List of spells: Difference between revisions

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(I think I'm done for now. Hopefully I didn't make too many mistakes.)
(Update to teal color scheme to standardize with other spell pages.)
 
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'''List of spells''' includes all the available spells in {{homm3}}. The list is sortable by name, level or class.
__TOC__
NOTE: Creatures marked with a * cast a modified version of the spell. See the creature pages for details.
=== Combat Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Damage<br>Equation
! style="background-color:#{{Teal 2}};" | AOE<br>Size
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" |  1 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 10 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg
! style="background-color:#{{Teal 2}};" | 25 {{Ps|Power|0=}}<br>Dmg/SP
! style="background-color:#{{Teal 2}};" | Notes
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Arrow}}
| style="background-color:#{{Teal 3}};" | All
| 1
| 5/4
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 10)
| style="background-color:#{{Teal 3}};" | 1
| 40
| 10
| style="background-color:#{{Teal 3}};" | 130
| style="background-color:#{{Teal 3}};" | 32.5
| 280
| 70
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 25)
| style="background-color:#{{Teal 3}};" | 1
| 75
| 9.38
| style="background-color:#{{Teal 3}};" | 300
| style="background-color:#{{Teal 3}};" | 37.5
| 675
| 84.38
|
| {{cn|Faerie Dragon|noname=}}{{cn|Thunderbird|noname=}}<sup>*</sup>
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Destroy Undead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10)
| style="background-color:#{{Teal 3}};" | *
| 60*
| 5*
| style="background-color:#{{Teal 3}};" | 150*
| style="background-color:#{{Teal 3}};" | 12.5*
| 300*
| 25*
| Damages all [[undead]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Chain Lightning}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 40)
| style="background-color:#{{Teal 3}};" | *
| 140*
| 7*
| style="background-color:#{{Teal 3}};" | 500*
| style="background-color:#{{Teal 3}};" | 25*
| 1100*
| 55*
| Strikes up to 5 troops
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Titan's Lightning Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 0
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | 1
| 600
| inf
| style="background-color:#{{Teal 3}};" | 600
| style="background-color:#{{Teal 3}};" | inf
| 600
| inf
| Requires {{An|Titan's Thunder}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Death Ripple}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 10/8
| style="background-color:#{{Teal 3}};" | 10/20/30 + (power × 5)
| style="background-color:#{{Teal 3}};" | *
| 35*
| 4.375*
| style="background-color:#{{Teal 3}};" | 80*
| style="background-color:#{{Teal 3}};" | 10*
| 155*
| 19.38*
| Damages all [[living]] troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Meteor Shower}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 25)
| style="background-color:#{{Teal 3}};" | 3-wide
| 125*
| 10.42*
| style="background-color:#{{Teal 3}};" | 350*
| style="background-color:#{{Teal 3}};" | 29.17*
| 725*
| 60.42*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Implosion}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | 100/200/300 + (power × 75)
| style="background-color:#{{Teal 3}};" | 1
| 375
| 18.75
| style="background-color:#{{Teal 3}};" | 1050
| style="background-color:#{{Teal 3}};" | 52.5
| 2175
| 108.75
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Wall}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 10){{-wa}}<br>10/20/50 + (power × 15){{-wh}}
| style="background-color:#{{Teal 3}};" | 2/3-hex
| 60* {{withab}}<br>65* {{withhota}}
| 10* {{withab}}<br>10.83* {{withhota}}
| style="background-color:#{{Teal 3}};" | 150* {{withab}}<br>200* {{withhota}}
| style="background-color:#{{Teal 3}};" | 25* {{withab}}<br>33.33* {{withhota}}
| 300* {{withab}}<br>425* {{withhota}}
| 50* {{withab}}<br>70.83* {{withhota}}
| Damages all units passing through hexes
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fireball}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 15/12
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 5.83*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 13.34*
| 310*
| 25.83*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Land Mine}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 18/15
| style="background-color:#{{Teal 3}};" | 25/50/100 + (power × 10)
| style="background-color:#{{Teal 3}};" | 4/6/8-hex
| 110*
| 7.33*
| style="background-color:#{{Teal 3}};" | 200*
| style="background-color:#{{Teal 3}};" | 13.34*
| 350*
| 23.33*
| Damages first unit passing through each hex
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Armageddon}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 24/20
| style="background-color:#{{Teal 3}};" | 30/60/120 + (power × 50) {{withab}}<br>30/60/120 + (power × 40) {{withhota}}
| style="background-color:#{{Teal 3}};" | *
| 170* {{withab}}<br>160* {{withhota}}
| 8.5* {{withab}}<br>8* {{withhota}}
| style="background-color:#{{Teal 3}};" | 620* {{withab}}<br>520* {{withhota}}
| style="background-color:#{{Teal 3}};" | 31* {{withab}}<br>26* {{withhota}}
| 1370* {{withab}}<br>1120* {{withhota}}
| 68.5* {{withab}}<br>56* {{withhota}}
| Damages all troops
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Inferno|spell_link=Inferno (spell)}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | 20/40/80 + (power × 10)
| style="background-color:#{{Teal 3}};" | 5-wide
| 90*
| 7.5*
| style="background-color:#{{Teal 3}};" | 180*
| style="background-color:#{{Teal 3}};" | 15*
| 330*
| 27.5*
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Ice Bolt}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 10/20/50 + (power × 20)
| style="background-color:#{{Teal 3}};" | 1
| 70
| 11.67
| style="background-color:#{{Teal 3}};" | 250
| style="background-color:#{{Teal 3}};" | 41.67
| 550
| 91.67
|
| {{cn|Faerie Dragon|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frost Ring}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| style="background-color:#{{Teal 3}};" | 15/30/60 + (power × 10)
| style="background-color:#{{Teal 3}};" | 3-wide
| 70*
| 7.78*
| style="background-color:#{{Teal 3}};" | 160*
| style="background-color:#{{Teal 3}};" | 17.78*
| 310*
| 34.4*
| Does not damage center hex.
| {{cn|Faerie Dragon|noname=}}
 
