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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.
__TOC__
=== Combat Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Damage<br>Equation
! style="background-color:#{{Teal 2}};" | AOE<br>Size
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | Notes
! style="background-color:#{{Teal 2}};" | Creature<br>Caster


{{Spell table}}
|-
{{Spell table row|Bloodlust|1|Fire Magic|Increases the [[attack]] skill of target (or all) allied creature for melee attacks.}}
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.}}
| style="background-color:#{{Teal 3}};" | All
{{Spell table row|Curse|1|Fire Magic|The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.}}
| 1
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects from target allied, enemy or all creatures and the battlefield.}}
| 5/4
{{Spell table row|Bless|1|Water Magic|Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.}}
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10)
{{Spell table row|Haste|1|Air Magic|Target (or all) allied troop's [[speed]] is increased by 3 (or 5) hexes per turn.}}
| style="background-color:#{{Teal 3}};" | 1
{{Spell table row|Magic Arrow|all_schools=[[Schools of magic|All Schools]]|1|All Schools|Target, enemy troop receives (10/20/30 + (power x 10)) damage}}
| 40
| 10
| style="background-color:#{{Teal 3}};" | 130
| style="background-color:#{{Teal 3}};" | 32.5
| 280
| 70
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}


{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage taken from [[School of Fire Magic|fire spells]]. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25)
| style="background-color:#{{Teal 3}};" | 1
| 75
| 9.38
| style="background-color:#{{Teal 3}};" | 300
| style="background-color:#{{Teal 3}};" | 37.5
| 675
| 84.38
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}<sup>1</sup>


{{Spell table row|Protection from Water|1|Water Magic|Reduces damage taken from [[School of Water Magic|water spells]]. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10)
| style="background-color:#{{Teal 3}};" | *
| 60*
| 5*
| style="background-color:#{{Teal 3}};" | 150*
| style="background-color:#{{Teal 3}};" | 12.5*
| 300*
| 25*
| Damages all [[undead]] troops
|


{{Spell table row|Shield|1|Earth Magic|Reduces damage taken from [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40)
| style="background-color:#{{Teal 3}};" | *
| 140*
| 7*
| style="background-color:#{{Teal 3}};" | 500*
| style="background-color:#{{Teal 3}};" | 25*
| 1100*
| 55*
| Strikes up to 5 troops
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}


{{Spell table row|Slow|1|Earth Magic|Decreases [[speed]]. Basic: Single enemy. Expert: All enemies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 0
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | 1
| 600
| inf
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | inf
| 600
| inf
| Requires {{An|Titan's Thunder}}
|


{{Spell table row|Summon Boat|1|Water Magic|Summons unoccupied [[boat]] to nearby body of water.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5)
| style="background-color:#{{Teal 3}};" | *
| 35*
| 4.375*
| style="background-color:#{{Teal 3}};" | 80*
| style="background-color:#{{Teal 3}};" | 10*
| 155*
| 19.38*
| Damages all [[living]] troops
|


{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]] rating. Basic: Single ally. Expert: All allies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25)
| style="background-color:#{{Teal 3}};" | 3-wide
| 125*
| 10.42*
| style="background-color:#{{Teal 3}};" | 350*
| style="background-color:#{{Teal 3}};" | 29.17*
| 725*
| 60.42*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}


{{Spell table row|View Air|1|Air Magic|Reveals location of all unclaimed [[artifacts]].}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 30/25
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75)
| style="background-color:#{{Teal 3}};" | 1
| 375
| 18.75
| style="background-color:#{{Teal 3}};" | 1050
| style="background-color:#{{Teal 3}};" | 52.5
| 2175
| 108.75
|
|


|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}
| style="background-color:#{{Teal 3}};" | 2/3-hex
| {{swh|65*|60*}}
| {{swh|10.83*|10*}}
| style="background-color:#{{Teal 3}};" | {{swh|200*|150*}}
| style="background-color:#{{Teal 3}};" | {{swh|33.33*|25*}}
| {{swh|425*|300*}}
| {{swh|70.83*|50*}}
| Damages all units passing through hexes
|


{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]].}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 5.83*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 13.34*
| 310*
| 25.83*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}


{{Spell table row|Blind|2|Fire Magic|Prevents any action from being taken by target enemy creature.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10)
| style="background-color:#{{Teal 3}};" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#{{Teal 3}};" | 200*
| style="background-color:#{{Teal 3}};" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex
|


