Cove
Cove is a Neutral alignment town, home to the Captain and Navigator hero classes.
Cove represents Regna.
The native terrain of Cove is Swamp.
"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters." Horn of the Abyss
Cove Buildings[edit | hide]
Toggle Cove Building Tree
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | ||||||||||||||||||||||
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Nymph Waterfall |
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32 | 45 ![]() |
1440 ![]() | |||||||||||||||||||||
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Shack |
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22 | 140 ![]() |
3080 ![]() | |||||||||||||||||||||
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Frigate |
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14 | 375 ![]() |
5250 ![]() | |||||||||||||||||||||
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Nest |
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11 | 325 ![]() |
3575 ![]() | |||||||||||||||||||||
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Tower of the Seas |
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6 | 565 ![]() |
3390 ![]() | |||||||||||||||||||||
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Nix Fort |
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4 | 1300 ![]() |
5200 ![]() | |||||||||||||||||||||
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Maelstrom |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | |||||||||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29935 ![]() 4 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Thieves' Guild | Opens 2 additional levels of information in Thieves' Guild. |
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Shipyard | Allows building boats if the town has access to water. |
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Grotto | Visiting hero can sacrifice creatures/artifacts to gain experience. |
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Pub | Horde Building. Growth +4/week for ![]() ![]() |
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Roost | Horde Building. Growth +3/week for ![]() ![]() |
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Lodestar | Grail Structure. +5000 ![]() Makes any terrain native to all Cove units |
n/a | |||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Offense | ![]() |
Basic Offense | ![]() |
Basic Pathfinding | ||
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Cannon | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
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Stormbirds | ![]() |
Basic Armorer | ![]() |
Basic Tactics | ||
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Navigation | ![]() |
Advanced Navigation | ||||
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Crew Mates | ![]() |
Basic Offense | ![]() |
Basic Leadership | ||
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Gold | ![]() |
Basic Pathfinding | ![]() |
Basic Estates | ||
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Pirates | ![]() |
Basic Offense | ![]() |
Basic Archery | ||
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Nymphs | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||
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Scouting | ![]() |
Basic Logistics | ![]() |
Basic Scouting | ||
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Sea Dogs | ![]() |
Advanced Offense | ||||
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Nix | ![]() |
Basic Offense | ![]() |
Basic Armorer | ||
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Sea Witches | ![]() |
Basic Wisdom | ![]() |
Basic Water Magic | ![]() | |
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Clone | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
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Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Pathfinding | ![]() | |
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Fireball | ![]() |
Basic Wisdom | ![]() |
Basic Fire Magic | ![]() | |
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Forgetfulness | ![]() |
Basic Wisdom | ![]() |
Basic Interference | ![]() | |
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Cure | ![]() |
Basic Wisdom | ![]() |
Basic Luck | ![]() | |
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Air Shield | ![]() |
Basic Wisdom | ![]() |
Basic Tactics | ![]() |
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 5 | 2 | 1 | 2 | 4 | 6 | 16 | 57 | 35 ![]() |
Teleporting, Immune to ice | |
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1+ | 6 | 2 | 1 | 3 | 4 | 8 | 16 | 75 | 45 ![]() |
Teleporting, Immune to ice | |
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2 | 7 | 4 | 2 | 4 | 15 | 5 | 9 | 155 | 110 ![]() |
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2+ | 8 | 6 | 3 | 4 | 15 | 6 | 9 | 174 | 140 ![]() |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 312 | 225 ![]() |
Ranged (4 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 7 | 407 | 275 ![]() |
Ranged (4 shots), No melee penalty, No enemy retaliation | |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 7 | 602 | 375 ![]() |
Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot | |
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4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 | 502 | 275 ![]() |
Flying | |
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4+ | 11 | 8 | 6 | 10 | 30 | 11 | 4 | 645 | 325 ![]() |
Flying, Ferocity | |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 3 | 790 | 515 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 3 | 852 | 565 ![]() |
Ranged (12 shots), Casts Weakness / Disrupting Ray | |
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6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 1415 | 1000 ![]() |
Ignores 30% of enemy attack value | |
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6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 2116 | 1300 ![]() |
Ignores 60% of enemy attack value | |
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7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 3953 | 2200 ![]() |
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Poisonous |
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7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 7220 | 4000 ![]() |
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Poisonous, Revenge |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Brown's Bay | Downhaven | Hitchgrove | Jordanhall |
Lakenshire | Lewindale | Nithenes | Noral |
Port Crowland | Port Evendore | Rotunda | Sleepy Creek |
Tartaglia | Walendale | Watergate | Westland Pier |
If there are more Cove towns on the map than possible names, they will use names taken from other towns.
Official Renders[edit | hide | hide all]
User commentary
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Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove. Pros:
Cons:
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