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{{ | {{About|This article refers to the town. For the 4th level fire spell, see [[Inferno (spell)]].}} | ||
{{TownNew | |||
| name = Inferno | |||
| alignment = Evil | |||
| class_1 = Demoniac | |||
| class_1_plural = Demoniacs | |||
| class_2 = Heretic | |||
| class_2_plural = Heretics | |||
| country = Eeofol | |||
= | | description = Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play. | ||
| source = Restoration of Erathia | |||
| page = 96 | |||
| terrain = Lava | |||
| | | commonGold = 37000 | ||
| | | commonWood = 45 | ||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| mageWood = 25 | |||
| mageOre = 25 | |||
| mageMercury = 28 | |||
| | | mageSulfur = 28 | ||
| | | mageCrystal = 28 | ||
| | | mageGems = 28 | ||
| | | dwellingGold = 58300 | ||
| | | dwellingWood = 40 | ||
| dwellingOre = 50 | |||
| dwellingMercury = {{swh|57|58}} | |||
| dwellingSulfur = {{swh|17|18}} | |||
| dwellingCrystal = - | |||
| dwellingGems = 8 | |||
| uniqueGold = 14000 | |||
| uniqueWood = 10 | |||
| uniqueOre = 5 | |||
| uniqueMercury = - | |||
| uniqueSulfur = 5 | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 115300 | |||
| totalWood = 120 | |||
| totalOre = 120 | |||
| totalMercury = {{swh|85|86}} | |||
| totalSulfur = {{swh|50|51}} | |||
| totalCrystal = 28 | |||
| totalGems = 36 | |||
| troopGold = 28090 | |||
| troopResNum = 4 | |||
| troopRes = Mercury | |||
| banned_1_c1 = Necromancy | |||
| banned_2_c1 = | |||
| banned_2_c1s = | |||
| banned_1_c2 = Necromancy | |||
| banned_2_c2 = Interference | |||
| banned_2_c2s = hota | |||
| name_1 = Abaddon | |||
| name_2 = Acheron | |||
| name_3 = Ashcombe | |||
| name_4 = Ashden | |||
| name_5 = Blackburn | |||
| name_6 = Brimstone | |||
| name_7 = Candent | |||
| name_8 = Cinderspire | |||
| name_9 = Daemon Gate | |||
| name_10 = Enkindle | |||
| name_11 = Firebrand | |||
| name_12 = Gehenna | |||
| name_13 = Hellwind | |||
| name_14 = Stygius | |||
| name_15 = Styx | |||
| name_16 = Tartaros | |||
}} | }} | ||
== The Inferno {{wll}} == | |||
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods". | |||
{{ | |||
:<div style="font-style: italic;">"My friends, in all my studies of [[Erathia]], there is but one thing that fills me with dread more than the silent, cold death of the [[Necropolis]], and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the [[Demoniac]]s and [[Heretic]]s who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose. | |||
:None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies. | |||
:The lowliest creature to be found here is the [[Imp]]. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an [[Imp]] becomes a [[Familiar]], it can create a dimensional rift within the city, allowing an even greater influx of these vermin. | |||
:After the [[Imp]]s come the summoning halls of the [[Gog]]s and the furnaces of the [[Hell Hound]]s. Both appear in great numbers, though fortunately nothing near the influx of the [[Imp]]s and [[Familiar]]s. The [[Hell Hound]]s, when properly summoned, can not only take the form of a stronger [[Cerberus]], but in the best cases can also be summoned in greater numbers. | |||
:As many of you have asked, there are in fact [[Demon]]s to be found in [[Erathia]]. They, along with the weaker [[Hell Hound]]s and the stronger [[Pit Fiend]]s, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble. | |||
:Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the [[Efreet]]. These monsters bear a striking similarity to the [[Genie]]s, riding about on great waves of fire that always surround them. However, even the [[Efreet Sultan]]s quiver with fear in the presence of the purest of all evil creatures, the [[Devil]]s. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons. | |||
:Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."</div> | |||
{{user commentary| | {{user commentary| | ||
Line 95: | Line 102: | ||
* A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent's [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | * A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent's [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]]. | ||
'''Pros:''' | '''Pros:''' | ||
Line 108: | Line 113: | ||
* The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | * The -2 Luck decrease of enemies' Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent's luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts. | ||
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | * Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero's army strength. If you want, you could even hand out Cerberi for a speed of 8. | ||
* The Inferno's slowest upgraded troops, [[Gog and Magog|Magogs]] and [[Demon and Horned Demon|Horned Demons]], are speed 6, higher than the lowest speed of upgraded troops of most towns, except [[Cove]] and [[Factory]]. | |||
'''Cons:''' | '''Cons:''' | ||
Line 119: | Line 125: | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
* [[Inferno (spell)]] | |||
* [[ | |||
[[Category: Inferno]] | [[Category: Inferno]] | ||
__notoc__ | __notoc__ |
Revision as of 16:58, 3 February 2025
This article refers to the town. For the 4th level fire spell, see Inferno (spell).
Inferno is an Evil alignment town, home to the Demoniac and Heretic hero classes.
Inferno represents Eeofol.
The native terrain of Inferno is Lava.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." Restoration of Erathia Manual
Inferno Buildings
Toggle Inferno Building Tree


