 0 0
  Disguise Air 2 2 2 2 4 2 2 2 0 2 2 2
  Disrupting Ray Air 2 6 4 6 12 4 6 6 6 8 4 4
  Fire Wall Fire 2 4 4 4 12 4 4 4 4 8 4 4
  Fortune Air 2 4 6 4 4 2 2 4 4 2 4 2
  Ice Bolt Water 2 50 50 6 0 6 6 4 50 25 50 4
  Lightning Bolt Air 2 4 4 50 20 6 50 50 4 25 4 50
  Precision Air 2 6 6 4 8 2 6 4 4 2 4 6
  Protection from Air Air 2 2 2 2 4 2 2 2 2 2 2 2
  Quicksand Earth 2 4 4 6 4 4 4 6 6 4 4 4
  Remove Obstacle Water 2 4 4 6 4 4 4 4 4 4 4 4
  Scuttle Boat Water 2 6 4 4 4 4 4 4 4 4 8 4
  Visions All 2 2 2 2 4 2 2 2 2 2 2 2
  Weakness Water 2 2 2 2 8 4 4 4 4 4 8 4
  Air Shield Air 3 4 8 8 2 4 4 8 4 4 2 8
  Animate Dead Earth 3 0 0 0 0 16 0 0 0 0 0 0
  Anti-Magic Earth 3 12 8 8 4 8 8 12 10 12 10 8
  Destroy Undead Air 3 12 8 8 2 0 4 4 2 4 2 4
  Earthquake Earth 3 4 8 4 6 4 4 4 50 4 8 8
  Fireball Fire 3 8 8 8 50 12 16 12 2 12 2 12
  Force Field Earth 3 4 4 8 2 8 8 4 4 8 4 8
  Forgetfulness Water 3 8 8 4 4 4 4 4 4 8 8 4
  Frost Ring Water 3 16 16 16 0 12 12 12 4 12 30 12
  Hypnotize Air 3 4 4 8 6 0 8 4 4 12 4 4
  Land Mine Fire 3 8 8 8 6 8 12 8 2 4 4 8
  Mirth Water 3 4 4 4 2 4 4 12 2 4 8 4
  Misfortune Fire 3 4 4 4 6 8 4 4 2 4 4 6
  Protection from Earth Earth 3 4 4 4 2 4 4 4 0 4 4 4
  Teleport Water 3 8 8 8 8 8 8 8 10 8 10 10
  Armageddon Fire 4 0 0 0 5 5 10 - - 0 0 0
  Berserk Fire 4 5 5 5 5 10 5 - - 5 5 5
  Chain Lightning Air 4 10 10 10 10 10 10 - - 10 10 10
  Clone Water 4 5 5 10 5 5 5 - - 10 10 5
  Counterstrike Air 4 5 10 5 5 5 5 - - 5 5 5
  Fire Shield Fire 4 5 5 5 5 5 5 - - 5 5 5
  Frenzy Fire 4 5 5 5 5 5 5 - - 5 5 5
  Inferno Fire 4 5 5 5 10 5 5 - - 10 5 10
  Meteor Shower Earth 4 10 10 10 10 10 10 - - 10 10 10
  Prayer Water 4 10 5 5 0 0 0 - - 5 10 5
  Resurrection Earth 4 10 10 10 10 10 10 - - 5 5 10
  Slayer Fire 4 5 5 5 5 5 5 - - 5 5 5
  Sorrow Earth 4 5 5 5 5 5 5 - - 5 5 5
  Town Portal Earth 4 10 10 10 10 10 10 - - 10 10 10
  Water Walk Water 4 10 10 10 10 10 10 - - 10 10 10
  Summon Air Elemental Air 5 - 0 14 0 16 0 - - 12 - 16
  Dimension Door Air 5 - 20 14 16 16 16 - - 13 - 16
  Summon Earth Elemental Earth 5 - 16 14 16 16 12 - - 12 - 16
  Summon Fire Elemental Fire 5 - 0 0 16 0 12 - - 12 - 0
  Fly Air 5 - 16 16 16 16 12 - - 13 - 20
  Implosion Earth 5 - 16 14 16 20 12 - - 13 - 16
  Magic Mirror Air 5 - 16 14 0 0 12 - - 13 - 16
  Sacrifice Fire 5 - 0 0 20 16 12 - - 0 - 0
  Summon Water Elemental Water 5 - 16 14 0 0 12 - - 12 - 0