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{{ | {{inab}} | ||
{{towns}} | |||
'''Conflux''' is a [[alignment|neutral alignment]] [[town]] with the [[Planeswalker]] and [[Elementalist]] [[hero class]]es. | |||
Conflux represents [[Elemental Planes|the Elemental Planes.]] | |||
''"A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army."{{-}}<sup>[[Armageddon's Blade Manual Page 14|AB manual]]''</sup> | |||
Conflux's [[native terrain]] is [[grass]]. | Conflux's [[native terrain]] is [[grass]] (replaced with [[highlands]] in [[Horn of the Abyss]]){{-wh}}. | ||
__TOC__ | |||
==Conflux building tree== | |||
{{switchHota}} | |||
[[ | {| style="margin-right:20px; float:left;" | ||
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]<br /> | |||
In{{-}}{{hota}} the building tree was changed: | |||
*[[Magic Lantern|Upg. Magic Lantern]] now requires [[Mage Guild|Mage Guild Level 1]] and [[Garden of Life]]. | |||
*Adds new building [[Vault of Ashes]]. Increases growth of [[Firebird|Firebirds/Phoenix]]es.}} | |||
|} | |||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:Conflux-in.png|thumb|none|Fully upgraded Conflux in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:Conflux-in (HotA).png|thumb|none|Fully upgraded Conflux in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>37|{{M}}<br>47{{-wa}}<br>57{{-wh}}|{{O}}<br>65|{{S}}<br>10|{{C}}<br>5|{{Gem}}<br>7|{{G}}<br>45800{{-wa}}<br>50800{{-wh}}}} | |||
|unique = {{Building cost|{{W}}<br>30|{{M}}<br>0{{-wa}}<br>5{{-wh}}|{{O}}<br>10||||{{G}}<br>18000{{-wa}}<br>23000{{-wh}}}} | |||
|total = {{Building cost|{{W}}<br>137|{{M}}<br>75{{-wa}}<br>90{{-wh}}|{{O}}<br>140|{{S}}<br>38|{{C}}<br>33|{{Gem}}<br>35|{{G}}<br>106800{{-wa}}<br>116800{{-wh}}}} | |||
|troop = 28500 {{G}}, 4 {{M}}{{-wa}}<br>31100 {{G}}, 3 {{M}}{{-wh}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{switchHota}} | |||
{{switch_content|tag1=sod|tag2=hota|content1={{Conflux common buildings|nohota=}}|content2={{Conflux common buildings}}}} | |||
===Creature Dwellings=== | |||
{{Conflux creature dwellings}} | |||
===Unique Buildings=== | |||
{{Conflux unique buildings}} | |||
{{clear|left}} | |||
== | ==Heroes== | ||
{{Hero table}} | {{Hero table}} | ||
{{ | {{{{PAGENAME}} hero table}} | ||
|} | |} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} is not available for [[planeswalker]]s. | |||
{{ss|Necromancy}}{{swh|,| and|noicon=}} {{ss|Resistance}}{{showwithhota| and {{ss|Interference}}{{-wh}}}} are not available for [[elementalist]]s. | |||
== | ==Creatures== | ||
{{Creature table}} | {{Creature table}} | ||
{{ | {{{{PAGENAME}} creature table}} | ||
|} | |} | ||
{{hidewithhota|* NOTE: [[Ice Elemental]]s are considered by the game to be level 4, [[Energy Elemental]]s level 5 and [[Magma Elemental]]s level 3.}} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names: | |||
== | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |||
| width=80px | Ceald || width=80px | Electrasing || width=80px | Elementon || width=80px | Fenderen | |||
|- | |||
| Fleogan Mills || Frosian || Igne || Lagumoor | |||
|- | |||
| Lanting || Magmetin || Massein || Solium | |||
|- | |||
| Styriam || Ventu || Vluchton || Wazzar | |||
|- | |||
|} | |||
If there are more Conflux towns on the map than possible names, they will use names taken from other towns. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Conflux Castle render.png | |||
</gallery> | |||
{{user commentary| | |||
* Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters). | * Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters). | ||
* Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well. | * Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well. | ||
* A simple [[Ring of Vitality]] makes your pixies/sprites | * '''Beware of Firebirds' and Phoenixes' breath attack which can damage your own troops.''' | ||
* A simple [[Ring of Vitality]] makes your pixies/sprites 33% more durable; this plus a [[Vial of Lifeblood]] doubles their durability. | |||
* Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game. | |||
