List of spells: Difference between revisions

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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level, class or effect.
__TOC__
NOTE: Creatures marked with a * cast a modified version of the spell. See the creature pages for details.
=== Combat Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Damage<br>Equation
! style="background-color:#{{Teal 2}};" | AOE<br>Size
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | Notes
! style="background-color:#{{Teal 2}};" | Creature<br>Caster


{|class="wikitable sortable" style="background-color:#CCFFFF; border: 1px solid"
|-
|- bgcolor=00FFFF
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}}
|               '''Name'''
| style="background-color:#{{Teal 3}};" | All
| align=center | '''Level'''
| 1
|                '''Class'''
| 5/4
|                '''Effect'''
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10)
|-
| style="background-color:#{{Teal 3}};" | 1
| [[Bloodlust]]
| 40
| align=center | 1
| 10
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | 130
| Increases the [[Melee|hand-to-hand]] damage inflicted by the selected unit. Additonally, counters [[weakness]].
| style="background-color:#{{Teal 3}};" | 32.5
|-
| 280
| [[Cure]]
| 70
| align=center | 1
| [[Water magic|Water]]
| Removes all negative spell effects and heals a small number of hit points on the selected unit.
|-
| [[Curse]]
| align=center | 1
| [[Fire magic|Fire]]
|-
| [[Dispel]]
| align=center | 1
| [[Water magic|Water]]
|-
| [[Haste]]
| align=center | 1
| [[Air magic|Air]]
|-
| [[Magic Arrow]]
| align=center | 1
|
|
|-
| {{cn|Faerie Dragon|noname=}}
| [[Protection from Fire]]
 
| align=center | 1
|-
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Protection from Water]]
| 2
| align=center | 1
| 10/8
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25)
|-
| style="background-color:#{{Teal 3}};" | 1
| [[Shield]]
| 75
| align=center | 1
| 9.38
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | 300
|-
| style="background-color:#{{Teal 3}};" | 37.5
| [[Slow]]
| 675
| align=center | 1
| 84.38
| [[Earth magic|Earth]]
|
|-
| {{cn|Faerie Dragon|noname=}}{{cn|Thunderbird|noname=}}<sup>*</sup>
| [[Summon Boat]]
 
| align=center | 1
|-
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Stone Skin]]
| 3
| align=center | 1
| 15/12
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10)
|-
| style="background-color:#{{Teal 3}};" | *
| [[View Air]]
| 60*
| align=center | 1
| 5*
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | 150*
|-
| style="background-color:#{{Teal 3}};" | 12.5*
| [[View Earth]]
| 300*
| align=center | 1
| 25*
| [[Earth magic|Earth]]
| Damages all [[undead]] troops
|-
|
| [[Blind]]
 
| align=center | 2
|-
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Death Ripple]]
| 4
| align=center | 2
| 24/20
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40)
|-
| style="background-color:#{{Teal 3}};" | *
| [[Disguise]]
| 140*
| align=center | 2
| 7*
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | 500*
|-
| style="background-color:#{{Teal 3}};" | 25*
| [[Disrupting Ray]]
| 1100*
| align=center | 2
| 55*
| [[Air magic|Air]]
| Strikes up to 5 troops
|-
| {{cn|Faerie Dragon|noname=}}
| [[Fire Wall]]
 
| align=center | 2
|-  
| [[Fire magic|Fire]]
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| [[Fortune]]
| 5
| align=center | 2
| 0
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | 600
|-
| style="background-color:#{{Teal 3}};" | 1
| [[Ice Bolt]]
| 600
| align=center | 2
| inf
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | 600
|-
| style="background-color:#{{Teal 3}};" | inf
| [[Lightning Bolt]]
| 600
| align=center | 2
| inf
| [[Air magic|Air]]
| Requires {{An|Titan's Thunder}}
|-
|
| [[Precision]]
 
| align=center | 2
|-
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| [[Protection from Air]]
| 2
| align=center | 2
| 10/8
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5)
|-
| style="background-color:#{{Teal 3}};" | *
| [[Quicksand]]
| 35*
| align=center | 2
| 4.375*
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | 80*
|-
| style="background-color:#{{Teal 3}};" | 10*
| [[Remove Obstacle]]
| 155*
| align=center | 2
| 19.38*
| [[Air magic|Air]]
| Damages all [[living]] troops
|-
|
| [[Scuttle Boat]]
 