|}
 
(*)NOTE: All damage/spell point efficiency is calculated based on:
* Hitting one target
* Expert proficiency
 
=== Combat Non-Damage Spells ===
{| class="sortable wikitable" style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Type
! style="background-color:#{{Teal 2}};" | Effect
! style="background-color:#{{Teal 2}};" | Creature<br>Caster
! style="background-color:#{{Teal 2}};" | Artifact<br>Caster
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Haste}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 6/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disrupting Ray}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[defense]] of the selected unit by 3/4/5.
| {{cn|Sea Witch|noname=}}{{wh}}{{-}}{{cn|Sorceress|noname=}}{{wh}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Leprechaun|noname=}}{{wh}}{{-}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Precision}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 8/6
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 7/5
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Storm Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Air Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Hypnotize}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 3
| 18/15
| Debuff
| style="background-color:#{{Teal 3}};" | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.
| {{Cn|Fangarm|noname=}}{{withhota}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Counterstrike}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 4
| 24/20
| Buff
| style="background-color:#{{Teal 3}};" | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.
| {{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Magic Mirror}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Air Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/50%.<br>{{withhota}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/(50% + 1).
| {{cn|Enchanter|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Stone Skin}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Quicksand}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 2
| 8/6
| Utility
| style="background-color:#{{Teal 3}};" | Quicksand pits are placed in 4/6/8 random hexes.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Animate Dead}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Anti-Magic}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 15/12
| Buff
| style="background-color:#{{Teal 3}};" | Target, allied troop becomes immune to spells with max level 3/4/5.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Earthquake}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 20/17
| Utility
| style="background-color:#{{Teal 3}};" | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Force Field}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Utility
| style="background-color:#{{Teal 3}};" | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Magma Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Resurrection}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 20/16
| Utility
| style="background-color:#{{Teal 3}};" | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.
| {{cn|Archangel|noname=}}<sup>*</sup>
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sorrow}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Earth Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) (power × 2/2.5/3 {{-wh}}) {{Cn|Earth Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bloodlust}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.
| {{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Curse}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 6/5
| Debuff
| style="background-color:#{{Teal 3}};" | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Fire}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Energy Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Blind}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 2
| 10/8
| Debuff
| style="background-color:#{{Teal 3}};" | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Misfortune}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.
|
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Berserk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 20/16
| Debuff
| style="background-color:#{{Teal 3}};" | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fire Shield}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
| {{cn|Master Genie|noname=}}
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Frenzy}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Friendly troop's [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Slayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Target allied troop's [[attack]] is increased by 8 against (Bsc) behemoths, dragons, hydras,<br>firebirds {{withhota}}, and sea serpents/haspids {{withhota}}/(Adv) devils and angels/(Exp) giants/titans.
| {{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Sacrifice}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Target, non-[[undead]] friendly troop is sacrificed.<br>Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-[[undead]] friendly creatures permanently.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Fire Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) (power × 2/2.5/3 {{-wh}}) {{Cn|Fire Elemental}}s.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Bless}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Cure}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 6/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dispel}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Utility
| style="background-color:#{{Teal 3}};" | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Protection from Water}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 5/4
| Buff
| style="background-color:#{{Teal 3}};" | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.<br>{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
| {{cn|Ice Elemental|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Remove Obstacle}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 7/5
| Utility
| style="background-color:#{{Teal 3}};" | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.<br>Integrated obstacles (such as cliffs) are not affected.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Weakness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| Debuff
| style="background-color:#{{Teal 3}};" | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.
| {{cn|Sea Witch|noname=}}{{wh}}{{-}}{{cn|Sorceress|noname=}}{{wh}}<br>{{cn|Enchanter|noname=}}{{Cn|Dragon Fly||noname=}}
| {{An|Armor of the Damned|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Forgetfulness}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Debuff
| style="background-color:#{{Teal 3}};" | Targets a selected/all enemy ranged troop(s).<br>(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Mirth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 12/9
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.
| {{cn|Satyr|noname=}}{{cn|Master Genie|noname=}}
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Teleport}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 3
| 15/12/6/3
| Utility
| style="background-color:#{{Teal 3}};" | Target allied troop instantly moves to an unoccupied target hex.<br>(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Clone}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 24/20
| Utility
| style="background-color:#{{Teal 3}};" | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
|
|
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Prayer}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 16/12
| Buff
| style="background-color:#{{Teal 3}};" | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.
| {{cn|Master Genie|noname=}}
| {{An|Angelic Alliance|noname=}}
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Water Elemental}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 5
| 25/20
| Utility
| style="background-color:#{{Teal 3}};" | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.
|
|


