Tower

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Tower is a good alignment town with Alchemist and Wizard hero classes. Tower represents Bracada.

"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." RoE manual

Tower's native terrain is snow.

Tower building tree

Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
55
 Mercury
15
 Ore
60
 Sulfur
10
 Crystal
16
 Gem
56
 Gold
54300 Armageddon's Blade
47800 Horn of the Abyss
Unique
 Wood
10
 Mercury
5
 Ore
10
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
14500
Total Building Cost:
 Wood
135
 Mercury
48
 Ore
135
 Sulfur
43
 Crystal
49
 Gem
89
 Gold
111800 Armageddon's Blade
105300 Horn of the Abyss
Troop Cost / Week: 30800 Gold, 4 Gem

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bloodlust
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Gem)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Fire ElementalSacrifice
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Workshop 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Gremlin Gremlin
Master Gremlin Master Gremlin
32 40 Gold 1280 Gold
 Parapet 
     Ore
10
       Gold
1000
     Ore
5
       Gold
1500
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
22 160 Gold 3520 Gold
 Golem Factory 
 Wood
5
   Ore
5
       Gold
1500 Horn of the Abyss2000 Shadow of Death
 Wood
5
 Mercury
5
 Ore
5
       Gold
1500 Horn of the Abyss2000 Shadow of Death
Stone Golem Stone Golem
Iron Golem Iron Golem
12 200 Gold 2400 Gold
 Mage Tower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
2000 Horn of the Abyss2500 Shadow of Death
 Wood
5
           Gold
2000
Mage Mage
Arch Mage Arch Mage
8 450 Gold 3600 Gold
 Altar of Wishes 
 Wood
5
   Ore
5
   Crystal
6
 Gem
6
 Gold
2500 Horn of the Abyss3000 Shadow of Death
 Wood
5
           Gold
2000
Genie Genie
Master Genie Master Genie
6 600 Gold 3600 Gold
 Golden Pavilion 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
4000
   Mercury
3
   Sulfur
3
 Crystal
3
 Gem
3
 Gold
3000
Naga Naga
Naga Queen Naga Queen
4 1600 Gold 6400 Gold
 Cloud Temple 
 Wood
10
   Ore
10
     Gem
10
 Gold
5000
 Wood
5
   Ore
5
     Gem
30
 Gold
20000 Horn of the Abyss25000 Shadow of Death
Giant Giant
Titan Titan
2 5000 Gold
2 Gem
10000 Gold
4 Gem
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
55
 Mercury
15
 Ore
60
 Sulfur
10
 Crystal
16
 Gem
56
 Gold
47300 Horn of the Abyss54300 Shadow of Death
Weekly Troop Cost: 30800 Gold
4 Gem

Unique Buildings

Structure Effect Cost
Lookout Tower Increases the visibility range of the town to a radius of 20 squares.
 Wood
5
           Gold
1000
Library Every level of Mage Guild has one more spell.
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
1500
Wall of Knowledge Gives +1 knowledge to visiting hero.
     Ore
5
       Gold
1000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Sculptor's Wings Horde Building. Growth +4/week for Stone Gargoyle Stone Gargoyle / Obsidian Gargoyle Obsidian Gargoyle
             Gold
1000
Skyship Grail Structure. +5000 Gold/day, +50% creature growth
Reveals the entire map for the player who owns it. Increases the spell points
of the defending hero by 150, replenishing immediately after the battle.
n/a
Total Cost:
 Wood
10
 Mercury
5
 Ore
10
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
14500

Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
PiquedramPiquedram Piquedram  Alchemist   1 - Restoration of Erathia  Gargoyles Basic Mysticism  Basic Mysticism   Basic Scouting  Basic Scouting    Shield 
ThaneThane Thane  Alchemist   1 - Restoration of Erathia  Genies Advanced Scholar  Advanced Scholar     Magic Arrow 
JosephineJosephine Josephine  Alchemist   1 - Restoration of Erathia  Golems Basic Mysticism  Basic Mysticism   Basic Sorcery  Basic Sorcery    Haste 
NeelaNeela Neela  Alchemist   1 - Restoration of Erathia  Armorer Basic Scholar  Basic Scholar   Basic Armorer  Basic Armorer    Shield 
TorosarTorosar Torosar  Alchemist   1 - Restoration of Erathia  Ballista Basic Mysticism  Basic Mysticism   Basic Tactics  Basic Tactics    Magic Arrow 
FafnerFafner Fafner  Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Resistance  Basic Resistance    Haste 
FafnerFafner Fafner  Alchemist   1 - Restoration of Erathia  Nagas Basic Scholar  Basic Scholar   Basic Interference  Basic Interference    Haste 
RissaRissa Rissa  Alchemist   1 - Restoration of Erathia  Mercury Basic Mysticism  Basic Mysticism   Basic Offense  Basic Offense    Magic Arrow 
IonaIona Iona  Alchemist   1 - Restoration of Erathia  Genies Basic Scholar  Basic Scholar   Basic Intelligence  Basic Intelligence    Magic Arrow 
AstralAstral Astral  Wizard   1 - Restoration of Erathia  Hypnotize Advanced Wisdom  Advanced Wisdom      Hypnotize 
HalonHalon Halon  Wizard   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Stone Skin 
SerenaSerena Serena  Wizard   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Dispel 
DaremythDaremyth Daremyth  Wizard   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Fortune 
TheodorusTheodorus Theodorus  Wizard   1 - Restoration of Erathia  Magi Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Shield 
SolmyrSolmyr Solmyr  Wizard   1 - Restoration of Erathia  Chain Lightning Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Chain Lightning 
AineAine Aine  Wizard   1 - Restoration of Erathia  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Curse 
CyraCyra Cyra  Wizard   1 - Restoration of Erathia  Haste Basic Wisdom  Basic Wisdom   Basic Diplomacy  Basic Diplomacy    Haste 
DraconDracon Dracon Map Editor  Wizard   2 - Armageddon's Blade  Enchanters Advanced Wisdom  Advanced Wisdom      Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for alchemists.