| align=center | 2
|-
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| [[Visions]]
| 4
| align=center | 2
| 16/12
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25)
| style="background-color:#{{Teal 3}};" | 3-wide
| 125*
| 10.42*
| style="background-color:#{{Teal 3}};" | 350*
| style="background-color:#{{Teal 3}};" | 29.17*
| 725*
| 60.42*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75)
| style="background-color:#{{Teal 3}};" | 1
| 375
| 18.75
| style="background-color:#{{Teal 3}};" | 1050
| style="background-color:#{{Teal 3}};" | 52.5
| 2175
| 108.75
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10){{-wa}}<br>10/20/50 + (power × 15){{-wh}}
| style="background-color:#{{Teal 3}};" | 2/3-hex
| 60* {{withab}}<br>65* {{withhota}}
| 10* {{withab}}<br>10.83* {{withhota}}
| style="background-color:#{{Teal 3}};" | 150* {{withab}}<br>200* {{withhota}}
| style="background-color:#{{Teal 3}};" | 25* {{withab}}<br>33.33* {{withhota}}
| 300* {{withab}}<br>425* {{withhota}}
| 50* {{withab}}<br>70.83* {{withhota}}
| Damages all units passing through hexes
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 5.83*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 13.34*
| 310*
| 25.83*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10)
| style="background-color:#{{Teal 3}};" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#{{Teal 3}};" | 200*
| style="background-color:#{{Teal 3}};" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 30/60/120 + (power × 50) {{withab}}<br>30/60/120 + (power × 40) {{withhota}}
| style="background-color:#{{Teal 3}};" | *
| 170* {{withab}}<br>160* {{withhota}}
| 8.5* {{withab}}<br>8* {{withhota}}
| style="background-color:#{{Teal 3}};" | 620* {{withab}}<br>520* {{withhota}}
| style="background-color:#{{Teal 3}};" | 31* {{withab}}<br>26* {{withhota}}
| 1370* {{withab}}<br>1120* {{withhota}}
| 68.5* {{withab}}<br>56* {{withhota}}
| Damages all troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10)
| style="background-color:#{{Teal 3}};" | 5-wide
| 90*
| 7.5*
| style="background-color:#{{Teal 3}};" | 180*
| style="background-color:#{{Teal 3}};" | 15*
| 330*
| 27.5*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20)
| style="background-color:#{{Teal 3}};" | 1
| 70
| 11.67
| style="background-color:#{{Teal 3}};" | 250
| style="background-color:#{{Teal 3}};" | 41.67
| 550
| 91.67
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 7.78*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=}}
 
|}
 
(*)NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Type
! style="background-color:#{{Teal 2}};" | Effect
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5.
| {{cn|Sea Witch|noname=}}{{wh}}{{-}}{{cn|Sorceress|noname=}}{{wh}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Leprechaun|noname=}}{{wh}}{{-}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}
|
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Storm Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| {{Cn|Fangarm|noname=}}{{withhota}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/(50% + 1).
| {{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Magma Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.
| {{cn|Archangel|noname=}}<sup>*</sup>
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.
|
|
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) (power × 2/2.5/3 {{-wh}}) {{Cn|Earth Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Energy Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.
|
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
|
|
 
|-  
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons, hydras,<br>firebirds {{withhota}}, and sea serpents/haspids {{withhota}}/(Adv) devils and angels/(Exp) giants/titans.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) (power × 2/2.5/3 {{-wh}}) {{Cn|Fire Elemental}}s.
|  
|  
|
|
| [[Weakness]]
 
| align=center | 2
|-
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Air Shield]]
| 1
| align=center | 3
| 5/4
| [[Air magic|Air]]
| Buff
|
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.
| [[Animate Dead]]
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
| align=center | 3
|
| [[Earth magic|Earth]]
 
|-
|-
| [[Anti-Magic]]
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}}
| align=center | 3
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Earth magic|Earth]]
| 1
|-
| 6/5
| [[Destroy Undead]]
| Utility
| align=center | 3
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| [[Air magic|Air]]
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|-
|
| [[Earthquake]]
 
| align=center | 3
|-
| [[Earth magic|Earth]]
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}}
|
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Fireball]]
| 1
| align=center | 3
| 5/4
| [[Fire magic|Fire]]
| Utility
|
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).
| [[Force Field]]
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}
| align=center | 3
|
| [[Earth magic|Earth]]
 
