Conflux
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Conflux is a neutral alignment town with the Planeswalker and Elementalist hero classes. Conflux represents the Elemental Planes.
"A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army." AB manual
Conflux's native terrain is grass (replaced with highlands in Horn of the Abyss) .
Conflux building tree
[Switch to Shadow of Death]
![]() In Horn of the Abyss the building tree was changed:
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Common Buildings and Mage Guild
[Switch to Shadow of Death]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Magic Lantern |
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50 | 30 ![]() |
1500 ![]() | ||||||||||||||
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Altar of Air |
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12 | 275 ![]() |
3300 ![]() | ||||||||||||||
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Altar of Water |
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12 | 375 ![]() |
4500 ![]() | ||||||||||||||
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Altar of Fire |
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10 | 400 ![]() |
4000 ![]() | ||||||||||||||
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Altar of Earth |
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8 | 500 ![]() |
4000 ![]() | ||||||||||||||
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Altar of Thought |
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4 | 1200 ![]() ![]() |
4800 ![]() ![]() | ||||||||||||||
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Pyre |
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3 ![]() |
3000 ![]() ![]() ![]() |
9000 ![]() ![]() ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 31100 ![]() ![]() ![]() |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Magic University | Allows visiting hero to learn the four magic secondary skills |
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Shipyard | Allows building boats if the town has access to water. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Vault of Ashes ![]() |
Horde Building. Growth +1/week for ![]() ![]() |
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Garden of Life | Horde Building. Growth +10/week for ![]() ![]() |
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Aurora Borealis | Grail Structure. +5000 ![]() Adds all spells to the Mage Guild. |
n/a | |||||||
Total Cost: |
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Heroes
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Psychic Elementals | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
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Earth Elementals | ![]() |
Basic Tactics | ![]() |
Basic Estates | ||
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Fire Elementals | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
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Water Elementals | ![]() |
Advanced Tactics | ||||
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Psychic Elementals | ![]() |
Basic Offense | ![]() |
Basic Logistics | ||
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Earth Elementals | ![]() |
Basic Tactics | ![]() |
Basic Estates | ||
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Fire Elementals | ![]() |
Advanced Offense | ||||
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Water Elementals | ![]() |
Basic Tactics | ![]() |
Basic Learning | ||
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Fire Wall | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | |
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Haste | ![]() |
Basic Wisdom | ![]() |
Basic Air Magic | ![]() | |
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Magic Arrow | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | |
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Stone Skin | ![]() |
Basic Wisdom | ![]() |
Basic Earth Magic | ![]() | |
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Bloodlust | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | |
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Disrupting Ray | ![]() |
Basic Wisdom | ![]() |
Basic Air Magic | ![]() | |
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Gold | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | |
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Gold | ![]() |
Basic Wisdom | ![]() |
Basic Earth Magic | ![]() |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for planeswalkers.
Necromancy,
Resistance and
Interference
are not available for elementalists.
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 2 | 2 | 1 | 2 | 3 | 7 | 20 | 55 | 25 ![]() |
Flying | |
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1+ | 2 | 2 | 1 | 3 | 3 | 9 | 20 | 95 | 30 ![]() |
Flying, No enemy retaliation | |
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2 | 9 | 9 | 2 | 8 | 25 | 7 | 6 | 356 | 250 ![]() |
Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals | |
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2+ | 9 | 9 | 2 | 8 | 25 | 8 | 6 | 486 | 275 ![]() |
Ranged (24 shots), Elemental, Lightning and Armageddon vulnerability, Immune to Meteor Shower, +100% to basic damage to Earth and Magma Elementals, Casts Protection from Air | |
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3 | 8 | 10 | 3 | 7 | 30 | 5 | 6 | 315 | 300 ![]() |
Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals | |
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3+ | 8 | 10 | 3 | 7 | 30 | 6 | 6 | 380 | 375 ![]() |
Ranged (24 shots), Elemental, Ice immunity, Vulnerable to Fireball, Inferno and Armageddon, +100% to basic damage to Fire and Energy Elementals, Casts Protection from Water | |
