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==Heroes==
==Heroes==
{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 111%; color:white; height:28px; text-align:center;" {{!}} Conflux heroes}}
{{hero table|bgc=#{{Green 1,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 111%; color:white; height:28px; text-align:center;" {{!}} Conflux heroes}}
{{Conflux hero table}}
{{Conflux hero table}}
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Revision as of 20:56, 19 April 2024

Armageddon's Blade Only available when the official expansion, Armageddon's Blade, is installed.
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Conflux is a neutral alignment town with the planeswalker and elementalist hero classes. Conflux represents the Elemental Planes.

"A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army." AB manual

Conflux's native terrain is grass (replaced with highlands in Horn of the AbyssHorn of the Abyss.

Conflux building tree

Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
37
 Mercury
47 Armageddon's Blade
57 Horn of the Abyss
 Ore
65
 Sulfur
10
 Crystal
5
 Gem
7
 Gold
45800 Armageddon's Blade
50800 Horn of the Abyss
Unique
 Wood
30
 Mercury
Armageddon's Blade
Horn of the Abyss
 Ore
10
       Gold
18000 Armageddon's Blade
23000 Horn of the Abyss
Total Building Cost:
 Wood
137
 Mercury
75 Armageddon's Blade
90 Horn of the Abyss
 Ore
140
 Sulfur
38
 Crystal
33
 Gem
35
 Gold
106800 Armageddon's Blade
116800 Horn of the Abyss
Troop Cost / Week: 28500 Gold, 4 Mercury Armageddon's Blade
31100 Gold, 3 Mercury Horn of the Abyss

Common Buildings and Mage Guild

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Magic Lantern 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Pixie Pixie
Sprite Sprite
50 30 Gold 1500 Gold
 Altar of Air 
     Ore
5
       Gold
1500
 Wood
2
 Mercury
2
       Gem
2
 Gold
1500
Air Elemental Air Elemental
Storm Elemental Storm Elemental
12 275 Gold 3300 Gold
 Altar of Water 
     Ore
5
       Gold
1500
   Mercury
5
 Ore
5
       Gold
2000
Water Elemental Water Elemental
Ice Elemental Ice Elemental
12 375 Gold 4500 Gold
 Altar of Fire 
 Wood
5
   Ore
5
       Gold
2000
   Mercury
5
 Ore
5
       Gold
2000
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
10 400 Gold 4000 Gold
 Altar of Earth 
     Ore
10
       Gold
2000
       Sulfur
5
     Gold
1000
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
8 500 Gold 4000 Gold
 Altar of Thought 
 Wood
5
 Mercury
2
 Ore
5
 Sulfur
2
 Crystal
2
 Gem
2
 Gold
3000
   Mercury
3
   Sulfur
3
 Crystal
3
 Gem
3
 Gold
3000
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
4 1200 Gold Horn of the Abyss800 Gold Shadow of Death 4800 Gold Horn of the Abyss3200 Gold Shadow of Death
 Pyre 
 Wood
10
 Mercury
20 Horn of the Abyss10 Shadow of Death
 Ore
10
       Gold
15000 Horn of the Abyss10000 Shadow of Death
 Wood
10
 Mercury
20
 Ore
10
       Gold
15000
Firebird Firebird
Phoenix Phoenix
Horn of the AbyssShadow of Death 3000 Gold, 1 Mercury Horn of the Abyss2000 Gold, 1 Mercury Shadow of Death 9000 Gold, 3 Mercury Horn of the Abyss8000 Gold, 4 Mercury Shadow of Death
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
37
 Mercury
57 Horn of the Abyss47 Shadow of Death
 Ore
65
 Sulfur
10
 Crystal
5
 Gem
7
 Gold
50800 Horn of the Abyss45800 Shadow of Death
Weekly Troop Cost: 31100 Gold, 3 Mercury Horn of the Abyss28500 Gold, 4 Mercury Shadow of Death

Unique Buildings

Structure Effect Cost
Magic University Allows visiting hero to learn the four magic secondary skills
 Wood
10
   Ore
10
       Gold
5000
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Vault of Ashes Horn of the Abyss Horde Building. Growth +1/week for Firebird Firebird / Phoenix Phoenix
   Mercury
5
         Gold
5000
Garden of Life Horde Building. Growth +10/week for Pixie Pixie / Sprite Sprite
             Gold
1000
Aurora Borealis Grail Structure. +5000 Gold/day, +50% creature growth
Adds all spells to the Mage Guild.
n/a
Total Cost:
 Wood
30
 Mercury
Horn of the AbyssShadow of Death
 Ore
10
       Gold
23000 Horn of the Abyss18000 Shadow of Death

