Hero specialty: Difference between revisions

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== Creature specialties ==
== Creature specialties ==
{{Cn|Devil}}s, {{Cn|Behemoth}}s, and [[Dragon]]s, as well as every creature from level 1 to 6 in every town, except {{Cn|Gremlin}}s, {{Cn|Centaur}}s, {{Cn|Pikeman|Pikemen}}, {{Cn|Pixie}}s, {{Cn|Air Elemental}}s and {{Cn|Medusa}}s has a hero who specializes in them (Note: {{Hn|Galthran|0=}}, the only {{Cn|Skeleton}} specialist, is banned by default in {{hota}} and so is {{Hn|Tark|0=}}{{-wh}}, the {{Cn|Nix}} specialist, {{Hn|Xeron|0=}}{{-wa}}, the {{Cn|Devil}} specialist, {{Hn|Kilgor|0=}}{{-wa}}, the {{Cn|Behemoth}} specialist and {{Hn|Mutare|0=}}{{-wa}} and {{Hn|Mutare Drake|0=}}{{-wa}}, [[Dragon]] specialists). Creature specialties apply to both upgraded and unupgraded units, as long as the hero specializes in the unupgraded version of the unit. In {{sod}}, {{Hn|Catherine|0=}} specializes in {{Cn|Crusader}}s, and therefore {{Cn|Swordsman|Swordsmen}} do not receive any bonuses. No heroes specialize in any of the [[neutral creature]]s, except {{Hn|Gelu|0=}}{{-wa}}{{-ws}} and {{Hn|Dracon|0=}}{{-wa}}, who specialize in {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s, respectively, although they have creature-upgrade specialties. No heroes specialize in upgraded creatures only, except for {{Hn|Catherine|0=}} (only in {{sod}}{{-ws}}, fixed in {{hota}}{{-wh}}) and {{Hn|Bidley|0=}}{{-wh}}, but his specialty is a creature-upgrade one.  
There are four types of creature specialties: Fixed stats creature specialties, creature upgrade specialties, Dragons specialty and the standard creature specialties.  


There are four types of creature specialties: Fixed stats creature specialities, creature upgrade specialties, Dragons specialty and the standard creature specialties.  
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.


Heroes who specialize in level 1-2 creatures (as well as {{Hn|Tark|0=}} {{wh}}, {{Hn|Gelu|0=}}{{-wa}}{{-ws}}, {{Hn|Dracon|0=}}{{-wa}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. Thus, {{Hn|Shakti|0=}} may be hired with up to three groups of 30 to 40 {{Cn|Troglodyte}}s, and {{Hn|Valeska|0=}} with up to three groups of 4 to 7 {{Cn|Archer}}s.  
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.  


Heroes who specialize in level 3 creatures, as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}, instead of the 2nd level creatures, have their specialized creature stack in their starting army.
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}}, who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (in {{sod}}{{-ws}}) (this was fixed in {{hota}}{{-wh}}).  
 
Despite their specialty in different creatures, {{Hn|Xeron|0=}}{{-wa}} starts with a starting army identical to {{Hn|Fiona|0=}}, the {{Cn|Hell Hound}} specialist, and {{Hn|Pasis|0=}} and {{Hn|Monere|0=}} start {{Cn|Air Elemental}}s instead of {{Cn|Water Elemental}}s.  


=== Fixed stat creature specialties ===
=== Fixed stat creature specialties ===
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=== Standard creature specialties ===
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in.  
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.


Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
<span class="mw-customtoggle-StdCrHeroes" style="color:blue">'''<big>List of Standard/Fixed stat creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdCrHeroes">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.


