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==Cove building tree==
==Cove building tree==
{| style="margin-right:20px; float:left;"
{| style="margin-right:20px; float:left;"
| [[File:CoveBuildingTree.png|600px|left]]
| [[File:FactoryBuildingTree .png|600px|left]]
|}
|}
[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
[[Image:Factory -in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
{{Town cost summary|
{{Town cost summary|
Revision as of 21:43, 31 December 2023
Factory is a neutral alignment town with the mercenary and artificer hero classes . Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Factory's native terrain is wasteland .
Cove building tree
Fully upgraded Factory
Building Category
Cost
Common
Mage Guild
Dwellings
Unique
Total Building Cost:
XXX
XX
XXX
XX
XX
XX
XXX000
Troop Cost / Week:
XX000 , X
Common Buildings and Mage Guild
Creature Dwellings
Unique Buildings
Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars , Witch Huts (except for Necromancy and Leadership , if not allowed by a map-maker), Seer's Huts , Events or Pandora's Boxes .
Neither Factory hero classes can learn Necromancy .
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0 ; font-size: 120%; color:white; height:28px;" | Factory creatures
Name
Town
Lvl
Att
Def
Dmg-
Dmg+
HP
Spd
Grw
AI Val
Cost
Special
Halfling (Factory) Halfling (Factory)
1
4
2
1
3
4
5
15
75
40
Ranged (24 shots), Positive Luck
Halfling Grenadier Halfling Grenadier
1+
5
2
2
3
4
6
15
95
60
Ranged (24 shots), Positive Luck , Ranged attack ignores 20% of enemy's defense skill
Mechanic Mechanic
2
6
5
2
4
14
6
8
186
140
Breath attack , Repairing (10 HP per Mechanic)
Engineer Engineer
2+
7
5
2
5
16
7
8
278
170
Breath attack , Repairing (20 HP per Engineer)
Armadillo Armadillo
3
5
10
3
5
25
4
6
198
200
Bellwether Armadillo Bellwether Armadillo
3+
5
11
3
5
25
6
6
256
230
Automaton Automaton
4
12
10
7
7
30
8
5
669
350
Mechanical , Detonation
Sentinel Automaton Sentinel Automaton
4+
12
10
9
9
30
9
5
947
450
Mechanical , Detonation , No enemy retaliation
Sandworm Sandworm
5
13
12
12
16
50
8
3
991
575
Burrowing , Immune to Blind and Stone Gaze
Olgoi-Khorkhoi Olgoi-Khorkhoi
5+
15
12
12
16
60
10
3
1220
650
Burrowing , Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger Gunslinger
6
17
12
14
24
45
7
2
1351
800
Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter Bounty Hunter
6+
18
14
14
24
45
8
2
1454
1100
Ranged (24 shots), Preemptive Shot (unlimited)
Couatl Couatl
7
17
17
25
45
160
11
1
3574
2000
Flying , Skips a turn to get temporary invulnerability
Crimson Couatl Crimson Couatl
7+
21
21
25
45
200
15
1
5341
3500
1
Flying , Gets temporary invulnerability without skipping a turn
Dreadnought Dreadnought
7
18
20
40
50
200
6
1
3879
2500
1
Mechanical , Heat Stroke
Juggernaut Juggernaut
7+
23
23
40
50
300
7
1
6433
4000
2
Mechanical , Heat Stroke
Town names
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Name 01
Name 02
Name 03
Name 04
Name 05
Name 06
Name 07
Name 08
Name 09
Name 10
Name 11
Name 12
Name 13
Name 14
Name 15
Name 16
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
See also