{{Spell table row|Death Ripple|2|Earth Magic|Inflicts magic damage on all [[living]] creatures.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}
| style="background-color:#{{Teal 3}};" | *
| {{swh|160*|170*}}
| {{swh|8*|8.5*}}
| style="background-color:#{{Teal 3}};" | {{swh|520*|620*}}
| style="background-color:#{{Teal 3}};" | {{swh|26*|31*}}
| {{swh|1120*|1370*}}
| {{swh|56*|68.5*}}
| Damages all troops
|


{{Spell table row|Disguise|2|Air Magic|Modifies the army composition scouting report visible to enemies.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10)
| style="background-color:#{{Teal 3}};" | 5-wide
| 90*
| 7.5*
| style="background-color:#{{Teal 3}};" | 180*
| style="background-color:#{{Teal 3}};" | 15*
| 330*
| 27.5*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}


{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]] rating of a single enemy. May be used repeatedly on the same target.}}
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20)
| style="background-color:#{{Teal 3}};" | 1
| 70
| 11.67
| style="background-color:#{{Teal 3}};" | 250
| style="background-color:#{{Teal 3}};" | 41.67
| 550
| 91.67
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 7.78*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|}
 
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
 
(*) NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Type
! style="background-color:#{{Teal 2}};" | Effect
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5.
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.
| {{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.
| {{cn|Archangel|noname=}}<sup>1</sup>
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.
|
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons,<br> {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, and sea serpents/haspids{{-wh}}}}/(Adv) devils and angels/(Exp) giants/titans.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 6/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Utility
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 7/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 15/12/6/3
| Utility
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 24/20
| Utility
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.
| {{cn|Master Genie|noname=}}
| {{An|Angelic Alliance|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.
|
|


{{Spell table row|Fire Wall|2|Fire Magic|Creates wall of fire at target location that inflicts magic damage on creatures that pass through.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Ice Bolt|2|Water Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Lightning Bolt|2|Air Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Precision|2|Air Magic|Increases ranged [[attack]] rating. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces damage taken from [[School of Air Magic|air spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.}}
{{Spell table row|Remove Obstacle|2|Water Magic|Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Destroys nearby unoccupied boat.}}
{{Spell table row|Visions|all_schools=[[Schools of magic|All Schools]]|2|All Schools|Increases information shown in scouting reports of towns, creatures and heroes.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] rating. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage taken from ranged attacks.}}
{{Spell table row|Animate Dead|3|Earth Magic|Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Grants [[spell immunity]] to a single creature.}}
{{Spell table row|Destroy Undead|3|Air Magic|Inflicts magic damage on all undead creatures.}}
{{Spell table row|Earthquake|3|Earth Magic|Inflicts damage on random castle wall sections during a siege.}}
{{Spell table row|Fireball|3|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Force Field|3|Earth Magic|Places force field at specified location. Creatures cannot pass this field.}}
{{Spell table row|Forgetfulness|3|Water Magic|Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Hypnotize|3|Air Magic|Allows control of actions taken by enemy creature.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage taken from [[School of Earth Magic|earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.}}
{{Spell table row|Armageddon|4|Fire Magic|Inflicts magic damage on all creatures on the battlefield.}}
{{Spell table row|Berserk|4|Fire Magic|Forces enemy to attack closest creature.}}
{{Spell table row|Chain Lightning|4|Air Magic|Inflicts magic damage on initial creature and reduced damage on nearby creatures.}}
{{Spell table row|Clone|4|Water Magic|Creates clone of allied creature.}}
{{Spell table row|Counterstrike|4|Air Magic|Allows extra retaliations per round. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Fire Shield|4|Fire Magic|Inflicts magic damage proportional to damage taken from [[hand-to-hand]] attacks.}}
{{Spell table row|Frenzy|4|Fire Magic|Increases [[attack]] rating and sets [[defense]] rating to 0.}}
{{Spell table row|Inferno|spell_link=Inferno (spell)|4|Fire Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Inflicts magic damage on all creatures in area.}}
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]] rating, [[defense]] rating and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.}}
{{Spell table row|Slayer|4|Fire Magic|Increases [[attack]] rating of a single ally against [[Dragons]], [[Behemoths]] and [[Hydras]]. Advanced: Effect applies to [[Angels]] and [[Devils]]. Expert: Effect applies to [[Titans]].}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
{{Spell table row|Water Walk|4|Water Magic|Allows movement to visible land across bodies of [[water]].}}
{{Spell table row|Dimension Door|5|Air Magic|Teleports hero to visible location.}}
{{Spell table row|Fly|5|Air Magic|Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.}}
{{Spell table row|Implosion|5|Earth Magic| Inflicts magic damage on a single enemy.}}
{{Spell table row|Magic Mirror|5|Air Magic|Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.}}
{{Spell table row|Sacrifice|5|Fire Magic|Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons allied [[Air Elementals]] for the duration of combat.}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons allied [[Earth Elementals]] for the duration of combat.}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons allied [[Fire Elementals]] for the duration of combat.}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons allied [[Water Elementals]] for the duration of combat.}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Inflicts 600 magic damage on a single enemy. Requires [[Titan's Thunder]].}}
|}
|}