<span class="mw-customtoggle-StdCrHeroes" style="color:blue">'''<big>List of Standard creature specialty Heroes</big>'''</span>
'''NOTE<sup>1</sup>:''' Hero is banned-by-default.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdCrHeroes">
 
'''NOTE<sup>2</sup>:''' Hero is a fixed stat hero.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{gold 0}}; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{gold 0}}; margin-right:20px; float:left;"
|- style="text-align:center;"
|- style="text-align:center;"
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| {{Hn|Valeska|0=}}
| {{Hn|Valeska|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}}<br>{{Hn|Roland|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}}<sup>1</sup><br>{{Hn|Roland|0=}}<sup>1</sup>
| {{Hn|Ingham|0=}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| {{Hn|Tyris|0=}}
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| {{Hn|Nymus|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| {{Hn|Rashka|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="background-color:#{{Tan 4}};" | {{Hn|Xeron|0=}}<sup>1,2</sup>


|- style="text-align:center;"
|- style="text-align:center;"
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|- style="background-color:lightyellow;"
|- style="background-color:lightyellow;"
| {{Hn|Galthran|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Galthran|0=}}<sup>1</sup>
| {{Hn|Straker|0=}}
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}
| {{Hn|Tamika|0=}}<br>{{Hn|Haart Lich|0=}}<sup>1,2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)


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| {{Hn|Tyraxor|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}}<sup>1</sup>
| {{Hn|Shiva|0=}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| {{Hn|Yog|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="background-color:#{{Tan 4}};" | {{Hn|Kilgor|0=}}<sup>1,2</sup>


|- style="text-align:center;"
|- style="text-align:center;"
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| {{Hn|Wystan|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Bron|0=}}<br>{{Hn|Tarnum (Beastmaster)|0=}}<sup>1</sup>
| {{Hn|Alkin|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| {{Hn|Broghild|0=}}
Line 421: Line 422:
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)


Line 443: Line 444:
| {{Hn|Illor|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| {{Hn|Casmetra|0=}}
| {{Hn|Tark|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Tark|0=}}<sup>1</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)



Revision as of 03:04, 8 February 2024

Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into four primary types (i.e. secondary skills, spells, creatures, production) as well as a few unique specialties that do not fit nicely into these categories.

Secondary skill specialties

All secondary skill specialties (e.g. Kyrre Kyrre with Logistics, Crag Hack Crag Hack with Offense or Neela Neela with Armorer) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:

FORMULA:  A x (0,05 x B + 1) = BONUS 

  where   A = Secondary skill's effect percentage
          B = Level of the hero

EXAMPLE:  A = 30%
          B = 20
          
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)         = 60%

From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.

List of Secondary skill specialty Heroes

Skill Hero
???

Spell specialties

All heroes who specialize in a spell start with it.

Common spell specialty

The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * L / n) , where n is the creature's level, L is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).

List of Common spell specialty Heroes

Hero Spell
???

Unique spell specialty

However, the spell specialty of some heroes changes the base spell in some other unique way.

List of Unique spell specialty Heroes

Hero Spell Effect
Adela Adela  Bless In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
  • base damage * 0.03 * hero level / unit level

Example: At level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen,
18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.

Cyra Cyra
Terek Terek
Brissa Brissa
 Haste Regardless of hero level, increases the effect of the spell:
  • +3 points to the effect for level 1-2 creatures
  • +2 points to the effect for level 3-4 creatures
  • +1 point to the effect for level 5-6 creatures
Loynis Loynis  Prayer
Zubin Zubin  Precision
Xsi Xsi
Darkstorn Darkstorn
Merist Merist
Labetha Labetha
 Stone Skin
Ash Ash
Inteus Inteus
 Bloodlust
Cuthbert Cuthbert
Olema Olema
Mirlanda Mirlanda
Eanswythe Eanswythe Horn of the Abyss
 Weakness
Daremyth Daremyth
Melodia Melodia
 Fortune Always give +3 luck, regardless of the Air Magic expertise or hero level.
Ciele Ciele  Magic Arrow Increases the damage of the spell by 50%, regardless of hero level.
Luna Luna  Fire Wall Increases the damage of the spell by 100% (25% Horn of the Abyss), regardless of hero level.
Aenain Aenain  Disrupting Ray +2 points to the effect, regardless of hero level.
Eovacius Eovacius  Clone The first time it is cast in a given battle, an extra clone appears.
Coronius Coronius  Slayer Regardless of hero level, increases the effect of the spell:
  • +4 points to the effect for level 1 creatures
  • +3 points to the effect for level 2 creatures
  • +2 points to the effect for level 3 creatures
  • +1 point to the effect for level 4 creatures

Creature specialties

There are four types of creature specialties: Fixed stats creature specialties, creature upgrade specialties, Dragons specialty and the standard creature specialties.