Necromancy Necromancy, and Resistance Resistance and Interference Interference Horn of the Abyss are not available for wizards.

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gremlin Gremlin Gremlin Gremlin 1 3 3 1 2 4 4 16 44 30 Gold  
Master Gremlin Master Gremlin Master Gremlin Master Gremlin 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots)
Stone Gargoyle Stone Gargoyle Stone Gargoyle Stone Gargoyle 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying
Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle Obsidian Gargoyle 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying
Stone Golem Stone Golem Stone Golem Stone Golem 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50%
Iron Golem Iron Golem Iron Golem Iron Golem 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75%
Mage Mage Mage Mage 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Arch Mage Arch Mage Arch Mage Arch Mage 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Genie Genie Genie Genie 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans
Master Genie Master Genie Master Genie Master Genie 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans
Naga Naga Naga Naga 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation
Naga Queen Naga Queen Naga Queen Naga Queen 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation
Giant Giant Giant Giant 7 19 16 40 60 150 7 1 3718 2000 Gold 1 Gem  Immunity to Mind spells
Titan Titan Titan Titan 7+ 24 24 40 60 300 11 1 7500 5000 Gold 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons

Town names

Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:

Athenaeum Ayer Cloudfire Cloudspire
Corona Equinox Facture Fallen Star
Machina Manufactury Mystos Silverspire
Silverwing Stronggale Tirith Valtara

If there are more Tower towns on the map than possible names, they will use names taken from other towns.

User commentary

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Some may find the information in this section subjective or irrelevant.

  • Tower armies have some of the best ranged-attack units available.
  • A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
  • Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
  • Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like Fireball, Meteor Shower, Frost Ring, Inferno, etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.
  • Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
  • Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
  • The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
  • However, after assembling a decent army consisting mostly of Titans, Naga Queens and several other support units like a few Master Genie stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows Expert Slow.
  • If you have in the army both Titans and Black Dragons who hate each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.

Pros:

  • Powerful units.
  • Three ranged units and two fliers.
  • Blacksmith is producing Ammo Carts, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.
  • Magic themed town.
    • Library allows extra spells for each level of the Mage Guild.
    • Both hero types begin with a Spell Book and a starting spell.
    • Golems take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.
    • Magi and Arch magi decrease spell cost by 2.
    • Master Genies cast spells.
  • Good support heroes, with many Scholars.
  • Powerful protection of the town via Land Mines.
  • Tower's native terrain is snow, so without Logistics and Pathfinding, the enemy will have complications to reach you.
  • If you play against Dungeon, your Titans will have 150% damage output against Black Dragons and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.
  • Tower is the only good town where Curse is not banned.
  • Giants and Titans are the only 7th level units against whom Slayer spell does not work until your enemy has Expert Fire Magic.

Cons:

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.
  • Gargoyles and Golems cannot be resurrected in any way.
  • Requires lots of valuable resources.
  • Relatively slow town (fastest troops move at speed 11). Nagas which are often Tower's main power are among the slowest on 5-7 level.
  • Prior to their upgrade, many units have significant weaknesses, and basic Gremlins and Giants are on the bottom of their level.
  • Spellcasting of Master Genies is random, and they can cast a generally useless spell like Magic Mirror, a spell which doesn't make much sense in the current situation (e.g. Cure on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now (Anti-magic, Frenzy).
  • The most expensive town to build up.
  • Apart from Dungeon, Tower is perhaps the worst town to play on Impossible level, as Mage Tower which is necessary for 5-7 level dwellings requires Mage Guild and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.
  • Playing against Inferno, beware of Efreet who can easily destroy your Genies due to 150% damage output. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have Fire Shield ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.
  • 3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game.

See also