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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.
__TOC__
=== Combat Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Damage<br>Equation
! style="background-color:#{{Teal 2}};" | AOE<br>Size
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | Notes
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}}
| style="background-color:#{{Teal 3}};" | All
| 1
| 5/4
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10)
| style="background-color:#{{Teal 3}};" | 1
| 40
| 10
| style="background-color:#{{Teal 3}};" | 130
| style="background-color:#{{Teal 3}};" | 32.5
| 280
| 70
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25)
| style="background-color:#{{Teal 3}};" | 1
| 75
| 9.38
| style="background-color:#{{Teal 3}};" | 300
| style="background-color:#{{Teal 3}};" | 37.5
| 675
| 84.38
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}<sup>1</sup>
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10)
| style="background-color:#{{Teal 3}};" | *
| 60*
| 5*
| style="background-color:#{{Teal 3}};" | 150*
| style="background-color:#{{Teal 3}};" | 12.5*
| 300*
| 25*
| Damages all [[undead]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40)
| style="background-color:#{{Teal 3}};" | *
| 140*
| 7*
| style="background-color:#{{Teal 3}};" | 500*
| style="background-color:#{{Teal 3}};" | 25*
| 1100*
| 55*
| Strikes up to 5 troops
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 0
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | 1
| 600
| inf
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | inf
| 600
| inf
| Requires {{An|Titan's Thunder}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5)
| style="background-color:#{{Teal 3}};" | *
| 35*
| 4.375*
| style="background-color:#{{Teal 3}};" | 80*
| style="background-color:#{{Teal 3}};" | 10*
| 155*
| 19.38*
| Damages all [[living]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25)
| style="background-color:#{{Teal 3}};" | 3-wide
| 125*
| 10.42*
| style="background-color:#{{Teal 3}};" | 350*
| style="background-color:#{{Teal 3}};" | 29.17*
| 725*
| 60.42*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 30/25
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75)
| style="background-color:#{{Teal 3}};" | 1
| 375
| 18.75
| style="background-color:#{{Teal 3}};" | 1050
| style="background-color:#{{Teal 3}};" | 52.5
| 2175
| 108.75
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}
| style="background-color:#{{Teal 3}};" | 2/3-hex
| {{swh|65*|60*}}
| {{swh|10.83*|10*}}
| style="background-color:#{{Teal 3}};" | {{swh|200*|150*}}
| style="background-color:#{{Teal 3}};" | {{swh|33.33*|25*}}
| {{swh|425*|300*}}
| {{swh|70.83*|50*}}
| Damages all units passing through hexes
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 5.83*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 13.34*
| 310*
| 25.83*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10)
| style="background-color:#{{Teal 3}};" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#{{Teal 3}};" | 200*
| style="background-color:#{{Teal 3}};" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}
| style="background-color:#{{Teal 3}};" | *
| {{swh|160*|170*}}
| {{swh|8*|8.5*}}
| style="background-color:#{{Teal 3}};" | {{swh|520*|620*}}
| style="background-color:#{{Teal 3}};" | {{swh|26*|31*}}
| {{swh|1120*|1370*}}
| {{swh|56*|68.5*}}
| Damages all troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10)
| style="background-color:#{{Teal 3}};" | 5-wide
| 90*
| 7.5*
| style="background-color:#{{Teal 3}};" | 180*
| style="background-color:#{{Teal 3}};" | 15*
| 330*
| 27.5*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20)
| style="background-color:#{{Teal 3}};" | 1
| 70
| 11.67
| style="background-color:#{{Teal 3}};" | 250
| style="background-color:#{{Teal 3}};" | 41.67
| 550
| 91.67
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 7.78*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|}
 
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
 
(*) NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Type
! style="background-color:#{{Teal 2}};" | Effect
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5.
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.
| {{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.
| {{cn|Archangel|noname=}}<sup>1</sup>
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.
|
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons,<br> {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, and sea serpents/haspids{{-wh}}}}/(Adv) devils and angels/(Exp) giants/titans.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 6/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Utility
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 7/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 15/12/6/3
| Utility
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 24/20
| Utility
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.
| {{cn|Master Genie|noname=}}
| {{An|Angelic Alliance|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.
|
|
 
|}
 
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
 
=== Adventure Map Spells ===
{| class="sortable wikitable"  style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Effect
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}}
| style="background-color:#{{Teal 3}};" | All
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty.