Heroes who specialize in level 1-2 creatures (as well as Gelu Gelu, Dracon Dracon, Tark Tark Horn of the Abyss and Frederick Frederick Horn of the Abyss) have their entire starting army consisting of 3 stacks of the creatures they specialize in.

Heroes who specialize in level 3 creatures (as well as Bron Bron, Illor Illor Horn of the Abyss and Todd Todd Horn of the Abyss) have their specialized creature stack in their starting army instead of 2nd level creatures.

Creature specialties apply to both upgraded and unupgraded units. The only exception to this is Catherine Catherine, who only specializes in Crusader Crusaders and not Swordsman Swordsman (in Shadow of Death Shadow of Death) (this was fixed in Horn of the Abyss Horn of the Abyss).

Fixed stat creature specialties

These specialties are only present in banned-by-default campaign heroes and Planeswalkers. Fixed-stats creature specialties can provide a fixed attack, defense, damage, hp or speed (or multiple of these) bonuses to a creature, regardless of hero level. No hero increases creature HP.

List of Fixed stat creature specialty Heroes

Creature-upgrade specialties

These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".

List of Creature-upgrade specialty Heroes

Dragons specialty

This specialties is only present in the banned-by-default campaign heroes: Mutare Mutare, Mutare Drake Mutare Drake and Tarnum (Overlord) Tarnum (Overlord). It provides 5 Attack and 5 Defense to all Dragons, including both their upgraded and unupgraded forms.

Standard creature specialties

Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement. They also apply +5% Attack and +5% Defense bonuses every n levels obtained after nth level, where n is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.

List of Standard/Fixed stat creature specialty Heroes

NOTE: Orange cells mean the specialty is only available to banned-by-default heroes.

NOTE1: Hero is banned-by-default.

NOTE2: Hero is a fixed stat hero.