{{Spell table}}
{{Spell table row|Bloodlust|1|Fire Magic|Increases [[attack]] skill for [[hand-to-hand]] attacks. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Cure|1|Water Magic|Removes all negative spell effects and restores health. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Curse|1|Fire Magic|Attacks inflict minimum damage. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Dispel|1|Water Magic|Removes all spell effects. Basic: Single creature. Expert: All creatures on the battlefield.}}
{{Spell table row|Bless|1|Water Magic|Attacks inflict maximum damage. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Haste|1|Air Magic|Movement [[speed]] is increased. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Magic Arrow|1|All Schools|Causes damage to target enemy creature.}}
{{Spell table row|Protection from Fire|1|Fire Magic|Reduces damage from [[School of Fire Magic|fire magic]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Protection from Water|1|Water Magic|Reduces damage from [[School of Water Magic|water magic]] Basic: Single ally. Expert: All allies.}}
{{Spell table row|Shield|1|Earth Magic|Reduces [[hand-to-hand]] damage taken. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Slow|1|Earth Magic|Movement [[speed]] is decreased. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Summon Boat|1|Water Magic|Summons unoccupied [[boat]] to closest body of water.}}
{{Spell table row|Stone Skin|1|Earth Magic|Increases [[defense]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|View Air|1|Air Magic|Reveals the location of all unclaimed [[artifacts]].}}
{{Spell table row|View Earth|1|Earth Magic|Reveals location of all [[resources]] to caster.}}
{{Spell table row|Blind|2|Fire Magic|Creature cannot move until spell is removed or until creature is attacked. Creature retaliates at a reduced strength. [[Retaliation]] strength depends on skill level of caster.}}
{{Spell table row|Death Ripple|2|Earth Magic|Damages all non-[[undead]] creatures.}}
{{Spell table row|Disguise|2|Air Magic|Gives false information to an enemy attempting to view your hero.}}
{{Spell table row|Disrupting Ray|2|Air Magic|Reduces [[defense]]. A single enemy may be targeted multiple times.}}
{{Spell table row|Fire Wall|2|Fire Magic|Wildfire appears on battlefield specified by caster. Creatures passing through it will take damage. Damage and size depends on skill level.}}
{{Spell table row|Fortune|2|Air Magic|Increases [[luck]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Ice Bolt|2|Water Magic|Damages creature with an ice bolt.}}
{{Spell table row|Lightning Bolt|2|Air Magic|Damages creature with a lightning bolt.}}
{{Spell table row|Precision|2|Air Magic|Increases [[attack]] rating for ranged attacks.}}
{{Spell table row|Protection from Air|2|Air Magic|Reduces [[damage]] from air spells. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Quicksand|2|Earth Magic|Places quicksand randomly around the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through the quicksand become stuck and make the location of the quicksand visible.}}
{{Spell table row|Remove Obstacle|2|Air Magic|Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.}}
{{Spell table row|Scuttle Boat|2|Water Magic|Destroy nearby unoccupied boat.}}
{{Spell table row|Visions|2|All Schools|Reveals information about nearby towns, creatures and heroes.}}
{{Spell table row|Weakness|2|Water Magic|Reduces [[attack]] strength. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Air Shield|3|Air Magic|Reduces damage received from ranged attacks.}}
{{Spell table row|Animate Dead|3|Earth Magic|Brings undead creatures back to unlife. Basic: Newly re-undead creatures are not lost when combat ends.}}
{{Spell table row|Anti-Magic|3|Earth Magic|Protects creature from spells. Level of spells protected from depends on skill level.}}
{{Spell table row|Destroy Undead|3|Air Magic|Damages all undead creatures.}}
{{Spell table row|Earthquake|3|Earth Magic|Randomly damages sections of the castle wall during a siege.}}
{{Spell table row|Fireball|3|Fire Magic|Creatures within radius damaged by a ball of fire.}}
{{Spell table row|Force Field|3|Earth Magic|Places a force field on the battlefield specified by caster. Creatures cannot pass this field. Size of force field depends on skill level.}}
