Tower: Difference between revisions
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[[ | {{towns}} | ||
'''Tower''' is a [[alignment|good alignment]] [[town]] with [[Alchemist]] and [[Wizard]] [[hero class]]es. Tower represents [[Bracada]]. | |||
''"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available."{{-}}<sup>[[Restoration of Erathia Manual Page 112|RoE manual]]''</sup> | |||
Tower's [[native terrain]] is [[snow]]. | |||
__TOC__ | |||
==Tower building tree== | |||
{{switchHota}} | |||
{| style="margin-right:20px; float:left;" | |||
*[[ | | {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px]]<br /> | ||
In{{-}}{{hota}} the building tree was changed: | |||
*[[ | * [[Altar of Wishes]], [[Golden Pavilion]], [[Golden Pavilion|Upg. Golden Pavilion]], [[Cloud Temple]] and [[Cloud Temple|Upg. Cloud Temple]]<br />no longer require [[Mage Guild]] and [[Mage Tower]]. | ||
*[[ | * [[Golden Pavilion]] and [[Golden Pavilion|Upg. Golden Pavilion]] now require [[Altar of Wishes]]. | ||
* [[Altar of Wishes|Upg. Altar of Wishes]] no longer requires [[Mage Tower]] ([[Mage Guild]] is still required).}} | |||
|} | |||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>55|{{M}}<br>15|{{O}}<br>60|{{S}}<br>10|{{C}}<br>16|{{Gem}}<br>56|{{G}}<br>54300{{-wa}}<br>47300{{-wh}}}} | |||
|unique = {{Building cost|{{W}}<br>10|{{M}}<br>5|{{O}}<br>10|{{S}}<br>5|{{C}}<br>5|{{Gem}}<br>5|{{G}}<br>14500}} | |||
|total = {{Building cost|{{W}}<br>135|{{M}}<br>48|{{O}}<br>135|{{S}}<br>43|{{C}}<br>49|{{Gem}}<br>89|{{G}}<br>111800{{-wa}}<br>104800{{-wh}}}} | |||
|troop = 30800 {{G}}, 4 {{Gem}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Tower common buildings}} | |||
===Creature Dwellings=== | |||
{{Tower creature dwellings}} | |||
===Unique Buildings=== | |||
{{Tower unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{ | {{{{PAGENAME}} hero table}} | ||
|} | |} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} is not available for [[alchemist]]s. | |||
{{ss|Necromancy}}{{swh|,| and|noicon=}} {{ss|Resistance}} {{showwithhota|and {{ss|Interference}}{{-wh}} }}are not available for [[wizard]]s. | |||
==Creatures== | ==Creatures== | ||
{{ | {{Creature table}} | ||
{{ | {{{{PAGENAME}} creature table}} | ||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | |||
|- | |||
| width=75px | Athenaeum || width=75px | Ayer || width=75px | Cloudfire || width=75px | Cloudspire | |||
|- | |||
| Corona || Equinox || Facture || Fallen Star | |||
|- | |||
| Machina || Manufactury || Mystos || Silverspire | |||
|- | |||
| Silverwing || Stronggale || Tirith || Valtara | |||
|- | |||
|} | |} | ||
If there are more Tower towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | |||
* | * Tower armies have some of the best ranged-attack units available. | ||
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first. | |||
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time. | |||
* | |||
* Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems. | |||
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive. | |||
* Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. | |||
* The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game. | |||
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]]. | |||
| | |||
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | |||
'''Pros:''' | |||
*Powerful units. | |||
*Three ranged units and two fliers. | |||
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots. | |||
*Magic themed town. | |||
**[[Library]] allows extra spells for each level of the [[Mage Guild]]. | |||
**Both hero types begin with a [[Spell Book]] and a starting spell. | |||
**[[Stone Golem and Iron Golem|Golems]] take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns. | |||
**[[Mage and Arch Mage|Magi and Arch magi]] decrease spell cost by 2. | |||
**[[Master Genie|Master Genies]] cast spells. | |||
*Good support heroes, with many [[Scholar]]s. | |||
*Powerful protection of the town via [[Land Mine]]s. | |||
*Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you. | |||
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. | |||
*Tower is the only good town where [[Curse]] is not banned. | |||
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]]. | |||
{{ | '''Cons:''' | ||
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | |||
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way. | |||
*Requires lots of valuable [[resources]]. | |||
*Relatively slow town (fastest troops move at speed 11). [[Naga and Naga Queen|Nagas]] which are often Tower's main power are among the slowest on 5-7 level. | |||
*Prior to their upgrade, many units have significant weaknesses, and basic [[Gremlin]]s and [[Giant]]s are on the bottom of their level. | |||
*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn't make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]). | |||
*The most expensive town to build up. | |||
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though. | |||
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies. | |||
*3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game. | |||
}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
[[Category: | [[Category: Tower]] | ||
__notoc__ |
Latest revision as of 15:37, 20 November 2024
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Tower is a good alignment town with Alchemist and Wizard hero classes. Tower represents Bracada.
"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." RoE manual
Tower's native terrain is snow.
