List of spells: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
 
(145 intermediate revisions by 21 users not shown)
Line 1: Line 1:
Though easiest available, spells of the first level will be useful throughout the game.
__TOC__
{|class="wikitable sortable"
=== Combat Damage Spells ===
|               '''Name'''
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
| align=center | '''Level'''
|- style="font-weight:bold; vertical-align:center;"
|               '''Class'''
! style="background-color:#{{Teal 2}};" | Name
|               '''Effect'''
! style="background-color:#{{Teal 2}};" | School
|-
! style="background-color:#{{Teal 2}};" | Lvl
| [[Bloodlust]]
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
| align=center | 1
! style="background-color:#{{Teal 2}};" | Damage<br>Equation
| [[Fire magic|Fire]]
! style="background-color:#{{Teal 2}};" | AOE<br>Size
| Increases the [[Melee|hand-to-hand]] damage inflicted by the selected unit. Additonally, counters [[weakness]].
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg
|-
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg/SP
| [[Cure]]
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg
| align=center | 1
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP
| [[Water magic|Water]]
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg
| Removes all negative spell effects and heals a small number of hit points on the selected unit.
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP
|-
! style="background-color:#{{Teal 2}};" | Notes
| [[Curse]]
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
| align=center | 1
 
| [[Fire magic|Fire]]
|-
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}}
| [[Dispel]]
| style="background-color:#{{Teal 3}};" | All
| align=center | 1
| 1
| [[Water magic|Water]]
| 5/4
|-
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10)
| [[Haste]]
| style="background-color:#{{Teal 3}};" | 1
| align=center | 1
| 40
| [[Air magic|Air]]
| 10
|-
| style="background-color:#{{Teal 3}};" | 130
| [[Magic Arrow]]
| style="background-color:#{{Teal 3}};" | 32.5
| align=center | 1
| 280
| 70
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25)
| style="background-color:#{{Teal 3}};" | 1
| 75
| 9.38
| style="background-color:#{{Teal 3}};" | 300
| style="background-color:#{{Teal 3}};" | 37.5
| 675
| 84.38
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}<sup>1</sup>
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10)
| style="background-color:#{{Teal 3}};" | *
| 60*
| 5*
| style="background-color:#{{Teal 3}};" | 150*
| style="background-color:#{{Teal 3}};" | 12.5*
| 300*
| 25*
| Damages all [[undead]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40)
| style="background-color:#{{Teal 3}};" | *
| 140*
| 7*
| style="background-color:#{{Teal 3}};" | 500*
| style="background-color:#{{Teal 3}};" | 25*
| 1100*
| 55*
| Strikes up to 5 troops
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 0
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | 1
| 600
| inf
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | inf
| 600
| inf
| Requires {{An|Titan's Thunder}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5)
| style="background-color:#{{Teal 3}};" | *
| 35*
| 4.375*
| style="background-color:#{{Teal 3}};" | 80*
| style="background-color:#{{Teal 3}};" | 10*
| 155*
| 19.38*
| Damages all [[living]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25)
| style="background-color:#{{Teal 3}};" | 3-wide
| 125*
| 10.42*
| style="background-color:#{{Teal 3}};" | 350*
| style="background-color:#{{Teal 3}};" | 29.17*
| 725*
| 60.42*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 30/25
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75)
| style="background-color:#{{Teal 3}};" | 1
| 375
| 18.75
| style="background-color:#{{Teal 3}};" | 1050
| style="background-color:#{{Teal 3}};" | 52.5
| 2175
| 108.75
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}
| style="background-color:#{{Teal 3}};" | 2/3-hex
| {{swh|65*|60*}}
| {{swh|10.83*|10*}}
| style="background-color:#{{Teal 3}};" | {{swh|200*|150*}}
| style="background-color:#{{Teal 3}};" | {{swh|33.33*|25*}}
| {{swh|425*|300*}}
| {{swh|70.83*|50*}}
| Damages all units passing through hexes
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 5.83*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 13.34*
| 310*
| 25.83*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10)
| style="background-color:#{{Teal 3}};" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#{{Teal 3}};" | 200*
| style="background-color:#{{Teal 3}};" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}
| style="background-color:#{{Teal 3}};" | *
| {{swh|160*|170*}}
| {{swh|8*|8.5*}}
| style="background-color:#{{Teal 3}};" | {{swh|520*|620*}}
| style="background-color:#{{Teal 3}};" | {{swh|26*|31*}}
| {{swh|1120*|1370*}}
| {{swh|56*|68.5*}}
| Damages all troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10)
| style="background-color:#{{Teal 3}};" | 5-wide
| 90*
| 7.5*
| style="background-color:#{{Teal 3}};" | 180*
| style="background-color:#{{Teal 3}};" | 15*
| 330*
| 27.5*
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20)
| style="background-color:#{{Teal 3}};" | 1
| 70
| 11.67
| style="background-color:#{{Teal 3}};" | 250
| style="background-color:#{{Teal 3}};" | 41.67
| 550
| 91.67
|
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 7.78*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}
 