|-
|-
| [[Forgetfulness]]
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}}
| align=center | 3
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Water magic|Water]]
| 1
|
| 5/4
| [[Frost Ring]]
| Buff
| align=center | 3
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
| [[Water magic|Water]]
| {{cn|Ice Elemental|noname=}}{{cn|Master Genie|noname=}}
|
|
| [[Hypnotize]]
 
| align=center | 3
|-  
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Land Mine]]
| 2
| align=center | 3
| 7/5
| [[Fire magic|Fire]]
| Utility
|-
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected.
| [[Mirth]]
|  
| align=center | 3
|
| [[Water magic|Water]]
 
|
|-
| [[Misfortune]]
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}}
| align=center | 3
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Fire magic|Fire]]
| 2
|
| 8/6
| [[Protection from Earth]]
| Debuff
| align=center | 3
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.
| [[Earth magic|Earth]]
| {{cn|Sea Witch|noname=}}{{wh}}{{-}}{{cn|Sorceress|noname=}}{{wh}}<br>{{cn|Enchanter|noname=}}{{Cn|Dragon Fly||noname=}}
|-
| {{An|Armor of the Damned|noname=}}
| [[Teleport]]
 
| align=center | 3
|-  
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}}
|
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Armageddon]]
| 3
| align=center | 4
| 12/9
| [[Fire magic|Fire]]
| Debuff
|-
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
| [[Berserk]]
|  
| align=center | 4
|
| [[Fire magic|Fire]]
 
|
|-  
| [[Chain Lightning]]
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}}
| align=center | 4
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Air magic|Air]]
| 3
|
| 12/9
| [[Clone]]
| Buff
| align=center | 4
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.
| [[Water magic|Water]]
| {{cn|Satyr|noname=}}{{cn|Master Genie|noname=}}
|-
|
| [[Counterstrike]]
 
| align=center | 4
|-  
| [[Air magic|Air]]
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}}
|-
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Fire Shield]]
| 3
| align=center | 4
| 15/12/6/3
| [[Fire magic|Fire]]
| Utility
|
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
| [[Frenzy]]
|  
| align=center | 4
|
| [[Fire magic|Fire]]
 
|-
|-  
| [[Inferno (spell)]]
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}}
| align=center | 4
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Fire magic|Fire]]
| 4
|-
| 24/20
| [[Meteor Shower]]
| Utility
| align=center | 4
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
| [[Earth magic|Earth]]
|  
|-
|
| [[Prayer]]
 
| align=center | 4
|-  
| [[Water magic|Water]]
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}}
|
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Resurrection]]
| 4
| align=center | 4
| 16/12
| [[Earth magic|Earth]]
| Buff
|-
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.
| [[Slayer]]
| {{cn|Master Genie|noname=}}
| align=center | 4
| {{An|Angelic Alliance|noname=}}
| [[Fire magic|Fire]]
 
|
|-
| [[Sorrow]]
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}}
| align=center | 4
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| [[Earth magic|Earth]]
| 5
|-
| 25/20
| [[Town Portal]]
| Utility
| align=center | 4
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.
| [[Earth magic|Earth]]
|  
|-
|
| [[Water Walk]]
 
| align=center | 4
| [[Water magic|Water]]
|
| [[Dimension Door]]
| align=center | 5
| [[Air magic|Air]]
|-
| [[Fly]]
| align=center | 5
| [[Air magic|Air]]
|
| [[Implosion]]
| align=center | 5
| [[Earth magic|Earth]]
|-
| [[Magic Mirror]]
| align=center | 5
| [[Air magic|Air]]
|-
| [[Sacrifice]]
| align=center | 5
| [[Fire magic|Fire]]
|-
| [[Summon Air Elemental]]
| align=center | 5
| [[Air magic|Air]]
|- 
| [[Summon Earth Elemental]]
| align=center | 5
| [[Earth magic|Earth]]
|
| [[Summon Fire Elemental]]
| align=center | 5
| [[Fire magic|Fire]]
|-
| [[Summon Water Elemental]]
| align=center | 5
| [[Water magic|Water]]
|
| [[Titan's Lightning Bolt]]
| align=center | 5
| [[Air magic|Air]]
|}
|}


[[Category: Spells|Lists]]
=== Adventure Map Spells ===
[[Category: Lists]]
{| class="sortable wikitable"  style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Effect
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}}
| style="background-color:#{{Teal 3}};" | All
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty.
 
|}
 
== See also ==
*[[Horn of the Abyss (Documentation)#Spells 2]]
 
[[Category:Horn of the Abyss]]

Latest revision as of 21:15, 26 March 2024

NOTE: Creatures marked with a * cast a modified version of the spell. See the creature pages for details.