Tower building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Workshop |
|
|
Gremlin Master Gremlin |
32 | 40 | 1280 | |||||||||||||||
Parapet |
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Stone Gargoyle Obsidian Gargoyle |
22 | 160 | 3520 | |||||||||||||||
Golem Factory |
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Stone Golem Iron Golem |
12 | 200 | 2400 | |||||||||||||||
Mage Tower |
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Mage Arch Mage |
8 | 450 | 3600 | |||||||||||||||
Altar of Wishes |
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Genie Master Genie |
6 | 600 | 3600 | |||||||||||||||
Golden Pavilion |
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Naga Naga Queen |
4 | 1600 | 6400 | |||||||||||||||
Cloud Temple |
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Giant Titan |
2 | 5000 2 |
10000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 30800 4 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Lookout Tower | Increases the visibility range of the town to a radius of 20 squares. |
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Library | Every level of Mage Guild has one more spell. |
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Wall of Knowledge | Gives +1 knowledge to visiting hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Sculptor's Wings | Horde Building. Growth +4/week for Stone Gargoyle / Obsidian Gargoyle |
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Skyship | Grail Structure. +5000 /day, +50% creature growth Reveals the entire map for the player who owns it. Increases the spell points of the defending hero by 150, replenishing immediately after the battle. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Piquedram | Alchemist | Gargoyles | Basic Mysticism | Basic Scouting | Shield | |||||
Thane | Alchemist | Genies | Advanced Scholar | Magic Arrow | ||||||
Josephine | Alchemist | Golems | Basic Mysticism | Basic Sorcery | Haste | |||||
Neela | Alchemist | Armorer | Basic Scholar | Basic Armorer | Shield | |||||
Torosar | Alchemist | Ballista | Basic Mysticism | Basic Tactics | Magic Arrow | |||||
Fafner | Alchemist | Nagas | Basic Scholar | Basic Resistance | Haste | |||||
Fafner | Alchemist | Nagas | Basic Scholar | Basic Interference | Haste | |||||
Rissa | Alchemist | Mercury | Basic Mysticism | Basic Offense | Magic Arrow | |||||
Iona | Alchemist | Genies | Basic Scholar | Basic Intelligence | Magic Arrow | |||||
Astral | Wizard | Hypnotize | Advanced Wisdom | Hypnotize | ||||||
Halon | Wizard | Mysticism | Basic Wisdom | Basic Mysticism | Stone Skin | |||||
Serena | Wizard | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Dispel | |||||
Daremyth | Wizard | Fortune | Basic Wisdom | Basic Intelligence | Fortune | |||||
Theodorus | Wizard | Magi | Basic Wisdom | Basic Ballistics | Shield | |||||
Solmyr | Wizard | Chain Lightning | Basic Wisdom | Basic Sorcery | Chain Lightning | |||||
Aine | Wizard | Gold | Basic Wisdom | Basic Scholar | Curse | |||||
Cyra | Wizard | Haste | Basic Wisdom | Basic Diplomacy | Haste | |||||
Dracon | Wizard | Enchanters | Advanced Wisdom | Haste |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for alchemists.
Necromancy, and Resistance and Interference are not available for wizards.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gremlin Gremlin | 1 | 3 | 3 | 1 | 2 | 4 | 4 | 16 | 44 | 30 | |||
Master Gremlin Master Gremlin | 1+ | 4 | 4 | 1 | 2 | 4 | 5 | 16 | 66 | 40 | Ranged (8 shots) | ||
Stone Gargoyle Stone Gargoyle | 2 | 6 | 6 | 2 | 3 | 16 | 6 | 9 | 165 | 130 | Unliving, Flying | ||
Obsidian Gargoyle Obsidian Gargoyle | 2+ | 7 | 7 | 2 | 3 | 16 | 9 | 9 | 201 | 160 | Unliving, Flying | ||
Stone Golem Stone Golem | 3 | 7 | 10 | 4 | 5 | 30 | 3 | 6 | 250 | 150 | Unliving, Spell Damage Resistance +50% | ||
Iron Golem Iron Golem | 3+ | 9 | 10 | 4 | 5 | 35 | 5 | 6 | 412 | 200 | Unliving, Spell Damage Resistance +75% | ||
Mage Mage | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 570 | 350 | Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | ||
Arch Mage Arch Mage | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 680 | 450 | Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | ||
Genie Genie | 5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 884 | 550 | Flying, Hates Efreet and Efreet Sultans | ||
Master Genie Master Genie | 5+ | 12 | 12 | 13 | 16 | 40 | 11 | 3 | 942 | 600 | Flying, Spellcaster, Hates Efreet and Efreet Sultans | ||
Naga Naga | 6 | 16 | 13 | 20 | 20 | 110 | 5 | 2 | 2016 | 1100 | No enemy retaliation | ||
Naga Queen Naga Queen | 6+ | 16 | 13 | 30 | 30 | 110 | 7 | 2 | 2840 | 1600 | No enemy retaliation | ||
Giant Giant | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 3718 | 2000 | 1 | Immunity to Mind spells | |
Titan Titan | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 7500 | 5000 | 2 | Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:
Athenaeum | Ayer | Cloudfire | Cloudspire |
Corona | Equinox | Facture | Fallen Star |
Machina | Manufactury | Mystos | Silverspire |
Silverwing | Stronggale | Tirith | Valtara |
If there are more Tower towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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