Dungeon: Difference between revisions
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* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles. | * [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles. | ||
* '''Beware of Red and Black Dragons' breath attack which can damage your own troops.''' | |||
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | *Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | ||
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*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]]. | *Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]]. | ||
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it | *If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | ||
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate. | * Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate. | ||
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* Two ranged units, both of which have no [[melee penalty]]. | * Two ranged units, both of which have no [[melee penalty]]. | ||
* Mana Vortex: doubles your max spell points once a week. | * Mana Vortex: doubles your max spell points once a week. | ||
* Black Dragons are immune to all damage or debuffing spells | * Black Dragons are immune to all damage or debuffing spells, and they are candidates for the "[[Dragogeddon]]" tactic because of their spell immunity. [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it. | ||
* [[Warlock]]s gain more Spell Power than other hero classes. | |||
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units. | * [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units. | ||
* The [[Battle Scholar Academy]] instantly levels-up starting heroes. | * The [[Battle Scholar Academy]] instantly levels-up starting heroes. | ||
* | * Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell. | ||
* [[Portal of Summoning]] may be used to gain additional creatures. | * [[Portal of Summoning]] may be used to gain additional creatures. | ||
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines. | * The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines. | ||
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* Overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs). | * Overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs). | ||
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Angel and Archangel|Archangels]], but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem. | * Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Angel and Archangel|Archangels]], but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem. | ||
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.) | |||
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Revision as of 06:26, 13 August 2021
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Dungeon is an evil alignment town with warlock and overlord hero classes. Dungeon represents Nighon.
"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual
Dungeon's native terrain is subterranean.
Dungeon creature dwellings
- Warren - (Troglodyte, Infernal Troglodyte)
- Harpy Loft - (Harpy, Harpy Hag)
- Pillar of Eyes - (Beholder, Evil Eye)
- Chapel of Stilled Voices - (Medusa, Medusa Queen)
- Labyrinth - (Minotaur, Minotaur King)
- Manticore Lair - (Manticore, Scorpicore)
- Dragon Cave - (Red Dragon, Black Dragon)
Dungeon specific buildings
- Artifact Merchants - (allows heroes to buy or sell artifacts)
- Portal of Summoning - (unique building, get creatures from a flagged neutral dwelling)
- Mana Vortex - (unique building, +100% mana and mana capacity to one hero every 7 days)
- Battle Scholar Academy - (unique building, gives +1000 experience to any visiting hero)
- Guardian of Earth - (Grail Building) (+12 spell power to defending hero, +5k gold, +50% creature growth)
- Mushroom Rings - (Troglodyte horde building, +7/week)
Dungeon building tree
Resource | Basic | Upgrades | All |
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39900 | 26500 | 112400 | |
56 | 36 | 142 | |
66 | 31 | 142 | |
5 | 9 | 32 | |
15 | 12 | 45 | |
10 | 12 | 40 | |
30 | 30 | 82 | |
Troop cost/week: | 27205 + 4 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for overlords.
Necromancy, Resistance and Interference are not available for warlocks.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Dungeon creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
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