Inferno
This article refers to the town. For the 4th level fire spell, see Inferno (spell).
Inferno is an Evil alignment town, home to the Demoniac and Heretic hero classes.
Inferno represents Eeofol.
The native terrain of Inferno is Lava.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." Restoration of Erathia Manual
Inferno Buildings[edit | hide]
Toggle Inferno Building Tree


37000

45

40

-

-

-

-

6000

25

25

28

28

28

28

58300

40

50

57

17

-

8

14000

10

5

-

5

-

-

115300

120

120

85

50

28

36

28090

-

-

4

-

-

-
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Imp Crucible |
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38 | 60 ![]() |
2280 ![]() | ||||||||||||||
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Hall of Sins |
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16 | 175 ![]() |
2800 ![]() | ||||||||||||||
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Kennels |
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13 | 250 ![]() |
3250 ![]() | ||||||||||||||
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Demon Gate |
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8 | 270 ![]() |
2160 ![]() | ||||||||||||||
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Hell Hole |
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6 | 700 ![]() |
4200 ![]() | ||||||||||||||
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Fire Lake |
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4 | 1100 ![]() |
4400 ![]() | ||||||||||||||
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Forsaken Palace |
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2 | 4500 ![]() 2 ![]() |
9000 ![]() 4 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 28090 ![]() 4 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Castle Gate | Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate. |
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Order of Fire | Gives a permanent +1 power to a visiting hero. |
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Brimstone Stormclouds | Gives +2 power to defending Hero during sieges. |
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Birthing Pool | Horde Building. Growth +8/week for ![]() ![]() |
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Cages | Horde Building. Growth +3/week for ![]() ![]() |
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Deity of Fire | Grail Structure. +5000 ![]() Causes every week to be The Week of Imp (+15 ![]() ![]() |
n/a | |||||||
Total Cost: |
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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 2 | 3 | 1 | 2 | 4 | 5 | 15 | 50 | 50 ![]() |
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1+ | 4 | 4 | 1 | 2 | 4 | 7 | 15 | 60 | 60 ![]() |
Magic channel | |
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2 | 6 | 4 | 2 | 4 | 13 | 4 | 8 | 159 | 125 ![]() |
Ranged (12 shots) | |
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2+ | 7 | 4 | 2 | 4 | 13 | 6 | 8 | 240 | 175 ![]() |
Ranged (24 shots), Fireball attack | |
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3 | 10 | 6 | 2 | 7 | 25 | 7 | 5 | 357 | 200 ![]() |
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3+ | 10 | 8 | 2 | 7 | 25 | 8 | 5 | 392 | 250 ![]() |
No enemy retaliation, 3-headed attack | |
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4 | 10 | 10 | 7 | 9 | 35 | 5 | 4 | 445 | 250 ![]() |
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4+ | 10 | 10 | 7 | 9 | 40 | 6 | 4 | 480 | 270 ![]() |
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5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 765 | 500 ![]() |
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5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 1224 | 700 ![]() |
Summon demons | |
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6 | 16 | 12 | 16 | 24 | 90 | 9 | 2 | 1670 | 900 ![]() |
Flying, Fire immunity, Hates Genies | |
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6+ | 16 | 14 | 16 | 24 | 90 | 13 | 2 | 2343 ![]() |
1100 ![]() |
Flying, Fire shield, Fire immunity, Hates Genies | |
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7 | 19 | 21 | 30 | 40 | 160 | 11 | 1 | 5101 | 2700 ![]() |
1 ![]() |
Teleporting, No enemy retaliation, Luck -1, Hates Angels |
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7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 7115 | 4500 ![]() |
2 ![]() |
Teleporting, No enemy retaliation, Luck -2 ![]() |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon | Acheron | Ashcombe | Ashden |
Blackburn | Brimstone | Candent | Cinderspire |
Daemon Gate | Enkindle | Firebrand | Gehenna |
Hellwind | Stygius | Styx | Tartaros |
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
The Inferno
[edit | hide | hide all]
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
- "My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniacs and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
- None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
- The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
- After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
- As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
- Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
- Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."