Heroes

Conflux heroes
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
PasisPasis Pasis  Planeswalker   2 - Armageddon's Blade  Psychic Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
ThunarThunar Thunar  Planeswalker   2 - Armageddon's Blade  Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
IgnissaIgnissa Ignissa  Planeswalker   2 - Armageddon's Blade  Fire Elementals Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
LacusLacus Lacus  Planeswalker   2 - Armageddon's Blade  Water Elementals Advanced Tactics  Advanced Tactics    
MonereMonere Monere  Planeswalker   2 - Armageddon's Blade  Psychic Elementals Basic Offense  Basic Offense   Basic Logistics  Basic Logistics  
ErdamonErdamon Erdamon  Planeswalker   2 - Armageddon's Blade  Earth Elementals Basic Tactics  Basic Tactics   Basic Estates  Basic Estates  
FiurFiur Fiur  Planeswalker   2 - Armageddon's Blade  Fire Elementals Advanced Offense  Advanced Offense    
KaltKalt Kalt  Planeswalker   2 - Armageddon's Blade  Water Elementals Basic Tactics  Basic Tactics   Basic Learning  Basic Learning  
LunaLuna Luna  Elementalist   2 - Armageddon's Blade  Fire Wall Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Fire Wall 
BrissaBrissa Brissa  Elementalist   2 - Armageddon's Blade  Haste Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Haste 
CieleCiele Ciele  Elementalist   2 - Armageddon's Blade  Magic Arrow Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Magic Arrow 
LabethaLabetha Labetha  Elementalist   2 - Armageddon's Blade  Stone Skin Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Stone Skin 
InteusInteus Inteus  Elementalist   2 - Armageddon's Blade  Bloodlust Basic Wisdom  Basic Wisdom   Basic Fire Magic  Basic Fire Magic    Bloodlust 
AenainAenain Aenain  Elementalist   2 - Armageddon's Blade  Disrupting Ray Basic Wisdom  Basic Wisdom   Basic Air Magic  Basic Air Magic    Disrupting Ray 
GelareGelare Gelare  Elementalist   2 - Armageddon's Blade  Gold Basic Wisdom  Basic Wisdom   Basic Water Magic  Basic Water Magic    Dispel 
GrindanGrindan Grindan  Elementalist   2 - Armageddon's Blade  Gold Basic Wisdom  Basic Wisdom   Basic Earth Magic  Basic Earth Magic    Slow 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for planeswalkers.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for elementalists.

Creatures

Town names

Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names:

Ceald Electrasing Elementon Fenderen
Fleogan Mills Frosian Igne Lagumoor
Lanting Magmetin Massein Solium
Styriam Ventu Vluchton Wazzar

If there are more Conflux towns on the map than possible names, they will use names taken from other towns.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

  • Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
  • Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
  • Beware of Firebirds' and Phoenixes' breath attack which can damage your own troops.
  • A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
  • Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.

Pros:

  • Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy).
  • All Elementalists start with one of four schools of magic as secondary skills.
  • Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2 (1 in Horn of the Abyss, but with Castle and Vault of Ashes will be 3 finally which is still higher than 2 for the level 7 unit of all other towns).
  • Sprites have the highest damage per growth ratio of all creatures in the game for 50-150 damage(100 average damage) at possible 50 units(without Grail), exceed even Azure Dragons. They have the highest speed among all level 1 units. They're good when clearing slow non-ranged Wandering Creatures via hit-and-run tactics with high mobility and without casualties.
  • Average speed of Conflux units are the fastest of all towns.
  • Many units unaffected by Mind spells.
  • All 4 top-level units immune to Armageddon, opening up for the Dragogeddon tactic.
  • Low level units are great for efficient map-clearing.
  • Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
  • The Aurora Borealis is the best Grail building, handing out all spells.
  • Conflux is good at early and early-middle game.
  • The Elementals are unaffected by bad Morale.

Cons:

  • No ranged units without upgrading.
  • High dependence on upgrading creature dwellings for that forces players to prefer upgrading creature dwellings over development of the income buildings(Halls and a Resource Silo) at early game.
  • Pixies and Sprites have extremely low hit points.
  • Magma Elementals are the worst level 5 unit.
  • Energy Elementals are below average.
  • Many units have vulnerabilities to certain spells.
  • Cannot have Armageddon in the Mage Guild unless you have the Grail building, decreasing the possibility of Dragogeddon.
  • The Elementals are unaffected by positive Morale, and cannot be resurrected in any way.
  • Even though some town creatures can be used in Dragogeddon tactic, town creatures are still going to be easily overpowered after you use Armageddon spell if you can't retreat. So using this tactic is advised only if you have large amount of Phoenix troops.
  • The Planeswalkers only have creature specialties that don't scale with level and don't increase the speed of elementals, making for poor main heroes.
  • This town is often considered too strong and thus is banned in many multiplayer games/tournaments. In an attempt to balance Conflux in Horn of the Abyss the growth of Firebirds/Phoenixes was reduced from 2 to 1, but the Vault of Ashes together with a Castle allows a total growth of 3 which is still more than all other towns. Also, the gold cost of Psychic and Magic Elementals and also Firebirds and Phoenixes got increased significantly. Firebirds' fire spell immunity also got downgraded to 50% fire resistance. Finally, in HotA you are unable to get Sprites without the Mage Guild and Garden of Life, while Pixies are completely useless.
  • Total cost to buy all weekly troops is 28,500 gold while a Conflux town with a capital only gains 28,000 gold per week.

See also