{{Spell table}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases target allied troop's, or at Expert level all allied troops', [[attack]] skill value for [[hand-to-hand]] attacks. Additionally, [[counter]]s [[Weakness]].}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects and heals either target allied troop or at Expert level all allied troops.}}
{{Spell table row|Curse|1|Fire Magic|Target enemy unit or at Expert level all enemy units inflict minimum damage when attacking.}}
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects from target creature, or at Expert level all creatures on the battlefield.}}
{{Spell table row|Bless|1|Water Magic|Target allied creature, or at Expert level all allied creatures inflict maximum damage when attacking.}}
{{Spell table row|Haste|1|Air Magic|Target allied troop's, or at Expert level all allied troops', [[speed]] is increased.}}
{{Spell table row|Magic Arrow|1|All Schools|Causes damage to target enemy troop.}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage from [[School of Fire Magic|fire magic]] spells for target allied troop, or at Expert level for all allied troops.}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage from [[School of Water Magic|water magic]] spells for target allied troop, or at Expert level for all allied troops.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage delivered to target allied troop, or at Expert level to all allied troops.}}
{{Spell table row|Slow|1|Earth Magic|Target enemy troop's, or at Expert level all enemy troops', [[speed]] is decreased.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons an unoccupied [[boat]] next to hero.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defence]] of unit}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]]}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster}}
{{Spell table row|Blind|2|Fire Magic|Unit cannot move until spell is removed or until unit is attacked<br />Unit retaliates at a reduced strength<br />[[Retaliation]] strength depends on skill level of caster}}
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] units}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces the selected enemy's unit's [[defence]] strength.<br />A single enemy may be targeted multiple times by this spell}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster<br />Units passing through it will take damage<br />Damage and size depends on skill level}}
{{Spell table row|Fortune|2|Air Magic|Increases selected unit's [[luck]]}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages unit with an ice bolt}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages unit with a lightning bolt}}
{{Spell table row|Precision|2|Air Magic|Increases the ranged attack [[damage]] of unit}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield<br />Only visible to caster and creatures native to terrian<br />Ends unit's turn if passing through the quicksand and makes it visible to all<br />No. of quicksands placed depends on skill level}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes any normal obstacle(trees, rocks, etc.) of caster's choice<br />Advanced skill allow removal of fire walls}}
{{Spell table row|Scuttle Boat|2|Water Magic|Chance of destroying an unoccupied boat that you own<br />% chance depends on skill level}}
{{Spell table row|Visions|2|All Schools|Displays enemy heros or creatures statistics as if they were your own troops depending on skill level.}}
{{Spell table row|Weakness|2|Water Magic|Reduces unit's [[attack]] strength}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks}}
{{Spell table row|Animate Dead|3|Earth Magic|Re-animates selected undead by retoring a fixed no. of hitpoints to unit<br />No. of hitpoint restored depends on skill level}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects unit from spells<br />Level of spells protected from depends on skill level}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead units}}
{{Spell table row|Earthquake|3|Earth Magic|Damages a no. of sections of castle wall at random<br />No. of sections and damage done depends on skill level of caster}}
{{Spell table row|Fireball|3|Fire Magic|Units within radius damaged by ball of fire (similar to [[Magog]]'s attack)}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster<br />Units cannot pass this field<br />Size of force field depends on skill level}}
{{Spell table row|Forgetfulness|3|Water Magic|Unit forgets to use its ranged attack}}
{{Spell table row|Frost Ring|3|Water Magic|Damages units in range with a frost ring<br />Does not damage target [[hex]]}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy unit temporarily under your control}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places<br />Only visible to caster and creatures native to the terrain<br />No. of mines placed and damage output depends on skill level}}
{{Spell table row|Mirth|3|Water Magic|Unit's [[morale]] increases}}
{{Spell table row|Misfortune|3|Fire Magic|Unit's [[luck]] reduced}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly unit to an unoccupied spot on the battlefield<br />If skill level is expert, units can be teleported over walls}}
{{Spell table row|Armageddon|4|Fire Magic|All units on battlefield take damage}}
{{Spell table row|Berserk|4|Fire Magic|Targeted unit attacks nearest unit, be it friend or foe}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages units with lightning<br />Full damage on selected unit, then travels to nearest unit inflicting half damage, then again to nearest unit inflicting quarter damage etc.<br />No. of units hit depends on skill level<br />Can damage own troops}}
{{Spell table row|Clone|4|Water Magic|Duplicates a unit<br />Unit dispels once attacked<br />Level of unit able to be cloned depends on skill level}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased<br />No. increased by depends on skill level}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection<br />Unit attacking through a fire shield will suffer damage proportional to its attack<br />Proportion inflicted depends on skill level of caster}}
{{Spell table row|Frenzy|4|Fire Magic|Unit has increased [[attack]] strength but zero [[defence]]<br />Increased [[attack]] is proportional to original [[defence]] stength<br />Proportion depends on skill level of caster}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages unit within blast radius}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius}}
{{Spell table row|Prayer|4|Water Magic|Unit's [[attack]], [[defence]] and [[speed]] increases}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects units in a selected group by restoring a fixed no. of hitpoints<br />No. of hitpoints restored depends on skill level}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoth]]s and [[Hydra]]s increases for selected unit}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]] of unit}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports your hero to a [[town]]<br />[[Town]] must be unoccupied<br />Caster can choose [[town]] to teleport to if skill level is at least advanced}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land<br />Must end turn on dry land}}
{{Spell table row|Dimension Door|5|Air Magic|Once per day<br />Teleport hero to visible, unoccupied location on map}}
{{Spell table row|Fly|5|Air Magic|Hero can fly<br />Must end turn on land}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to unit}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy unit<br />Chances of success depends on skill level}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] troop is sacrificed in order to bring target dead troop back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a troop of [[Air Elemental]]s.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons a troop of [[Earth Elemental]]s.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons a troop of [[Fire  Elemental]]s.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons a troop of [[Water Elemental]]s.}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Does 600 damage. Requires [[Titan's Thunder]].}}
|}
|}