{{Spell table row|Forgetfulness|3|Water Magic|Creature forgets to use its ranged attack. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Frost Ring|3|Water Magic|Damages creatures in range with a frost ring. Creature within the ring of frost is unaffected.}}
{{Spell table row|Hypnotize|3|Air Magic|Puts enemy creature temporarily under your control.}}
{{Spell table row|Land Mine|3|Fire Magic|Places landmines on battlefield at random places. Only visible to caster and creatures native to the terrain. No. of mines placed and damage output depends on skill level.}}
{{Spell table row|Mirth|3|Water Magic|Increases [[morale]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Misfortune|3|Fire Magic|Reduces [[luck]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Protection from Earth|3|Earth Magic|Reduces damage recieved from [[earth spells]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Teleport|3|Water Magic|Teleports a friendly creature to an unoccupied spot on the battlefield. If skill level is expert, creatures can be teleported over walls.}}
{{Spell table row|Armageddon|4|Fire Magic|All creatures on the battlefield take damage.}}
{{Spell table row|Berserk|4|Fire Magic|Targeted creature attacks nearest creature, be it friend or foe.}}
{{Spell table row|Chain Lightning|4|Air Magic|Damages target creature with lightning. The lightning jumps to nearby creatures, halving the damage taken with each jump. May target allies.}}
{{Spell table row|Clone|4|Water Magic|Duplicates a creature. Creature dispels once attacked. Level able to be cloned depends on skill level.}}
{{Spell table row|Counterstrike|4|Air Magic|Retaliations per round increased. No. increased by depends on skill level.}}
{{Spell table row|Fire Shield|4|Fire Magic|Does not provide additional protection. Creature attacking through a fire shield will suffer damage proportional to its attack. Proportion inflicted depends on skill level of caster.}}
{{Spell table row|Frenzy|4|Fire Magic|Creature has increased [[attack]] strength but zero [[defense]]. Increased [[attack]] is proportional to original [[defense]] stength. Proportion depends on skill level of caster.}}
{{Spell table row|Inferno (spell)|4|Fire Magic|Damages creature within blast radius.}}
{{Spell table row|Meteor Shower|4|Earth Magic|Causes damages via meteors within radius.}}
{{Spell table row|Prayer|4|Water Magic|Increases [[attack]], [[defense]] and [[speed]]. Basic: Single ally. Expert: All allies.}}
{{Spell table row|Resurrection|4|Earth Magic|Brings creatures back to life until the end of battle. Advanced: Resurrected creatures are not last when combat ends.}}
{{Spell table row|Slayer|4|Fire Magic|Damage inflicted to [[Dragons]], [[Behemoths]] and [[Hydras]] increases for selected creature.}}
{{Spell table row|Sorrow|4|Earth Magic|Reduces [[morale]]. Basic: Single enemy. Expert: All enemies.}}
{{Spell table row|Town Portal|4|Earth Magic|Teleport hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.}}
{{Spell table row|Water Walk|4|Water Magic|Allows hero to walk across [[water]] as if it was land. Must end turn on dry land.}}
{{Spell table row|Dimension Door|5|Air Magic|Teleport hero to visible, unoccupied location on map.}}
{{Spell table row|Fly|5|Air Magic|Hero can fly. Must end turn on land.}}
{{Spell table row|Implosion|5|Earth Magic|Causes massive damage to a single creature.}}
{{Spell table row|Magic Mirror|5|Air Magic|Chance of reflecting hostile spells towards a random enemy creature. Chances of success depends on skill level.}}
{{Spell table row|Sacrifice|5|Fire Magic|Target non-[[undead]] creature is sacrificed in order to bring target dead creature back to life.}}
{{Spell table row|Summon Air Elemental|5|Air Magic|Summons a creature of [[Air Elementals]].}}
{{Spell table row|Summon Earth Elemental|5|Earth Magic|Summons a creature of [[Earth Elementals]].}}
{{Spell table row|Summon Fire Elemental|5|Fire Magic|Summons a creature of [[Fire  Elementals]].}}
{{Spell table row|Summon Water Elemental|5|Water Magic|Summons a creature of [[Water Elementals]].}}
{{Spell table row|Titan's Lightning Bolt|5|Air Magic|Does 600 damage. Requires [[Titan's Thunder]].}}
|}
|}