* | |||
'''Pros:''' | |||
* | * Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy). | ||
*[[ | * All [[Elementalist]]s start with one of four schools of magic as secondary skills. | ||
*[[ | * [[Phoenix]]es are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base [[growth]] of 2 (1 in {{hota}}, but with Castle and Vault of Ashes will be 3 finally which is still higher than 2 for the level 7 unit of all other towns). | ||
*Many units | * [[Sprite|Sprites]] have the highest damage per growth ratio of all creatures in the game for 50-150 damage(100 average damage) at possible 50 units(without [[Grail]]), exceed even [[Azure Dragon]]s. They have the highest speed among all level 1 units. They're good when clearing slow non-ranged [[Wandering Creatures]] via hit-and-run tactics with high mobility and without casualties. | ||
* | * Average speed of Conflux units are the fastest of all towns. | ||
*The Elementals are unaffected by | * Many units unaffected by [[Mind spells]]. | ||
* All 4 top-level units immune to [[Armageddon]], opening up for the [[Dragogeddon]] tactic. | |||
* Low level units are great for efficient map-clearing. | |||
* [[Magic University]] allows heroes to learn all 4 Magic secondary skills for 2000 Gold each. | |||
* The [[Aurora Borealis]] is the best [[Grail]] building, handing out all [[spell]]s. | |||
* Conflux is good at early and early-middle game. | |||
* The Elementals are unaffected by bad Morale. | |||
'''Cons:''' | |||
* No ranged units without upgrading. | |||
* High dependence on upgrading creature dwellings for that forces players to prefer upgrading creature dwellings over development of the income buildings(Halls and a Resource Silo) at early game. | |||
* [[Pixie and Sprite|Pixies and Sprites]] have extremely low hit points. | |||
* [[Magma Elemental]]s are the worst level 5 unit. | |||
* [[Energy Elemental]]s are below average. | |||
* Many units have vulnerabilities to certain [[spell]]s. | |||
* Cannot have [[Armageddon]] in the [[Mage Guild]] unless you have the [[Grail]] building, decreasing the possibility of [[Dragogeddon]]. | |||
* The Elementals are unaffected by positive Morale, and cannot be resurrected in any way. | |||
* Even though some town creatures can be used in [[Dragogeddon]] tactic, town creatures are still going to be easily overpowered after you use [[Armageddon]] spell if you can't retreat. So using this tactic is advised only if you have large amount of [[Phoenix]] troops. | |||
* The [[Planeswalkers]] only have [[Hero specialty|creature specialties]] that don't scale with level and don't increase the speed of elementals, making for poor main heroes. | |||
* This town is often considered too strong and thus is banned in many multiplayer games/tournaments (Heroes 3 Complete version). In an attempt to balance Conflux in {{hota}} the growth of Firebirds/Phoenixes was reduced from 2 to 1, but the Vault of Ashes together with a Castle allows a total growth of 3 which is still more than all other towns. Also, the gold cost of Psychic and Magic Elementals and also Firebirds and Phoenixes got increased significantly. Firebirds' fire spell immunity also got downgraded to 50% fire resistance. Finally, in HotA you are unable to get [[Pixie and Sprite|Sprites]] without the [[Mage Guild]] and [[Garden of Life]], while Pixies are completely useless. | |||
* Total cost to buy all weekly troops is 28,500 gold while a Conflux town with a capital only gains 28,000 gold per week. | |||
}}{{end of user commentary}} | |||
'' | {{Town 'see also'}} | ||
[[Category: Conflux]] | [[Category: Conflux]] | ||
__notoc__ |
Latest revision as of 15:02, 1 October 2024
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Conflux is a neutral alignment town with the Planeswalker and Elementalist hero classes. Conflux represents the Elemental Planes.
"A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army." AB manual
Conflux's native terrain is grass (replaced with highlands in Horn of the Abyss) .
