Dungeon: Difference between revisions
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{{ | {{TownNew | ||
| name = Dungeon | |||
| alignment = Evil | |||
| class_1 = Overlord | |||
| class_1_plural = Overlords | |||
| class_2 = Warlock | |||
| class_2_plural = Warlocks | |||
| country = Nighon | |||
| description = Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. | |||
== | | source = Restoration of Erathia | ||
| page = 88 | |||
| | | terrain = Subterranean | ||
| | | commonGold = 37000 | ||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| mageWood = 25 | |||
| | | mageOre = 25 | ||
| | | mageMercury = 28 | ||
| | | mageSulfur = 28 | ||
| | | mageCrystal = 28 | ||
| | | mageGems = 28 | ||
| | | dwellingGold = 53900 | ||
| dwellingWood = 67 | |||
| dwellingOre = 67 | |||
| dwellingMercury = 12 | |||
| dwellingSulfur = 54 | |||
| dwellingCrystal = 4 | |||
| dwellingGems = 17 | |||
| uniqueGold = 15500 | |||
| uniqueWood = 5 | |||
| uniqueOre = 10 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 112400 | |||
| totalWood = 142 | |||
| totalOre = 142 | |||
| totalMercury = 40 | |||
| totalSulfur = 82 | |||
| totalCrystal = 32 | |||
| totalGems = 45 | |||
| troopGold = 27205 | |||
| troopResNum = 4 | |||
| troopRes = Sulfur | |||
| name_1 = Blindroot | |||
| name_2 = Castigare | |||
| name_3 = Chillwater | |||
| name_4 = Coldshadow | |||
| name_5 = Darkburrow | |||
| name_6 = Darkhold | |||
| name_7 = Deepshadow | |||
| name_8 = Dragonnade | |||
| name_9 = Evernight | |||
| name_10 = Lost Hold | |||
| name_11 = Malev | |||
| name_12 = Scar | |||
| name_13 = Shade | |||
| name_14 = Shadowden | |||
| name_15 = Sorrow Crown | |||
| name_16 = Veks | |||
}} | }} | ||
{{user commentary| | {{user commentary| | ||
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation. | * Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation. | ||
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*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | *Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | ||
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[ | *Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Antagarich]]. | ||
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | *If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | ||
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate. | * Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate. | ||
'''Pros:''' | '''Pros:''' | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Dungeon]] | [[Category: Dungeon]] | ||
__notoc__ | __notoc__ |
Latest revision as of 21:43, 9 February 2025
Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.
Dungeon represents Nighon.
The native terrain of Dungeon is Subterranean.
"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual
Dungeon Buildings[edit | hide]
Toggle Dungeon Building Tree
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
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Village Hall (existing) |
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Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 ![]()
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Warren |
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35 | 65 ![]() |
2275 ![]() | ||||||||||||||
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Harpy Loft |
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16 | 170 ![]() |
2720 ![]() | ||||||||||||||
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Pillar of Eyes |
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14 | 280 ![]() |
3920 ![]() | ||||||||||||||
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Chapel of Stilled Voices |
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8 | 330 ![]() |
2640 ![]() | ||||||||||||||
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Labyrinth |
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6 | 575 ![]() |
3450 ![]() | ||||||||||||||
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Manticore Lair |
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4 | 1050 ![]() |
4200 ![]() | ||||||||||||||
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Dragon Cave |
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2 | 4000 ![]() 2 ![]() |
8000 ![]() 4 ![]() | ||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 27205 ![]() 4 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Portal of Summoning | Allows recruiting from one random external flagged creature dwelling. |
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Mana Vortex | Restores, then doubles visiting hero's spell points once per week. |
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Battle Scholar Academy | Gives +1000 experience to visiting Hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Mushroom Rings | Horde Building. Growth +7/week for ![]() ![]() |
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Guardian of Earth | Grail Structure. +5000 ![]() Gives +12 power to defending hero temporarily. |
n/a | |||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
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Harpies | ![]() |
Basic Leadership | ![]() |
Basic Scouting | ||
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Ballista | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
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Minotaurs | ![]() |
Basic Tactics | ![]() |
Basic Offense | ||
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Beholders | ![]() |
Basic Leadership | ![]() |
Basic Resistance ![]() |
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Beholders | ![]() |
Basic Leadership | ![]() |
Basic Interference ![]() |
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Gold | ![]() |
Advanced Offense | ||||
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Logistics | ![]() |
Basic Tactics | ![]() |
Basic Logistics | ||
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Manticores | ![]() |
Basic Leadership | ![]() |
Basic Scholar | ||
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Troglodytes | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||
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Dragons | ![]() |
Basic Estates | ![]() |
Basic Tactics | ![]() | |
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Dragons | ![]() |
Basic Estates | ![]() |
Basic Tactics | ![]() | |
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Resurrection | ![]() |
Basic Wisdom | ![]() |
Basic Scholar | ![]() | |
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Mysticism | ![]() |
Basic Wisdom | ![]() |
Basic Mysticism | ![]() | |
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Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
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Resurrection | ![]() |
Advanced Wisdom | ![]() | |||
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Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
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Meteor Shower | ![]() |
Basic Wisdom | ![]() |
Advanced Scouting ![]() |
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Meteor Shower | ![]() |
Basic Wisdom | ![]() |
Basic Scouting ![]() |
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Crystal | ![]() |
Basic Wisdom | ![]() |
Basic Intelligence | ![]() | |
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Stone Skin | ![]() |
Basic Wisdom | ![]() |
Basic Learning | ![]() |
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 ![]() |
Immune to Blinding | |
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1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 ![]() |
Immune to Blinding | |
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2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 ![]() |
Flying, Strike and return | |
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2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 ![]() |
Flying, Strike and return, No enemy retaliation | |
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3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 ![]() |
Ranged (12 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 ![]() |
Ranged (24 shots), No melee penalty | |
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4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 ![]() |
Ranged (4 shots), No melee penalty, Petrify | |
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4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 ![]() |
Ranged (8 shots), No melee penalty, Petrify | |
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5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 ![]() |
Positive Morale | |
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5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 ![]() |
Positive Morale | |
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6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 ![]() |
Flying | |
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6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 ![]() |
Flying, Paralyze | |
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7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 ![]() |
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Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 ![]() |
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Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
Blindroot | Castigare | Chillwater | Coldshadow |
Darkburrow | Darkhold | Deepshadow | Dragonnade |
Evernight | Lost Hold | Malev | Scar |
Shade | Shadowden | Sorrow Crown | Veks |
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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