[[Category: Spells|*]]
=== Adventure Map Spells ===
{| class="sortable wikitable"  style="background-color:#{{Teal 4}};"
|- style="font-weight:bold; vertical-align:center;"
! style="background-color:#{{Teal 2}};" | Name
! style="background-color:#{{Teal 2}};" | School
! style="background-color:#{{Teal 2}};" | Lvl
! style="background-color:#{{Teal 2}};" | [[File:Spell points.gif|x30px|link=Spell Points]]<br>Cost
! style="background-color:#{{Teal 2}};" | Effect
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Visions}}
| style="background-color:#{{Teal 3}};" | All
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Increases information shown in scouting reports about wandering creatures. Range = SP <br />''(Adv)'' Additionally reveals the information about enemy heroes. Range is increased to SP×2<br /> ''(Exp)'' Additionally reveals the information about enemy towns. Range is increased to SP×3
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Air}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all artifacts on the view world screen.<br>''(Adv)'' Displays the location of all artifacts and heroes on the view world screen.<br>''(Exp)'' Displays the location of all artifacts, heroes, and towns on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Disguise}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Shows to enemies all the units in the caster's army as the most powerful unit.<br />''(Adv)'' Hides the numbers of creatures in each stack.<br />''(Exp)'' Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Dimension Door}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#{{Teal 3}};" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 1/2/3/4 times per day.<br>Reduces the hero's movement by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Fly}}
| style="background-color:#{{Teal 3}};" | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|View Earth}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#{{Teal 3}};" | ''(Bas)'' Displays the location of all resources on the view world screen.<br>''(Adv)'' Displays the location of all resources and mines on the view world screen.<br>''(Exp)'' Displays the location of all resources, mines and terrain on the view world screen.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Town Portal}}
| style="background-color:#{{Teal 3}};" | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#{{Teal 3}};" | Hero is teleported to the nearest ''(bas)'' or any ''(adv)'' allied unoccupied town.<br>Reduces the hero's [[movement]] by 300 ''(bas)''/200 ''(exp)'' [[movement points]].
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Summon Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon player/neutral owned ''(bas)'' or enemy's ''(adv)'' boats.<br>''(Adv)'' Creates a boat if no eligible boats exist.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Scuttle Boat}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#{{Teal 3}};" | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 
|-
| style="background-color:#{{Teal 3}};" | {{Sn|Water Walk}}
| style="background-color:#{{Teal 3}};" | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#{{Teal 3}};" | Allows the hero to move over water with 40%/20%/0% movement cost penalty.
 