Conflux building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Lantern |
|
|
Pixie Sprite |
50 | 30 | 1500 | |||||||||||||||
Altar of Air |
|
|
Air Elemental Storm Elemental |
12 | 275 | 3300 | |||||||||||||||
Altar of Water |
|
|
Water Elemental Ice Elemental |
12 | 375 | 4500 | |||||||||||||||
Altar of Fire |
|
|
Fire Elemental Energy Elemental |
10 | 400 | 4000 | |||||||||||||||
Altar of Earth |
|
|
Earth Elemental Magma Elemental |
8 | 500 | 4000 | |||||||||||||||
Altar of Thought |
|
|
Psychic Elemental Magic Elemental |
4 | 1200 800 | 4800 3200 | |||||||||||||||
Pyre |
|
|
Firebird Phoenix |
3 4 | 3000 , 1 2000 , 1 | 9000 , 3 8000 , 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 31100 , 3 28500 , 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Magic University | Allows visiting hero to learn the four magic secondary skills |
| ||||||||
Shipyard | Allows building boats if the town has access to water. |
| ||||||||
Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
| ||||||||
Vault of Ashes | Horde Building. Growth +1/week for Firebird / Phoenix |
| ||||||||
Garden of Life | Horde Building. Growth +10/week for Pixie / Sprite |
| ||||||||
Aurora Borealis | Grail Structure. +5000 /day, +50% creature growth Adds all spells to the Mage Guild. |
n/a | ||||||||
Total Cost: |
|
Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Pasis | Planeswalker | Psychic Elementals | Basic Offense | Basic Artillery | ||||||
Thunar | Planeswalker | Earth Elementals | Basic Tactics | Basic Estates | ||||||
Ignissa | Planeswalker | Fire Elementals | Basic Offense | Basic Artillery | ||||||
Lacus | Planeswalker | Water Elementals | Advanced Tactics | |||||||
Monere | Planeswalker | Psychic Elementals | Basic Offense | Basic Logistics | ||||||
Erdamon | Planeswalker | Earth Elementals | Basic Tactics | Basic Estates | ||||||
Fiur | Planeswalker | Fire Elementals | Advanced Offense | |||||||
Kalt | Planeswalker | Water Elementals | Basic Tactics | Basic Learning | ||||||
Luna | Elementalist | Fire Wall | Basic Wisdom | Basic Fire Magic | Fire Wall | |||||
Brissa | Elementalist | Haste | Basic Wisdom | Basic Air Magic | Haste | |||||
Ciele | Elementalist | Magic Arrow | Basic Wisdom | Basic Water Magic | Magic Arrow | |||||
Labetha | Elementalist | Stone Skin | Basic Wisdom | Basic Earth Magic | Stone Skin | |||||
Inteus | Elementalist | Bloodlust | Basic Wisdom | Basic Fire Magic | Bloodlust | |||||
Aenain | Elementalist | Disrupting Ray | Basic Wisdom | Basic Air Magic | Disrupting Ray | |||||
Gelare | Elementalist | Gold | Basic Wisdom | Basic Water Magic | Dispel | |||||
Grindan | Elementalist | Gold | Basic Wisdom | Basic Earth Magic | Slow |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for planeswalkers.
Necromancy, and Resistance and Interference are not available for elementalists.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pixie Pixie | 1 | 2 | 2 | 1 | 2 | 3 | 7 | 20 | 55 | 25 | Flying | ||
Sprite Sprite | 1+ | 2 | 2 | 1 | 3 | 3 | 9 | 20 | 95 | 30 | Flying, No enemy retaliation | ||
Air Elemental Air Elemental | 2 | 9 | 9 | 2 | 8 | 25 | 7 | 6 | 356 | 250 | Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals | ||
Storm Elemental Storm Elemental | 2+ | 9 | 9 | 2 | 8 | 25 | 8 | 6 | 486 | 275 | Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals, Casts Protection from Air | ||
Water Elemental Water Elemental | 3 | 8 | 10 | 3 | 7 | 30 | 5 | 6 | 315 | 300 | Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals | ||
Ice Elemental Ice Elemental | 3+ | 8 | 10 | 3 | 7 | 30 | 6 | 6 | 380 | 375 | Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals, Casts Protection from Water | ||
Fire Elemental Fire Elemental | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 345 | 350 | Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals | ||
Energy Elemental Energy Elemental | 4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 | 470 | 400 | Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals, Casts Protection from Fire | ||
Earth Elemental Earth Elemental | 5 | 10 | 10 | 4 | 8 | 40 | 4 | 4 | 330 | 400 | Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals | ||
Magma Elemental Magma Elemental | 5+ | 11 | 11 | 6 | 10 | 40 | 6 | 4 | 490 | 500 | Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals, Casts Protection from Earth | ||
Psychic Elemental Psychic Elemental | 6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 1669 | 950 750 | Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity | ||
Magic Elemental Magic Elemental | 6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 2012 | 1200 800 | Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity | ||
Firebird Firebird | 7 | 18 | 18 | 30 | 40 | 150 | 15 | 1 2 | 4336 4547 | 2000 1500 | Flying, Breath attack, 50% fire resistance Fire immunity | ||
Phoenix Phoenix | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 2 | 6721 | 3000 2000 | 1 | Flying, Breath attack, Fire immunity, Rebirth |
* NOTE: Ice Elementals are considered by the game to be level 4, Energy Elementals level 5 and Magma Elementals level 3.
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names:
Ceald | Electrasing | Elementon | Fenderen |
Fleogan Mills | Frosian | Igne | Lagumoor |
Lanting | Magmetin | Massein | Solium |
Styriam | Ventu | Vluchton | Wazzar |
If there are more Conflux towns on the map than possible names, they will use names taken from other towns.
Official Renders[edit | hide]
User commentary
[Show user commentary]
[Hide user commentary]
|
Pros:
Cons:
|