[[Category: Spells|*]]
<ul class='onlyhota'>
[[Category: Lists|Spells]]
[[Category:Horn of the Abyss]] [[Category:Spells]]

Latest revision as of 10:52, 3 November 2024

Combat Damage Spells[edit | hide | hide all]

Name School Lvl
Cost
Damage
Equation
AOE
Size
1  
Dmg
1  
Dmg/SP
10  
Dmg
10  
Dmg/SP
25  
Dmg
25  
Dmg/SP
Notes Creature
Caster
 Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
 Lightning Bolt 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird 1
 Destroy Undead 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
 Chain Lightning 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
 Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
 Death Ripple 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
 Meteor Shower 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
 Implosion 5 30/25 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
 Fire Wall 2 8/6 10/20/50 + (power × 15) Horn of the Abyss10/20/50 + (power × 10) Shadow of Death 2/3-hex 65* Horn of the Abyss60* Shadow of Death 10.83* Horn of the Abyss10* Shadow of Death 200* Horn of the Abyss150* Shadow of Death 33.33* Horn of the Abyss25* Shadow of Death 425* Horn of the Abyss300* Shadow of Death 70.83* Horn of the Abyss50* Shadow of Death Damages all units passing through hexes
 Fireball 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
 Land Mine 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
 Armageddon 4 24/20 30/60/120 + (power × 40) Horn of the Abyss30/60/120 + (power × 50) Shadow of Death * 160* Horn of the Abyss170* Shadow of Death 8* Horn of the Abyss8.5* Shadow of Death 520* Horn of the Abyss620* Shadow of Death 26* Horn of the Abyss31* Shadow of Death 1120* Horn of the Abyss1370* Shadow of Death 56* Horn of the Abyss68.5* Shadow of Death Damages all troops
 Inferno 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
 Ice Bolt 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
 Frost Ring 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

(*) NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit | hide]

Name School Lvl
Cost
Type Effect Creature
Caster
Artifact
Caster
 Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Master Genie Enchanter  Ironfist of the Ogre Horn of the Abyss
 Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Sorceress  Horn of the Abyss
 Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Master Genie Leprechaun  Horn of the Abyss
 Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
 Protection from Air 2 7/5 Buff Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Storm Elemental 
 Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Master Genie Enchanter 
 Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm  Horn of the Abyss
 Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
 Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
 Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
 Slow 1 6/5 Debuff Reduces the speed of the selected/all enemy unit(s) by 75%/(50% + 1) Horn of the Abyss75%/50% Shadow of Death. Enchanter  Armor of the Damned
 Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Master Genie Enchanter 
 Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
 Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
 Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
 Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
 Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 Protection from Earth 3 12/9 Buff Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Magma Elemental 
 Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel 1
 Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
 Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Earth Elemental Earth Elementals.
 Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Master Genie Ogre Mage Enchanter  Ironfist of the Ogre Horn of the Abyss
 Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
 Protection from Fire 1 5/4 Buff Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Energy Elemental 
 Blind 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
 Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
 Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
 Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Frenzy 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
 Slayer 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons,
and hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
 Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
 Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Fire Elemental Fire ElementalsFire Elemental Fire Elementals.
 Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Master Genie Enchanter 
 Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Master Genie Enchanter 
 Dispel 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
 Protection from Water 1 5/4 Buff Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Ice Elemental 
 Remove Obstacle 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
 Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Dragon Fly Sea Witch Sorceress  Horn of the Abyss Enchanter  Armor of the Damned
 Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
 Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Master Genie Satyr  Horn of the Abyss
 Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
 Clone 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
 Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
 Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

Adventure Map Spells[edit | hide]

Name School Lvl
Cost
Effect
 Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
 View Air 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 Disguise 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 View Earth 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 Town Portal 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
 Scuttle Boat 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.