|}
 
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
 
(*) NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Type
! style="background-color:#{{Teal 2}};" | Effect
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5.
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.
| {{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.
| {{cn|Archangel|noname=}}<sup>1</sup>
|
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.
|
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons,<br> {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, and sea serpents/haspids{{-wh}}}}/(Adv) devils and angels/(Exp) giants/titans.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 6/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Utility
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 7/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 15/12/6/3
| Utility
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 24/20
| Utility
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
|  
|
|
|-
 
| [[Protection from Fire]]
|-  
| align=center | 1
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}}
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
|-
| 4
| [[Protection from Water]]
| 16/12
| align=center | 1
| Buff
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.
|-
| {{cn|Master Genie|noname=}}
| [[Shield]]
| {{An|Angelic Alliance|noname=}}
| align=center | 1
 
| [[Earth magic|Earth]]
|-  
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}}
| [[Slow]]
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| align=center | 1
| 5
| [[Earth magic|Earth]]
| 25/20
|-
| Utility
| [[Summon Boat]]
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.
| align=center | 1
| [[Water magic|Water]]
|-
| [[Stone Skin]]
| align=center | 1
| [[Earth magic|Earth]]
|-
| [[View Air]]
| align=center | 1
| [[Air magic|Air]]
|-
| [[View Earth]]
| align=center | 1
| [[Earth magic|Earth]]
|-
| [[Blind]]
| align=center | 2
| [[Fire magic|Fire]]
|- 
| [[Death Ripple]]
| align=center | 2
| [[Earth magic|Earth]]
|- 
| [[Disguise]]
| align=center | 2
| [[Air magic|Air]]
|
| [[Disrupting Ray]]
| align=center | 2
| [[Air magic|Air]]
|-
| [[Fire Wall]]
| align=center | 2
| [[Fire magic|Fire]]
|-
| [[Fortune]]
| align=center | 2
| [[Air magic|Air]]
|- 
| [[Ice Bolt]]
| align=center | 2
| [[Water magic|Water]]
|- 
| [[Lightning Bolt]]
| align=center | 2
| [[Air magic|Air]]
|-
| [[Precision]]
| align=center | 2
| [[Air magic|Air]]
|- 
| [[Protection from Air]]
| align=center | 2
| [[Air magic|Air]]
|
| [[Quicksand]]
| align=center | 2
| [[Earth magic|Earth]]
|- 
| [[Remove Obstacle]]
| align=center | 2
| [[Air magic|Air]]
|-
| [[Scuttle Boat]]
| align=center | 2
| [[Water magic|Water]]
|- 
| [[Visions]]
| align=center | 2
|  
|  
|
|
| [[Weakness]]
 
| align=center | 2
|}
| [[Water magic|Water]]
 
|-
<sup>1</sup> NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.
| [[Air Shield]]
 
