User:Kapteeni Ruoska/Sandbox

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The Test Area

HEADING
Advanced Armorer:


Lord Haart Death KnightLord Haart Death Knight Lord Haart Death Knight

Secondary skill picture in hero template

File:Advanced Earth magic.png Advanced Earth Magic

Collapsible table

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OTHERS

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Gnoll
Statistics
Gnoll
 Cost per troop 

50

Attack 3
Defense 5
Damage 2–3
Health 6
Speed 4
Movement Ground
Size 1
Growth 12
AI Value
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
Gnoll Marauder
Statistics
Gnoll Marauder
 Cost per troop 

50

Attack 3
Defense 5
Damage 2–3
Health 6
Speed 4
Movement Ground
Size 1
Growth 12
AI Value
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss
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List of specal abilities

Ability Creature(s) Effect
Acidic breath Rust Dragon Reduces the target stack's defense by 3, and it has additional 30 % chance to do an extra 25 damage per attacking unit.
CC DD



Design

Christian*AB


Artifact Class Slot Cost Att Def Pow Kno Lck Mor
File:Centaur's Axe small.gif Centaur's Axe T Weapon 2000 Gold +2 X

TESTING AREA

Cost per troop

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text

1,1 2,1 3,1
1,2 2,2 3,2
1,3 2,3 3,3

Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Numberofedits

Table

VERSION 2 Table 1: Damage calculation variables
Variable Description
I1 = 0.05 × (A - D) if A ≥ D
I2 = 0.00 no Archery or Offense
0.10 Basic Archery or Offense
0.20 Advanced Offense
0.25 Advanced Archery
0.30 Expert Offense
0.50 Expert Archery
VERSION 1 Table 1: Damage calculation variables
Variable Range Description
I1 = 0.00...3.00 Calculated with 0.05 × (A - D) if A ≥ D
I2 = 0.00
0.10
0.20
0.25
0.30
0.50
No Archery or Offense
Basic Archery or Offense
Advanced Offence
Advanced Arcehry
Expert Offense
Expert Archery
CURRENT VERSION Table 1: Damage calculation variables
 Description 
 I1   = 0.05 × (Attack - Defense) (if A ≥ D)
 I2   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3   = 0.05 × I2 × hero level for Archery/Offense specialty

     = 0.03 × (hero ÷ creature level) for Adela's bless

 I4   = 1.00 for lucky strikes
 I5   = 1.00 for Death Blow, Ballista double damage

     = 1.00 if Elemental attacks opposite Elemental type
     = 0.50 for hate
     = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.025 × (Defense - Attack) (if D ≥ A)
 R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R3 = 0.05 × R2 × hero level for Armorer specialty
 R4 = 0.15 for Shield, 0.30 at advanced, expert level

   = 0.25 for Air Shield, 0.50 at advanced, expert level
   = 0.50 for shooter with (basic) Forgetfulness

 R5 = 0.50 if attacker has range or melee penalty 
 R6 = 0.50 if target is behind a wall (obstacle penalty
 R7 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R8 = 0.50 for Psychic Elemental vs. mind spell immunity

   = 0.50 for Magic Elemental vs. lvl 1-5 spell immunity
   = 0.50 if target is petrified
   = 0.75 for retaliation after being paralyzed

Sortability

Name 1,1 1,2
2 Kissa
3 Koira