Factory: Difference between revisions

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==Cove building tree==
==Cove building tree==
{| style="margin-right:20px; float:left;"
{| style="margin-right:20px; float:left;"
| [[File:CoveBuildingTree.png|600px|left]]
| [[File:FactoryBuildingTree.png|600px|left]]
|}
|}


[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]


{{Town cost summary|
{{Town cost summary|

Revision as of 21:43, 31 December 2023

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.

Factory's native terrain is wasteland.

Cove building tree

File:FactoryBuildingTree.png
Fully upgraded Factory
Building Category Cost
Common
 Wood
XX
   Ore
XX
       Gold
XX000
Mage Guild
 Wood
XX
 Mercury
XX
 Ore
XX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XX000
Dwellings
 Wood
XX
 Mercury
XX
 Ore
XX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XX000
Unique
 Wood
XX
   Ore
XX
       Gold
12000
Total Building Cost:
 Wood
XXX
 Mercury
XX
 Ore
XXX
 Sulfur
XX
 Crystal
XX
 Gem
XX
 Gold
XXX000
Troop Cost / Week: XX000 Gold, X Crystal

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Sacrifice Summon Fire Elemental Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Halfling Adobe 
 Wood
5
   Ore
5
       Gold
400
   Mercury
2
   Sulfur
2
     Gold
1000
Halfling (Factory) Halfling (Factory)
Halfling Grenadier Halfling Grenadier
30 60 Gold 1800 Gold
 Foundry 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Mechanic Mechanic
Engineer Engineer
16 170 Gold 2720 Gold
 Ranch 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
15 230 Gold 3450 Gold
 Manufactory 
 Wood
5
   Ore
10
       Gold
2000
   Mercury
5
 Ore
10
       Gold
2000
Automaton Automaton
Sentinel Automaton Sentinel Automaton
10 450 Gold 4500 Gold
 Catacombs 
 Wood
5
   Ore
5
   Crystal
2
 Gem
2
 Gold
3000
           Gem
5
 Gold
2000
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
6 650 Gold 3900 Gold
 Watchtower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
4000
 Wood
10
 Mercury
5
   Sulfur
5
     Gold
3000
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
4 1100 Gold 4400 Gold
 Serpentarium 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Couatl Couatl
Crimson Couatl Crimson Couatl
2 3500 Gold
1 Crystal
7000 Gold
2 Crystal
 Gantry 
     Ore
20
   Crystal
20
   Gold
15000
     Ore
10
   Crystal
20
   Gold
15000
Dreadnought Dreadnought
Juggernaut Juggernaut
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
Total Dwelling Cost:
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Weekly Troop Cost: 35770 Gold
6 Crystal

Unique Buildings

Structure Effect Cost
Bank Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days.
     Ore
5
       Gold
500
Mana Generator Gives a garrison hero 20 additional spell points for the duration of any siege defense.
     Ore
5
       Gold
1000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Pen Horde Building. Growth +3/week for Armadillo Armadillo / Bellwether Armadillo Bellwether Armadillo
             Gold
1000
[[{{{structure_5}}}]]


Lightning Rod Grail Structure. +5000 Gold/day, +50% creature growth
Strikes all enemy stacks with lightning first round of the controller's turn.
Occurs in every battle the player participates in, anywhere on the map.
Damage is based on the number of buildings in the grail town.
n/a
Total Cost:
     Ore
10
       Gold
12500

Heroes

Factory heroes
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
HenriettaHenrietta Henrietta  Mercenary   4 - Horn of the Abyss  Halflings Basic Leadership  Basic Leadership   Basic Luck  Basic Luck  
SamSam Sam  Mercenary   4 - Horn of the Abyss  Mechanics Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
TancredTancred Tancred  Mercenary   4 - Horn of the Abyss  Gunslingers Advanced Archery  Advanced Archery    
MelchiorMelchior Melchior  Mercenary   4 - Horn of the Abyss  Diplomacy Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
FloribertFloribert Floribert  Mercenary   4 - Horn of the Abyss  First Aid Basic Armorer  Basic Armorer   Basic First Aid  Basic First Aid  
WynonaWynona Wynona  Mercenary   4 - Horn of the Abyss  Scouting Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
DuryDury Dury  Mercenary   4 - Horn of the Abyss  Armorer Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
MortonMorton Morton  Mercenary   4 - Horn of the Abyss  Ballista Basic Artillery  Basic Artillery   Basic Ballistics  Basic Ballistics  
TavinTavin Tavin Horn of the Abyss (Campaign/Custom)  Mercenary   4 - Horn of the Abyss  Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)  Mercenary   4 - Horn of the Abyss  Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
CelestineCelestine Celestine  Artificer   4 - Horn of the Abyss  Armadillos Basic Wisdom  Basic Wisdom   Basic Pathfinding  Basic Pathfinding    Haste 
ToddTodd Todd  Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Shield 
AgarAgar Agar  Artificer   4 - Horn of the Abyss  Sandworms Advanced Wisdom  Advanced Wisdom      View Earth 
BertramBertram Bertram  Artificer   4 - Horn of the Abyss  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Magic Arrow 
WrathmontWrathmont Wrathmont  Artificer   4 - Horn of the Abyss  Frenzy Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Frenzy 
ZiphZiph Ziph  Artificer   4 - Horn of the Abyss  Lightning Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Lightning Bolt 
VictoriaVictoria Victoria  Artificer   4 - Horn of the Abyss  Land Mine Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Land Mine 
EanswytheEanswythe Eanswythe  Artificer   4 - Horn of the Abyss  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
FrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)  Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Neither Factory hero classes can learn Necromancy Necromancy.

Creatures

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Factory creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)  Halfling (Factory) Halfling (Factory)  Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier  Halfling Grenadier Halfling Grenadier  Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic  Mechanic Mechanic  Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer  Engineer Engineer  Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo  Armadillo Armadillo  Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo  Bellwether ArmadilloBellwether Armadillo  Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton  Automaton Automaton  Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton  Sentinel Automaton Sentinel Automaton  Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm  Sandworm Sandworm  Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi  Olgoi-Khorkhoi Olgoi-Khorkhoi  Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger  Gunslinger Gunslinger  Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter  Bounty Hunter Bounty Hunter  Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl  Couatl Couatl  Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl  Crimson Couatl Crimson Couatl  Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought  Dreadnought Dreadnought  Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold 1 Crystal   Mechanical, Heat Stroke
Juggernaut  Juggernaut Juggernaut  Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold 2 Crystal   Mechanical, Heat Stroke

Town names

Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:

Name 01 Name 02 Name 03 Name 04
Name 05 Name 06 Name 07 Name 08
Name 09 Name 10 Name 11 Name 12
Name 13 Name 14 Name 15 Name 16

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

See also