Combat Damage Spells[edit]

Name School Lvl
Cost
Damage
Equation
AOE
Size
1  
Dmg
1  
Dmg/SP
10  
Dmg
10  
Dmg/SP
25  
Dmg
25  
Dmg/SP
Notes Creature
Caster
 Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
 Lightning Bolt 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird *
 Destroy Undead 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
 Chain Lightning 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
 Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
 Death Ripple 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
 Meteor Shower 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
 Implosion 5 25/20 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
 Fire Wall 2 8/6 10/20/50 + (power × 10) Armageddon's Blade
10/20/50 + (power × 15) Horn of the Abyss
2/3-hex 60* Armageddon's Blade
65* Horn of the Abyss
10* Armageddon's Blade
10.83* Horn of the Abyss
150* Armageddon's Blade
200* Horn of the Abyss
25* Armageddon's Blade
33.33* Horn of the Abyss
300* Armageddon's Blade
425* Horn of the Abyss
50* Armageddon's Blade
70.83* Horn of the Abyss
Damages all units passing through hexes
 Fireball 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
 Land Mine 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
 Armageddon 4 24/20 30/60/120 + (power × 50) Armageddon's Blade
30/60/120 + (power × 40) Horn of the Abyss
* 170* Armageddon's Blade
160* Horn of the Abyss
8.5* Armageddon's Blade
8* Horn of the Abyss
620* Armageddon's Blade
520* Horn of the Abyss
31* Armageddon's Blade
26* Horn of the Abyss
1370* Armageddon's Blade
1120* Horn of the Abyss
68.5* Armageddon's Blade
56* Horn of the Abyss
Damages all troops
 Inferno 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
 Ice Bolt 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
 Frost Ring 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

(*)NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit]

Name School Lvl
Cost
Type Effect Creature
Caster
Artifact
Caster
 Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Enchanter Master Genie  Ironfist of the OgreHorn of the Abyss
 Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Horn of the Abyss Sorceress Horn of the Abyss
 Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Leprechaun Horn of the Abyss Master Genie 
 Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
 Protection from Air 2 7/5 Buff Armageddon's Blade Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
Storm Elemental Master Genie 
 Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Enchanter Master Genie 
 Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm Horn of the Abyss
 Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the OgreHorn of the Abyss
 Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
 Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
 Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
 Slow 1 6/5 Debuff Armageddon's Blade Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.
Horn of the Abyss Reduces the speed of by the selected/all enemy unit(s) to 75%/(50% + 1).
Enchanter  Armor of the Damned
 Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Enchanter Master Genie 
 Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
 Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
 Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
 Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
 Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 Protection from Earth 3 12/9 Buff Armageddon's Blade Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
Magma Elemental Master Genie 
 Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel *
 Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
 Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) (power × 2/2.5/3  Horn of the Abyss) Earth Elemental Earth Elementals.
 Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Ogre Mage Enchanter Master Genie  Ironfist of the OgreHorn of the Abyss
 Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
 Protection from Fire 1 5/4 Buff Armageddon's Blade Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
Energy Elemental Master Genie 
 Blind 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
 Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
 Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
 Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the OgreHorn of the Abyss
 Frenzy 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
 Slayer 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons, hydras,
firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
 Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
 Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) (power × 2/2.5/3  Horn of the Abyss) Fire Elemental Fire Elementals.
 Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Enchanter Master Genie 
 Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Enchanter Master Genie 
 Dispel 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
 Protection from Water 1 5/4 Buff Armageddon's Blade Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
Ice Elemental Master Genie 
 Remove Obstacle 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
 Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Sea Witch Horn of the Abyss Sorceress Horn of the Abyss
Enchanter Dragon Fly 
Armor of the Damned
 Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
 Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Satyr Master Genie 
 Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
 Clone 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
 Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
 Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

Adventure Map Spells[edit]

Name School Lvl
Cost
Effect
 Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
 View Air 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 Disguise 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 View Earth 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 Town Portal 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
 Scuttle Boat 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.

See also[edit]