|}
 
== See also ==
*[[Horn of the Abyss (Documentation)#Spells 2]]
 
[[Category:Horn of the Abyss]]

Latest revision as of 21:15, 26 March 2024

NOTE: Creatures marked with a * cast a modified version of the spell. See the creature pages for details.

Combat Damage Spells[edit]

Name School Lvl
Cost
Damage
Equation
AOE
Size
1  
Dmg
1  
Dmg/SP
10  
Dmg
10  
Dmg/SP
25  
Dmg
25  
Dmg/SP
Notes Creature
Caster
 Magic Arrow All 1 5/4 10/20/30 + (power × 10) 1 40 10 130 32.5 280 70 Faerie Dragon 
 Lightning Bolt 2 10/8 10/20/50 + (power × 25) 1 75 9.38 300 37.5 675 84.38 Faerie Dragon Thunderbird *
 Destroy Undead 3 15/12 10/20/50 + (power × 10) * 60* 5* 150* 12.5* 300* 25* Damages all undead troops
 Chain Lightning 4 24/20 25/50/100 + (power × 40) * 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops Faerie Dragon 
 Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's ThunderTitan's Thunder
 Death Ripple 2 10/8 10/20/30 + (power × 5) * 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
 Meteor Shower 4 16/12 25/50/100 + (power × 25) 3-wide 125* 10.42* 350* 29.17* 725* 60.42* Faerie Dragon 
 Implosion 5 25/20 100/200/300 + (power × 75) 1 375 18.75 1050 52.5 2175 108.75
 Fire Wall 2 8/6 10/20/50 + (power × 10) Armageddon's Blade
10/20/50 + (power × 15) Horn of the Abyss
2/3-hex 60* Armageddon's Blade
65* Horn of the Abyss
10* Armageddon's Blade
10.83* Horn of the Abyss
150* Armageddon's Blade
200* Horn of the Abyss
25* Armageddon's Blade
33.33* Horn of the Abyss
300* Armageddon's Blade
425* Horn of the Abyss
50* Armageddon's Blade
70.83* Horn of the Abyss
Damages all units passing through hexes
 Fireball 3 15/12 15/30/60 + (power × 10) 3-wide 70* 5.83* 160* 13.34* 310* 25.83* Faerie Dragon 
 Land Mine 3 18/15 25/50/100 + (power × 10) 4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
 Armageddon 4 24/20 30/60/120 + (power × 50) Armageddon's Blade
30/60/120 + (power × 40) Horn of the Abyss
* 170* Armageddon's Blade
160* Horn of the Abyss
8.5* Armageddon's Blade
8* Horn of the Abyss
620* Armageddon's Blade
520* Horn of the Abyss
31* Armageddon's Blade
26* Horn of the Abyss
1370* Armageddon's Blade
1120* Horn of the Abyss
68.5* Armageddon's Blade
56* Horn of the Abyss
Damages all troops
 Inferno 4 16/12 20/40/80 + (power × 10) 5-wide 90* 7.5* 180* 15* 330* 27.5* Faerie Dragon 
 Ice Bolt 2 8/6 10/20/50 + (power × 20) 1 70 11.67 250 41.67 550 91.67 Faerie Dragon 
 Frost Ring 3 12/9 15/30/60 + (power × 10) 3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex. Faerie Dragon 