== See also ==
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
*[[List of spells (HotA)]]
 
*[[Horn of the Abyss (Documentation)#Spells 2]]
=== Adventure Map Spells ===
{| class="sortable wikitable"  style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Effect
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}}
| style="background-color:#{{Teal 3}};" | All
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty.
 
|}


[[Category: Spells|*]]{{keywords}}
<ul class='onlyhota'>
[[Category:Horn of the Abyss]] [[Category:Spells]]

Latest revision as of 10:52, 3 November 2024

Combat Damage Spells[edit | hide | hide all]

Name School Lvl
Cost
Damage
Equation
AOE
Size
1  
Dmg
1  
Dmg/SP
10  
Dmg
10  
Dmg/SP
25  
Dmg
25  
Dmg/SP
Notes Creature
Caster
 Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
 Lightning Bolt 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird 1
 Destroy Undead 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
 Chain Lightning 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
 Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
 Death Ripple 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
 Meteor Shower 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
 Implosion 5 30/25 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
 Fire Wall 2 8/6 10/20/50 + (power × 15) Horn of the Abyss10/20/50 + (power × 10) Shadow of Death 2/3-hex 65* Horn of the Abyss60* Shadow of Death 10.83* Horn of the Abyss10* Shadow of Death 200* Horn of the Abyss150* Shadow of Death 33.33* Horn of the Abyss25* Shadow of Death 425* Horn of the Abyss300* Shadow of Death 70.83* Horn of the Abyss50* Shadow of Death Damages all units passing through hexes
 Fireball 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
 Land Mine 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
 Armageddon 4 24/20 30/60/120 + (power × 40) Horn of the Abyss30/60/120 + (power × 50) Shadow of Death * 160* Horn of the Abyss170* Shadow of Death 8* Horn of the Abyss8.5* Shadow of Death 520* Horn of the Abyss620* Shadow of Death 26* Horn of the Abyss31* Shadow of Death 1120* Horn of the Abyss1370* Shadow of Death 56* Horn of the Abyss68.5* Shadow of Death Damages all troops
 Inferno 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
 Ice Bolt 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
 Frost Ring 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

(*) NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit | hide]

Name School Lvl
Cost
Type Effect Creature
Caster
Artifact
Caster
 Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Master Genie Enchanter  Ironfist of the Ogre Horn of the Abyss
 Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Sorceress  Horn of the Abyss
 Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Master Genie Leprechaun  Horn of the Abyss
 Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
 Protection from Air 2 7/5 Buff Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Storm Elemental 
 Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Master Genie Enchanter 
 Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm  Horn of the Abyss
 Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
 Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
 Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
 Slow 1 6/5 Debuff Reduces the speed of the selected/all enemy unit(s) by 75%/(50% + 1) Horn of the Abyss75%/50% Shadow of Death. Enchanter  Armor of the Damned
 Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Master Genie Enchanter 
 Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
 Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
 Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
 Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
 Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 Protection from Earth 3 12/9 Buff Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Magma Elemental 
 Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel 1
 Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
 Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Earth Elemental Earth Elementals.
 Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Master Genie Ogre Mage Enchanter  Ironfist of the Ogre Horn of the Abyss
 Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
 Protection from Fire 1 5/4 Buff Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Energy Elemental 
 Blind 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
 Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
 Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
 Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Frenzy 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
 Slayer 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons,
and hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
 Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
 Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Fire Elemental Fire ElementalsFire Elemental Fire Elementals.
 Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Master Genie Enchanter 
 Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Master Genie Enchanter 
 Dispel 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
 Protection from Water 1 5/4 Buff Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Ice Elemental 
 Remove Obstacle 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
 Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Dragon Fly Sea Witch Sorceress  Horn of the Abyss Enchanter  Armor of the Damned
 Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
 Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Master Genie Satyr  Horn of the Abyss
 Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
 Clone 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
 Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
 Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

Adventure Map Spells[edit | hide]

Name School Lvl
Cost
Effect
 Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
 View Air 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 Disguise 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 View Earth 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 Town Portal 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
 Scuttle Boat 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.