Town Creature Level
1 2 3 4 5 6 7
Castle Pikeman Halberdier  Archer Marksman  Griffin Royal Griffin  Swordsman Crusader  Monk Zealot  Cavalier Champion  Angel Archangel 
(none) Valeska Valeska Edric Edric Sorsha Sorsha
Catherine Catherine1
Roland Roland1
Ingham Ingham Tyris Tyris (none)
Rampart Centaur Centaur Captain  Dwarf Battle Dwarf  Wood Elf Grand Elf  Pegasus Silver Pegasus  Dendroid Guard Dendroid Soldier  Unicorn War Unicorn  Green Dragon Gold Dragon 
(none) Ufretin Ufretin Ivor Ivor Aeris Aeris Ryland Ryland Clancy Clancy (none)
Tower Gremlin Master Gremlin  Stone Gargoyle Obsidian Gargoyle  Stone Golem Iron Golem  Mage Arch Mage  Genie Master Genie  Naga Naga Queen  Giant Titan 
(none) Piquedram Piquedram Josephine Josephine Theodorus Theodorus Iona Iona
Thane Thane
Fafner Fafner (none)
Inferno Imp Familiar  Gog Magog  Hell Hound Cerberus  Demon Horned Demon  Pit Fiend Pit Lord  Efreet Efreet Sultan  Devil Arch Devil 
Ignatius Ignatius Calh Calh Fiona Fiona Marius Marius Nymus Nymus Rashka Rashka Xeron Xeron1,2
Necropolis Skeleton Skeleton Warrior  Walking Dead Zombie  Wight Wraith  Vampire Vampire Lord  Lich Power Lich  Black Knight Dread Knight  Bone Dragon Ghost Dragon 
Galthran Galthran1 Straker Straker Charna Charna Vokial Vokial Moandor Moandor Tamika Tamika
Haart Lich Haart Lich1,2
(none)
Dungeon Troglodyte Infernal Troglodyte  Harpy Harpy Hag  Beholder Evil Eye  Medusa Medusa Queen  Minotaur Minotaur King  Manticore Scorpicore  Red Dragon Black Dragon 
Shakti Shakti Lorelei Lorelei Ajit Ajit (none) Dace Dace Synca Synca (none)
Stronghold Goblin Hobgoblin  Wolf Rider Wolf Raider  Orc Orc Chieftain  Ogre Ogre Mage  Roc Thunderbird  Cyclops Cyclops King  Behemoth Ancient Behemoth 
Gretchin Gretchin Tyraxor Tyraxor Jabarkas Jabarkas Vey Vey
Krellion Krellion
Boragus Boragus1
Shiva Shiva Yog Yog Kilgor Kilgor1,2
Fortress Gnoll Gnoll Marauder  Lizardman Lizard Warrior  Serpent Fly Dragon Fly  Basilisk Greater Basilisk  Gorgon Mighty Gorgon  Wyvern Wyvern Monarch  Hydra Chaos Hydra 
Drakon Drakon Wystan Wystan Korbac Korbac Bron Bron
Tarnum (Beastmaster) Tarnum (Beastmaster)1
Alkin Alkin Broghild Broghild (none)
Conflux Pixie Sprite  Air Elemental Storm Elemental  Water Elemental Ice Elemental  Fire Elemental Energy Elemental  Earth Elemental Magma Elemental  Psychic Elemental Magic Elemental  Firebird Phoenix 
(none) (none) Lacus Lacus2
Kalt Kalt2
Ignissa Ignissa2
Fiur Fiur2
Thunar Thunar2
Erdamon Erdamon2
Pasis Pasis2
Monere Monere2
(none)
Cove Horn of the Abyss Nymph Oceanid  Crew Mate Seaman  Pirate Corsair Sea Dog  Stormbird Ayssid  Sea Witch Sorceress  Nix Nix Warrior  Sea Serpent Haspid 
Cassiopeia Cassiopeia Derek Derek Anabel Anabel Illor Illor Casmetra Casmetra Tark Tark1 (none)
Factory Horn of the Abyss Halfling Halfling Grenadier  Mechanic Engineer  Armadillo Bellwether Armadillo  Automaton Sentinel Automaton  Sandworm Olgoi-Khorkhoi  Gunslinger Bounty Hunter  Couatl Crimson Couatl 

Dreadnought Juggernaut 

Henrietta Henrietta Sam Sam Celestine Celestine Todd Todd Agar Agar Tancred Tancred (none)

Production specialties

Some heroes' specialties increase a kingdom's daily income of gold or magical resources. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.

This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.

List of Production specialty Heroes

Bonus Hero
+1 Mercury Rissa Rissa
+1 Sulfur Calid Calid
+1 Crystal Sephinroth Sephinroth
Andal Andal Horn of the Abyss
+1 Gem Saurug Saurug
+350 Gold Aine Aine
Caitlin Caitlin
Clavius Clavius
Damacon Damacon
Gelare Gelare
Grindan Grindan
Jenova Jenova
Nagash Nagash
Octavia Octavia
Bertram Bertram Horn of the Abyss
Leena Leena Horn of the Abyss

NOTE: For a comparison between Lord Haart Lord Haart's Estates specialty and the +350 Gold specialty, see Lord Haart#Specialty.

Unique specialties

Sir Mullich Sir Mullich (replaced by default by Lord Haart in Armageddon's Blade, Shadow of Death, and Horn of the Abyss) increases combat speed of all creatures under his command by 2.

Frederick Frederick Horn of the Abyss increases the damage dealt by Automaton Sentinel Automaton Automaton and Sentinel Automatons' Detonation at death ability by 5% per level.

Adrienne Adrienne starts with Expert Fire Magic and Wisdom.

See also