Rampart: Difference between revisions
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'''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[ | '''Rampart''' is a [[alignment|good alignment]] [[town]] with the [[Ranger]] and [[Druid]] [[hero class]]es. Rampart represents [[AvLee]]. | ||
''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | ''"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks."{{-}}<sup>[[Restoration of Erathia Manual Page 104|RoE manual]]''</sup> | ||
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{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | ||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | ||
{{{{PAGENAME}} hero table}} | {{{{PAGENAME}} hero table}} | ||
{{T!}}|content2= {{hero table|bgc=#{{Green | {{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | ||
{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | {{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}} | ||
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | {{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Rampart creature table}} | {{Rampart creature table}} | ||
|} | |} |
Latest revision as of 15:54, 3 May 2024
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Rampart is a good alignment town with the Ranger and Druid hero classes. Rampart represents AvLee.
"The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks." RoE manual
Rampart's native terrain is grass.
Rampart building tree[edit]
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![](/images/thumb/6/64/Rampart-in.png/500px-Rampart-in.png)
Common Buildings and Mage Guild[edit]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Centaur Stables |
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28 | 90 ![]() |
2520 ![]() | ||||||||||||||
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Dwarf Cottage |
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20 | 150 ![]() |
3000 ![]() | ||||||||||||||
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Homestead |
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14 | 225 ![]() |
3150 ![]() | ||||||||||||||
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Enchanted Spring |
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10 | 275 ![]() |
2750 ![]() | ||||||||||||||
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Dendroid Arches |
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8 | 425 ![]() |
3400 ![]() | ||||||||||||||
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Unicorn Glade |
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4 | 950 ![]() |
3800 ![]() | ||||||||||||||
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Dragon Cliffs |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 26620 ![]() 4 ![]() |
Unique Buildings[edit]
Structure | Effect | Cost | ||||||||
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Mystic Pond | Produces 1-4 of a random resource (except gold) on day 1. |
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Fountain of Fortune | Gives +2 luck to defending hero temporarily. |
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Treasury | On day 1, it produces (10% * gold on day 7) extra gold. The effect is cumulative. |
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Miners' Guild | Horde Building. Growth +4/week for ![]() ![]() |
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Dendroid Saplings | Horde Building. Growth +2/week for ![]() ![]() |
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Spirit Guardian | Grail Structure. +5000 ![]() Increases the luck of all of the owner's heroes by 2. |
n/a | |||||||
Total Cost: |
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Heroes[edit]
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and
Fire Magic are not available for rangers.
Necromancy and
Interference
are not available for druids.
Creatures[edit]
Rampart creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 ![]() |
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1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 ![]() |
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2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 ![]() |
Resistance +20% | |
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2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 ![]() |
Resistance +40% | |
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3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 ![]() |
Ranged (24 shots) | |
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3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 ![]() |
Ranged (24 shots), Double attack | |
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4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 ![]() |
Flying, Magic damper | |
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4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 ![]() |
Flying, Magic damper | |
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5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 ![]() |
Binding | |
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5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 ![]() |
Binding | |
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6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 ![]() |
Blind, Aura of Resistance +20% | |
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6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 ![]() |
Blind, Aura of Resistance +20% | |
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7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 ![]() |
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Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 ![]() |
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Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Town names[edit]
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:
Bath'iere | Ceiliedgh | Elfwind | Emerald Moor |
Forest | Forest Glen | Fortune Keep | Gladeroot |
Green Falls | Marishen | Rainhaven | Serenity |
Still Water | Strongglen | Wild Willow | Wise Oak |
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.
User commentary
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