(*)NOTE: All damage/spell point efficiency is calculated based on:

  • Hitting one target
  • Expert proficiency

Combat Non-Damage Spells[edit]

Name School Lvl
Cost
Type Effect Creature
Caster
Artifact
Caster
 Haste 1 6/5 Buff Increases the speed of the selected/all friendly unit(s) by 3/5. Enchanter Master Genie  Ironfist of the OgreHorn of the Abyss
 Disrupting Ray 2 10/8 Debuff Reduces the defense of the selected unit by 3/4/5. Sea Witch Horn of the Abyss Sorceress Horn of the Abyss
 Fortune 2 7/5 Buff Increases the luck of the selected/all friendly unit(s) by 1/2. Leprechaun Horn of the Abyss Master Genie 
 Precision 2 8/6 Buff Increases the ranged attack of the selected/all friendly unit(s) by 3/6. Master Genie 
 Protection from Air 2 7/5 Buff Armageddon's Blade Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.
Storm Elemental Master Genie 
 Air Shield 3 12/9 Buff Reduces the damage received from ranged attacks by the selected/all friendly unit(s) by 25%/50%. Enchanter Master Genie 
 Hypnotize 3 18/15 Debuff Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control. Fangarm Horn of the Abyss
 Counterstrike 4 24/20 Buff Target/All allied troop(s) can retaliate against 1/2 additional attacks per round. Master Genie  Ironfist of the OgreHorn of the Abyss
 Magic Mirror 5 25/20 Buff Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop. Master Genie 
 Summon Air Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Air Elemental Air Elementals.
 Shield 1 5/4 Buff Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%. Master Genie 
 Slow 1 6/5 Debuff Armageddon's Blade Reduces the speed of by the selected/all enemy unit(s) to 75%/50%.
Horn of the Abyss Reduces the speed of by the selected/all enemy unit(s) to 75%/(50% + 1).
Enchanter  Armor of the Damned
 Stone Skin 1 5/4 Buff Increases the defense of the selected/all friendly unit(s) by 3/6. Enchanter Master Genie 
 Quicksand 2 8/6 Utility Quicksand pits are placed in 4/6/8 random hexes.
 Animate Dead 3 15/12 Utility Reanimates (30/60/160 + (power × 50)) HP of killed friendly undead creatures permanently.
 Anti-Magic 3 15/12 Buff Target, allied troop becomes immune to spells with max level 3/4/5. Master Genie 
 Earthquake 3 20/17 Utility Does one point of damage to 2/3/4 random castle walls during siege combat.
 Force Field 3 12/9 Utility A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.
 Protection from Earth 3 12/9 Buff Armageddon's Blade Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.
Magma Elemental Master Genie 
 Resurrection 4 20/16 Utility Reanimates (40/80/160 + (power × 50)) HP of killed friendly living creatures for the current battle/permanently. Archangel *
 Sorrow 4 16/12 Debuff Reduces the morale of the selected/all enemy unit(s) by 1/2.
 Summon Earth Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) (power × 2/2.5/3  Horn of the Abyss) Earth Elemental Earth Elementals.
 Bloodlust 1 5/4 Buff Increases the attack strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6. Ogre Mage Enchanter Master Genie  Ironfist of the OgreHorn of the Abyss
 Curse 1 6/5 Debuff Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking. Black Knight Dread Knight Mummy  Armor of the Damned
 Protection from Fire 1 5/4 Buff Armageddon's Blade Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.
Energy Elemental Master Genie 
 Blind 2 10/8 Debuff Selected enemy unit cannot act until attacked, dispelled or effect wears off. Retaliates at 50%/25%/0% strength. Unicorn War Unicorn 
 Misfortune 3 12/9 Debuff Reduces the luck of the selected/all friendly unit(s) by 1/2. Armor of the Damned
 Berserk 4 20/16 Debuff Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.