| align=center | 3
=== Adventure Map Spells ===
| [[Air magic|Air]]
{| class="sortable wikitable"  style="background-color:#{{Teal 4}};"
|-
|- style="font-weight:bold; vertical-align:center;"
| [[Animate Dead]]
! style="background-color:#{{Teal 2}};" | Name
| align=center | 3
! style="background-color:#{{Teal 2}};" | School
| [[Earth magic|Earth]]
! style="background-color:#{{Teal 2}};" | Lvl
|-
! style="background-color:#{{Teal 2}};" | [[File:Spell points small.png|link=Spell Points]]<br>Cost
| [[Anti-Magic]]
! style="background-color:#{{Teal 2}};" | Effect
| align=center | 3
 
| [[Earth magic|Earth]]
|-  
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}}
| [[Destroy Undead]]
| style="background-color:#{{Teal 3}};" | All
| align=center | 3
| 2
| [[Air magic|Air]]
| 4/2
|-
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3
| [[Earthquake]]
 
| align=center | 3
|-  
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Fireball]]
| 1
| align=center | 3
| 2/1
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen.
|-
 
| [[Force Field]]
|-  
| align=center | 3
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}}
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
|-
| 2
| [[Forgetfulness]]
| 4/2
| align=center | 3
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
| [[Water magic|Water]]
 
|-
|-  
| [[Frost Ring]]
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}}
| align=center | 3
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Water magic|Water]]
| 5
|-
| 25/20
| [[Hypnotize]]
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
| align=center | 3
 
| [[Air magic|Air]]
|-  
|
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}}
| [[Land Mine]]
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| align=center | 3
| 5
| [[Fire magic|Fire]]
| 20/15
|-
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
| [[Mirth]]
 
| align=center | 3
|-  
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| [[Misfortune]]
| 1
| align=center | 3
| 2/1
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen.
|
 
| [[Protection from Earth]]
|-  
| align=center | 3
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}}
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
|-
| 4
| [[Teleport]]
| 16/12
| align=center | 3
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
| [[Water magic|Water]]
 
|-
|-  
| [[Armageddon]]
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}}
| align=center | 4
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Fire magic|Fire]]
| 1
|
| 8/7
| [[Berserk]]
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist.
| align=center | 4
 
| [[Fire magic|Fire]]
|-  
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}}
| [[Chain Lightning]]
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| align=center | 4
| 2
| [[Air magic|Air]]
| 8/6
|-
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
| [[Clone]]
 
| align=center | 4
|-  
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}}
|- 
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Counterstrike]]
| 4
| align=center | 4
| 12/8
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty.
|
 
| [[Fire Shield]]
| align=center | 4
| [[Fire magic|Fire]]
|-
| [[Frenzy]]
| align=center | 4
| [[Fire magic|Fire]]
|-
| [[Inferno (spell)]]
| align=center | 4
| [[Fire magic|Fire]]
|-
| [[Meteor Shower]]
| align=center | 4
| [[Earth magic|Earth]]
|-
| [[Prayer]]
| align=center | 4
| [[Water magic|Water]]
|- 
| [[Resurrection]]
| align=center | 4
| [[Earth magic|Earth]]
|
| [[Slayer]]
| align=center | 4
| [[Fire magic|Fire]]
|-
| [[Sorrow]]
| align=center | 4
| [[Earth magic|Earth]]
|
| [[Town Portal]]
| align=center | 4
| [[Earth magic|Earth]]
|
| [[Water Walk]]
| align=center | 4
| [[Water magic|Water]]
|- 
| [[Dimension Door]]
| align=center | 5
| [[Air magic|Air]]
|-
| [[Fly]]
| align=center | 5
| [[Air magic|Air]]
|-
| [[Implosion]]
| align=center | 5
| [[Earth magic|Earth]]
|
| [[Magic Mirror]]
| align=center | 5
| [[Air magic|Air]]
|-
| [[Sacrifice]]
| align=center | 5
| [[Fire magic|Fire]]
|-
| [[Summon Air Elemental]]
| align=center | 5
| [[Air magic|Air]]
|
| [[Summon Earth Elemental]]
| align=center | 5
| [[Earth magic|Earth]]
|-
| [[Summon Fire Elemental]]
| align=center | 5
| [[Fire magic|Fire]]
|-
| [[Summon Water Elemental]]
| align=center | 5
| [[Water magic|Water]]
|
| [[Titan's Lightning Bolt]]
| align=center | 5
| [[Air magic|Air]]
|}
|}


