Inferno

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This article refers to the town. For the 4th level fire spell, see Inferno (spell).

Fully upgraded Inferno (HotA)

Inferno is an Evil alignment town, home to the Demoniac and Heretic hero classes.

Inferno represents Eeofol.

The native terrain of Inferno is Lava.

"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." Restoration of Erathia Manual

Inferno Buildings[edit | hide]

Toggle Inferno Building Tree

Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

58300

40

50

57

17

-

8

Unique Buildings

14000

10

5

-

5

-

-

Total Building Cost

115300

120

120

85

50

28

36

Weekly Troop Cost

28090

-

-

4

-

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Imp Crucible
Upg. Imp Crucible
Hall of Sins
Upg. Hall of Sins
Kennels
Upg. Kennels
Demon Gate
Upg. Demon Gate
Hell Hole
Upg. Hell Hole
Fire Lake
Upg. Fire Lake
Forsaken Palace
Upg. Forsaken Palace

300

5

5

-

-

-

-

1000

-

-

-

-

-

-

1000

-

5

-

-

-

-

1500

-

-

4

-

-

-

1500

10

-

-

-

-

-

1500

-

-

-

4

-

-

2000

5

5

-

-

-

-

2000

5

5

-

-

-

-

3000

-

-

-

-

-

-

3000

-

-

5

5

-

-

4000

-

10

3

3

-

3

3000

-

5

5

5

-

5

15000

10

10

20

-

-

-

20000

5

5

20

-

-

-

38
16
13
8
6
4
2
1900
2280
2000
2800
2600
3250
2000
2160
3000
4200
3600
4400
5400
2
9000
4

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Castle Gate
Order of Fire
Brimstone Stormclouds
Birthing Pool
Cages
Deity of Fire

10000

5

5

-

-

-

-

1000

5

-

-

-

-

-

1000

-

-

-

5

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Allows a visiting hero to teleport to any allied Inferno town where another Castle Gate is built.
Gives visiting allied heroes +1 Power permanently.
Gives a garrisoned hero +2 Power while defending in siege combat.
Horde Building. +8 Imp and Familiar growth per week.
Horde Building. +3 Hell Hound and Cerberus growth per week.
Grail Structure. +5000 Gold/day. +50% creature growth. Causes every week the be the Week of the Imp (+15 Imp and Familiar growth per week).

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Fiona Fiona    Demoniac Demoniac   1 - Restoration of Erathia  Hell Hounds Advanced Scouting  Advanced Scouting   
Rashka Rashka    Demoniac Demoniac   1 - Restoration of Erathia  Efreet Basic Scholar  Basic Scholar   Basic Wisdom  Basic Wisdom  
Marius Marius    Demoniac Demoniac   1 - Restoration of Erathia  Demons Advanced Armorer  Advanced Armorer    
Ignatius Ignatius    Demoniac Demoniac   1 - Restoration of Erathia  Imps Basic Tactics  Basic Tactics   Basic Interference  Basic Interference Horn of the Abyss 
Octavia Octavia    Demoniac Demoniac   1 - Restoration of Erathia  Gold Basic Scholar  Basic Scholar   Basic Offense  Basic Offense  
Calh Calh    Demoniac Demoniac   1 - Restoration of Erathia  Gogs Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
Pyre Pyre    Demoniac Demoniac   1 - Restoration of Erathia  Ballista Basic Logistics  Basic Logistics   Basic Artillery  Basic Artillery  
Nymus Nymus    Demoniac Demoniac   1 - Restoration of Erathia  Pit Fiends Advanced Offense  Advanced Offense    
Xeron Xeron Map Editor   Demoniac Demoniac   2 - Armageddon's Blade  Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
Ayden Ayden    Heretic Heretic   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   View Earth 
Xyron Xyron    Heretic Heretic   1 - Restoration of Erathia  Inferno (spell) Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Inferno 
Axsis Axsis    Heretic Heretic   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Protection from Air 
Olema Olema    Heretic Heretic   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Weakness 
Calid Calid    Heretic Heretic   1 - Restoration of Erathia  Sulfur Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Haste 
Ash Ash    Heretic Heretic   1 - Restoration of Erathia  Bloodlust Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Bloodlust 
Zydar Zydar    Heretic Heretic   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Stone Skin 
Xarfax Xarfax    Heretic Heretic   1 - Restoration of Erathia  Fireball Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Fireball 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp  Imp   1 2 3 1 2 4 5 15 50 50 Gold    
Familiar  Familiar   1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel 
Gog  Gog   2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots) 
Magog  Magog   2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack 
Hell Hound  Hell Hound   3 10 6 2 7 25 7 5 357 200 Gold    
Cerberus  Cerberus   3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack 
Demon  Demon   4 10 10 7 9 35 5 4 445 250 Gold    
Horned Demon  Horned Demon   4+ 10 10 7 9 40 6 4 480 270 Gold    
Pit Fiend  Pit Fiend   5 13 13 13 17 45 6 3 765 500 Gold    
Pit Lord  Pit Lord   5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons 
Efreeti  Efreeti   6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies 
Efreet Sultan  Efreet Sultan   6+ 16 14 16 24 90 13 2 2343 Horn of the Abyss 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies 
Devil  Devil   7 19 21 30 40 160 11 1 5101 2700 Gold 1 Mercury   Teleporting, No enemy retaliation, Luck -1, Hates Angels 
Arch Devil  Arch Devil   7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury   Teleporting, No enemy retaliation, Luck -Horn of the Abyss, Hates Angels 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:

Abaddon Acheron Ashcombe Ashden
Blackburn Brimstone Candent Cinderspire
Daemon Gate Enkindle Firebrand Gehenna
Hellwind Stygius Styx Tartaros

If there are more Inferno towns on the map than possible names, they will use names taken from other towns.

The Inferno Lost Lore[edit | hide | hide all]

The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".

"My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniacs and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."

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See also[edit | hide]