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4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 345 | 350 ![]() |
Elemental, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals | |
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4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 | 470 | 400 ![]() |
Elemental, Flying, Ice vulnerability, Fire immunity, +100% to basic damage to Water and Ice Elementals, Casts Protection from Fire | |
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5 | 10 | 10 | 4 | 8 | 40 | 4 | 4 | 330 | 400 ![]() |
Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals | |
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5+ | 11 | 11 | 6 | 10 | 40 | 6 | 4 | 490 | 500 ![]() |
Elemental, Meteor Shower vulnerability, Lightning and Armageddon immunity, +100% to basic damage to Air and Storm Elementals, Casts Protection from Earth | |
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6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 1669 | 950 ![]() ![]() |
Elemental, Attacks all adjacent enemies without retaliation, -50% damage to creatures with Mind immunity | |
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6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 2012 | 1200 ![]() ![]() |
Elemental, Attacks all adjacent enemies without retaliation, Magic immunity, -50% damage to creatures with Magic immunity | |
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7 | 18 | 18 | 30 | 40 | 150 | 15 | 1 ![]() |
4336 ![]() |
2000 ![]() ![]() |
Flying, Breath attack, 50% fire resistance ![]() | |
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7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 ![]() |
6721 | 3000 ![]() ![]() |
1 ![]() |
Flying, Breath attack, Fire immunity, Rebirth |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names:
Ceald | Electrasing | Elementon | Fenderen |
Fleogan Mills | Frosian | Igne | Lagumoor |
Lanting | Magmetin | Massein | Solium |
Styriam | Ventu | Vluchton | Wazzar |
If there are more Conflux towns on the map than possible names, they will use names taken from other towns.
Official Renders
User Commentary
- Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).
- Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast Bless on them but avoid having them Cursed as well.
- Beware of Firebirds' and Phoenixes' breath attack which can damage your own troops.
- A simple Ring of Vitality makes your pixies/sprites 33% more durable; this plus a Vial of Lifeblood doubles their durability.
- Statistically, the conflux's higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.
Pros:
- Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy).
- All Elementalists start with one of four schools of magic as secondary skills.
- Phoenixes are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base growth of 2 (1 in Horn of the Abyss, but with Castle and Vault of Ashes will be 3 finally which is still higher than 2 for the level 7 unit of all other towns).
- Sprites have the highest damage per growth ratio of all creatures in the game for 50-150 damage(100 average damage) at possible 50 units(without Grail), exceed even Azure Dragons. They have the highest speed among all level 1 units. They're good when clearing slow non-ranged Wandering Creatures via hit-and-run tactics with high mobility and without casualties.
- Average speed of Conflux units are the fastest of all towns.
- Many units unaffected by Mind spells.
- All 4 top-level units immune to Armageddon, opening up for the Dragogeddon tactic.
- Low level units are great for efficient map-clearing.
- Magic University allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.
- The Aurora Borealis is the best Grail building, handing out all spells.
- Conflux is good at early and early-middle game.
- The Elementals are unaffected by bad Morale.
Cons:
- No ranged units without upgrading.
- High dependence on upgrading creature dwellings for that forces players to prefer upgrading creature dwellings over development of the income buildings(Halls and a Resource Silo) at early game.
- Pixies and Sprites have extremely low hit points.
- Magma Elementals are the worst level 5 unit.
- Energy Elementals are below average.
- Many units have vulnerabilities to certain spells.
- Cannot have Armageddon in the Mage Guild unless you have the Grail building, decreasing the possibility of Dragogeddon.
- The Elementals are unaffected by positive Morale, and cannot be resurrected in any way.
- Even though some town creatures can be used in Dragogeddon tactic, town creatures are still going to be easily overpowered after you use Armageddon spell if you can't retreat. So using this tactic is advised only if you have large amount of Phoenix troops.
- The Planeswalkers only have creature specialties that don't scale with level and don't increase the speed of elementals, making for poor main heroes.
- This town is often considered too strong and thus is banned in many multiplayer games/tournaments (Heroes 3 Complete version). In an attempt to balance Conflux in Horn of the Abyss the growth of Firebirds/Phoenixes was reduced from 2 to 1, but the Vault of Ashes together with a Castle allows a total growth of 3 which is still more than all other towns. Also, the gold cost of Psychic and Magic Elementals and also Firebirds and Phoenixes got increased significantly. Firebirds' fire spell immunity also got downgraded to 50% fire resistance. Finally, in HotA you are unable to get Sprites without the Mage Guild and Garden of Life, while Pixies are completely useless.
- Total cost to buy all weekly troops is 28,500 gold while a Conflux town with a capital only gains 28,000 gold per week.