[[Category: Spells|Lists]]
<ul class='onlyhota'>
[[Category: Lists]]
[[Category:Horn of the Abyss]] [[Category:Spells]]

Latest revision as of 10:52, 3 November 2024

Combat Damage Spells[edit | hide | hide all]

Name School Lvl
Cost
Damage
Equation
AOE
Size
1  
Dmg
1  
Dmg/SP
10  
Dmg
10  
Dmg/SP
25  
Dmg
25  
Dmg/SP
Notes Creature
Caster
 Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
 Lightning Bolt 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird 1
 Destroy Undead 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
 Chain Lightning 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
 Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
 Death Ripple 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
 Meteor Shower 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
 Implosion 5 30/25 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
 Fire Wall 2 8/6 10/20/50 + (power × 15) Horn of the Abyss10/20/50 + (power × 10) Shadow of Death 2/3-hex 65* Horn of the Abyss60* Shadow of Death 10.83* Horn of the Abyss10* Shadow of Death 200* Horn of the Abyss150* Shadow of Death 33.33* Horn of the Abyss25* Shadow of Death 425* Horn of the Abyss300* Shadow of Death 70.83* Horn of the Abyss50* Shadow of Death Damages all units passing through hexes
 Fireball 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
 Land Mine 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
 Armageddon 4 24/20 30/60/120 + (power × 40) Horn of the Abyss30/60/120 + (power × 50) Shadow of Death * 160* Horn of the Abyss170* Shadow of Death 8* Horn of the Abyss8.5* Shadow of Death 520* Horn of the Abyss620* Shadow of Death 26* Horn of the Abyss31* Shadow of Death 1120* Horn of the Abyss1370* Shadow of Death 56* Horn of the Abyss68.5* Shadow of Death Damages all troops
 Inferno 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
 Ice Bolt 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
 Frost Ring 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

(*) NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit | hide]

Name School Lvl
Cost
Type Effect Creature
Caster
Artifact
Caster
 Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Master Genie Enchanter  Ironfist of the Ogre Horn of the Abyss
 Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Sorceress  Horn of the Abyss
 Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Master Genie Leprechaun  Horn of the Abyss
 Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
 Protection from Air 2 7/5 Buff Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Storm Elemental 
 Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Master Genie Enchanter 
 Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm  Horn of the Abyss
 Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
 Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
 Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
 Slow 1 6/5 Debuff Reduces the speed of the selected/all enemy unit(s) by 75%/(50% + 1) Horn of the Abyss75%/50% Shadow of Death. Enchanter  Armor of the Damned
 Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Master Genie Enchanter 
 Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
 Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
 Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
 Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
 Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 Protection from Earth 3 12/9 Buff Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Magma Elemental 
 Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel 1
 Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
 Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Earth Elemental Earth Elementals.
 Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Master Genie Ogre Mage Enchanter  Ironfist of the Ogre Horn of the Abyss
 Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
 Protection from Fire 1 5/4 Buff Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Energy Elemental 
 Blind 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
 Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
 Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
 Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the Ogre Horn of the Abyss
 Frenzy 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
 Slayer 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons,
and hydras, firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
 Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
 Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/2.5/3 Horn of the Abyss2/3/4 Shadow of Death) Fire Elemental Fire ElementalsFire Elemental Fire Elementals.
 Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Master Genie Enchanter 
 Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Master Genie Enchanter 
 Dispel 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
 Protection from Water 1 5/4 Buff Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75% Horn of the Abyss30%/50% Shadow of Death. Master Genie Ice Elemental 
 Remove Obstacle 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
 Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Dragon Fly Sea Witch Sorceress  Horn of the Abyss Enchanter  Armor of the Damned
 Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
 Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Master Genie Satyr  Horn of the Abyss
 Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
 Clone 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
 Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
 Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

1 NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.

Adventure Map Spells[edit | hide]

Name School Lvl
Cost
Effect
 Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
 View Air 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 Disguise 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 View Earth 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 Town Portal 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
 Scuttle Boat 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.