 Fire Shield 4 16/12 Buff 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop. Master Genie  Ironfist of the OgreHorn of the Abyss
 Frenzy 4 16/12 Buff Friendly troop's attack is increased by 100%/150%/200% of its defense and its defense is reduced to 0. Master Genie 
 Slayer 4 16/12 Buff Target allied troop's attack is increased by 8 against (Bsc) behemoths, dragons, hydras,
firebirds Horn of the Abyss, and sea serpents/haspids Horn of the Abyss/(Adv) devils and angels/(Exp) giants/titans.
Master Genie 
 Sacrifice 5 25/20 Utility Target, non-undead friendly troop is sacrificed.
Reanimates (power + sac'd troop's base HP + 3/6/10) × # sac'd) HP of non-undead friendly creatures permanently.
 Summon Fire Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) (power × 2/2.5/3  Horn of the Abyss) Fire Elemental Fire Elementals.
 Bless 1 5/4 Buff Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking. Enchanter Master Genie 
 Cure 1 6/5 Utility Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP Enchanter Master Genie 
 Dispel 1 5/4 Utility Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s). Serpent Fly Dragon Fly 
 Protection from Water 1 5/4 Buff Armageddon's Blade Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.
Horn of the Abyss Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.
Ice Elemental Master Genie 
 Remove Obstacle 2 7/5 Utility Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.
Integrated obstacles (such as cliffs) are not affected.
 Weakness 2 8/6 Debuff Reduces the attack of the selected/all enemy unit(s) by 3/6. Sea Witch Horn of the Abyss Sorceress Horn of the Abyss
Enchanter Dragon Fly 
Armor of the Damned
 Forgetfulness 3 12/9 Debuff Targets a selected/all enemy ranged troop(s).
(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.
 Mirth 3 12/9 Buff Increases the morale of the selected/all friendly unit(s) by 1/2. Satyr Master Genie 
 Teleport 3 15/12/6/3 Utility Target allied troop instantly moves to an unoccupied target hex.
(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.
 Clone 4 24/20 Utility Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.
 Prayer 4 16/12 Buff Increases the attack, defense, and speed of the selected/all friendly unit(s) by 2/4. Master Genie  Angelic Alliance
 Summon Water Elemental 5 25/20 Utility Summons a troop of (power × 2/3/4) Water Elemental Water Elementals.

Adventure Map Spells[edit]

Name School Lvl
Cost
Effect
 Visions All 2 4/2 (Bas) Increases information shown in scouting reports about wandering creatures. Range = SP
(Adv) Additionally reveals the information about enemy heroes. Range is increased to SP×2
(Exp) Additionally reveals the information about enemy towns. Range is increased to SP×3
 View Air 1 2/1 (Bas) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
 Disguise 2 4/2 (Bas) Shows to enemies all the units in the caster's army as the most powerful unit.
(Adv) Hides the numbers of creatures in each stack.
(Exp) Shows all the units in the caster's army as the most powerful unit affiliated to the starting town.
 Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 1/2/3/4 times per day.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
 View Earth 1 2/1 (Bas) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
 Town Portal 4 16/12 Hero is teleported to the nearest (bas) or any (adv) allied unoccupied town.
Reduces the hero's movement by 300 (bas)/200 (exp) movement points.
 Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon player/neutral owned (bas) or enemy's (adv) boats.
(Adv) Creates a boat if no eligible boats exist.
 Scuttle Boat 2 8/6 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.
 Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% movement cost penalty.

See also[edit]