Tower: Difference between revisions
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{{ | {{TownNew | ||
| name = Tower | |||
| alignment = Good | |||
| class_1 = Alchemist | |||
| class_1_plural = Alchemists | |||
| class_2 = Wizard | |||
| class_2_plural = Wizards | |||
| country = Bracada | |||
| description = Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. | |||
| source = Restoration of Erathia | |||
| page = 112 | |||
| terrain = Snow | |||
| commonGold = 37000 | |||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| | | mageWood = 25 | ||
| | | mageOre = 25 | ||
| | | mageMercury = 28 | ||
| | | mageSulfur = 28 | ||
| | | mageCrystal = 28 | ||
| | | mageGems = 28 | ||
| dwellingGold = {{swh|47300|54300}} | |||
| dwellingWood = 55 | |||
| dwellingOre = 60 | |||
| dwellingMercury = 15 | |||
| dwellingSulfur = 10 | |||
| dwellingCrystal = 16 | |||
| dwellingGems = 56 | |||
| uniqueGold = 14500 | |||
| uniqueWood = 10 | |||
| uniqueOre = 10 | |||
| uniqueMercury = 5 | |||
| uniqueSulfur = 5 | |||
| uniqueCrystal = 5 | |||
| uniqueGems = 5 | |||
| totalGold = {{swh|104800|111800}} | |||
| totalWood = 135 | |||
| totalOre = 135 | |||
| totalMercury = 48 | |||
| totalSulfur = 43 | |||
| totalCrystal = 49 | |||
| totalGems = 89 | |||
| troopGold = 30800 | |||
| troopResNum = 4 | |||
| troopRes = Gem | |||
| name_1 = Athenaeum | |||
| name_2 = Ayer | |||
| name_3 = Cloudfire | |||
| name_4 = Cloudspire | |||
| name_5 = Corona | |||
| name_6 = Equinox | |||
| name_7 = Facture | |||
| name_8 = Fallen Star | |||
| name_9 = Machina | |||
| name_10 = Manufactury | |||
| name_11 = Mystos | |||
| name_12 = Silverspire | |||
| name_13 = Silverwing | |||
| name_14 = Stronggale | |||
| name_15 = Tirith | |||
| name_16 = Valtara | |||
}} | }} | ||
{{user commentary| | {{user commentary| | ||
* Tower armies have some of the best ranged-attack units available. | * Tower armies have some of the best ranged-attack units available. | ||
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* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | * If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | ||
'''Pros:''' | |||
*Powerful units. | *Powerful units. | ||
*Three ranged units and two fliers. | *Three ranged units and two fliers. | ||
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*Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you. | *Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you. | ||
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. | *If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. | ||
*Tower is the only town | *Tower is the only good town where [[Curse]] is not banned. | ||
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]]. | * Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]]. | ||
'''Cons:''' | |||
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | *Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | ||
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way. | *[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way. | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Tower]] | [[Category: Tower]] | ||
__notoc__ | __notoc__ |
Latest revision as of 21:42, 9 February 2025
Tower is a Good alignment town, home to the Alchemist and Wizard hero classes.
Tower represents Bracada.
The native terrain of Tower is Snow.
