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* Black Dragons are immune to any benevolent spells, including Resurrection.  
* Black Dragons are immune to any benevolent spells, including Resurrection.  
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. To hire shooters, you should have all types of resource as 1-2 level units are not ranged. It makes Dungeon possibly the worst town for playing on Impossible level.
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.

Revision as of 15:32, 3 November 2021


Fully built Dungeon as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is an evil alignment town with warlock and overlord hero classes. Dungeon represents Nighon.

"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual

Dungeon's native terrain is subterranean.

Dungeon creature dwellings

Dungeon specific buildings

Dungeon building tree

Fully upgraded Dungeon
Resource Basic Upgrades All
Gold 39900 26500 112400
Wood 56 36 142
Ore 66 31 142
Crystal 5 9 32
Gem 15 12 45
Mercury 10 12 40
Sulfur 30 30 82
Troop cost/week: 27205 Gold + 4 Sulfur

Common buildings

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Prayer
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental      
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Heroes

[Switch to Shadow of Death]

Dungeon heroes (Horn of the Abyss)
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell

Template:Dungeon hero table (HotA)

Banned secondary skills

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for overlords.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for warlocks.

Creatures

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Dungeon creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte   1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding 
Infernal Troglodyte Infernal Troglodyte  1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding 
Harpy Harpy   2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return 
Harpy Hag Harpy Hag   2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation 
Beholder Beholder   3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty 
Evil Eye Evil Eye   3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty 
Medusa Medusa   4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify 
Medusa Queen Medusa Queen   4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify 
Minotaur Minotaur   5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale 
Minotaur King Minotaur King   5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale 
Manticore Manticore   6 15 13 14 20 80 7 2 1547 850 Gold   Flying 
Scorpicore Scorpicore   6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze 
Red Dragon Red Dragon   7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Black Dragon Black Dragon   7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans 

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