37000

45

40

-

-

-

-

6000

25

25

28

28

28

28

58300

40

50

-

8

14000

10

5

-

5

-

-

115300

120

120

28

36

28090






Common Buildings


-

2500

5000

10000

5000

20

20

2500

-

5

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10

10

500

5

-

500

5

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5000

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5

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5

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2000


5




-

1000


5




4

1000


5




6

1000


5




8

1000


5




10
Creature Dwellings


300

5

5

-

-

-

-

1000

-

-

-

-

-

-

1000

-

5

-

-

-

-

1500

-

-

4

-

-

-

1500

10

-

-

-

-

-

1500

-

-

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4

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2000

5

5

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2000

5

5

-

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3000

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3000

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5

5

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4000

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10

3

3

-

3

3000

-

5

5

5

-

5

15000

10

10

20

-

-

-

20000

5

5

20

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Unique Buildings


10000

5

5

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1000

5

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1000

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Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 2 | 3 | 1 | 2 | 4 | 5 | 15 | 50 | 50 ![]() |
||
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1+ | 4 | 4 | 1 | 2 | 4 | 7 | 15 | 60 | 60 ![]() |
Magic channel | |
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2 | 6 | 4 | 2 | 4 | 13 | 4 | 8 | 159 | 125 ![]() |
Ranged (12 shots) | |
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2+ | 7 | 4 | 2 | 4 | 13 | 6 | 8 | 240 | 175 ![]() |
Ranged (24 shots), Fireball attack | |
![]() |
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3 | 10 | 6 | 2 | 7 | 25 | 7 | 5 | 357 | 200 ![]() |
||
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3+ | 10 | 8 | 2 | 7 | 25 | 8 | 5 | 392 | 250 ![]() |
No enemy retaliation, 3-headed attack | |
![]() |
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4 | 10 | 10 | 7 | 9 | 35 | 5 | 4 | 445 | 250 ![]() |
||
![]() |
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4+ | 10 | 10 | 7 | 9 | 40 | 6 | 4 | 480 | 270 ![]() |
||
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5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 765 | 500 ![]() |
||
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5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 1224 | 700 ![]() |
Summon demons | |
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6 | 16 | 12 | 16 | 24 | 90 | 9 | 2 | 1670 | 900 ![]() |
Flying, Fire immunity, Hates Genies | |
![]() |
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6+ | 16 | 14 | 16 | 24 | 90 | 13 | 2 | 2343 ![]() |
1100 ![]() |
Flying, Fire shield, Fire immunity, Hates Genies | |
![]() |
![]() |
7 | 19 | 21 | 30 | 40 | 160 | 11 | 1 | 5101 | 2700 ![]() |
1 ![]() |
Teleporting, No enemy retaliation, Luck -1, Hates Angels |
![]() |
![]() |
7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 7115 | 4500 ![]() |
2 ![]() |
Teleporting, No enemy retaliation, Luck -2 ![]() |
Town Names
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:
Abaddon | Acheron | Ashcombe | Ashden |
Blackburn | Brimstone | Candent | Cinderspire |
Daemon Gate | Enkindle | Firebrand | Gehenna |
Hellwind | Stygius | Styx | Tartaros |
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.
The Inferno 
The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".
- "My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniacs and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
- None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
- The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
- After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
- As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
- Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
- Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."