"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." Restoration of Erathia Manual
Tower Buildings[edit | hide]
Toggle Tower Building Tree
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Workshop |
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32 | 40 ![]() |
1280 ![]() | ||||||||||||||
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Parapet |
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22 | 160 ![]() |
3520 ![]() | ||||||||||||||
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Golem Factory |
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12 | 200 ![]() |
2400 ![]() | ||||||||||||||
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Mage Tower |
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8 | 450 ![]() |
3600 ![]() | ||||||||||||||
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Altar of Wishes |
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6 | 600 ![]() |
3600 ![]() | ||||||||||||||
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Golden Pavilion |
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4 | 1600 ![]() |
6400 ![]() | ||||||||||||||
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Cloud Temple |
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2 | 5000 ![]() 2 ![]() |
10000 ![]() 4 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 30800 ![]() 4 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Lookout Tower | Increases the visibility range of the town to a radius of 20 squares. |
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Library | Every level of Mage Guild has one more spell. |
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Wall of Knowledge | Gives +1 knowledge to visiting hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Sculptor's Wings | Horde Building. Growth +4/week for ![]() ![]() |
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Skyship | Grail Structure. +5000 ![]() Reveals the entire map for the player who owns it. Increases the spell points of the defending hero by 150, replenishing immediately after the battle. |
n/a | |||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Gargoyles | ![]() |
Basic Mysticism | ![]() |
Basic Scouting | ![]() | |
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Genies | ![]() |
Advanced Scholar | ![]() | |||
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Golems | ![]() |
Basic Mysticism | ![]() |
Basic Sorcery | ![]() | |
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Armorer | ![]() |
Basic Scholar | ![]() |
Basic Armorer | ![]() | |
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Ballista | ![]() |
Basic Mysticism | ![]() |
Basic Tactics | ![]() | |
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Nagas | ![]() |
Basic Scholar | ![]() |
Basic Resistance ![]() |
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Nagas | ![]() |
Basic Scholar | ![]() |
Basic Interference ![]() |
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Mercury | ![]() |
Basic Mysticism | ![]() |
Basic Offense | ![]() | |
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Genies | ![]() |
Basic Scholar | ![]() |
Basic Intelligence | ![]() | |
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Hypnotize | ![]() |
Advanced Wisdom | ![]() | |||
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Mysticism | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Fortune | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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Magi | ![]() |
Basic Wisdom | ![]() |
Basic Ballistics | ![]() | |
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Chain Lightning | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
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Gold | ![]() |
Basic Wisdom | ![]() |
Basic Scholar | ![]() | |
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Haste | ![]() |
Basic Wisdom | ![]() |
Basic Diplomacy | ![]() | |
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Enchanters | ![]() |
Advanced Wisdom | ![]() |
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 3 | 3 | 1 | 2 | 4 | 4 | 16 | 44 | 30 ![]() |
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1+ | 4 | 4 | 1 | 2 | 4 | 5 | 16 | 66 | 40 ![]() |
Ranged (8 shots) | |
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2 | 6 | 6 | 2 | 3 | 16 | 6 | 9 | 165 | 130 ![]() |
Unliving, Flying | |
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2+ | 7 | 7 | 2 | 3 | 16 | 9 | 9 | 201 | 160 ![]() |
Unliving, Flying | |
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3 | 7 | 10 | 4 | 5 | 30 | 3 | 6 | 250 | 150 ![]() |
Unliving, Spell Damage Resistance +50% | |
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3+ | 9 | 10 | 4 | 5 | 35 | 5 | 6 | 412 | 200 ![]() |
Unliving, Spell Damage Resistance +75% | |
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4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 570 | 350 ![]() |
Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | |
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4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 680 | 450 ![]() |
Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | |
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5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 884 | 550 ![]() |
Flying, Hates Efreet and Efreet Sultans | |
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5+ | 12 | 12 | 13 | 16 | 40 | 11 | 3 | 942 | 600 ![]() |
Flying, Spellcaster, Hates Efreet and Efreet Sultans | |
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6 | 16 | 13 | 20 | 20 | 110 | 5 | 2 | 2016 | 1100 ![]() |
No enemy retaliation | |
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6+ | 16 | 13 | 30 | 30 | 110 | 7 | 2 | 2840 | 1600 ![]() |
No enemy retaliation | |
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7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 3718 | 2000 ![]() |
1 ![]() |
Immunity to Mind spells |
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7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 7500 | 5000 ![]() |
2 ![]() |
Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:
Athenaeum | Ayer | Cloudfire | Cloudspire |
Corona | Equinox | Facture | Fallen Star |
Machina | Manufactury | Mystos | Silverspire |
Silverwing | Stronggale | Tirith | Valtara |
If there are more Tower towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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