Mage Guild: Difference between revisions

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(hota marking is important, but -wh is killing the alignment)
(probably not the most important information ure looking for at the page)
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{{buildings}}
{{buildings}}


{{Mage Guilds}}
{{clear|left}}
Mage guilds are structures that teach heroes new [[spell]]s, refill hero's [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:
* Five 1st level spells
* Four 2nd level spells
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})
* One 5th level spell
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.
__TOC__
<div style="clear:both;"></div>
{{Spell probability table}}
{{Unavailable spells by town}}
==Mage guilds appearance==
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;"
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Mage Guild level 1 large.gif|border|150px]] || [[File:Castle Mage Guild level 2 large.gif|border|150px]] || [[File:Castle Mage Guild level 3 large.gif|border|150px]] || [[File:Castle Mage Guild level 4 large.gif|border|150px]]
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Mage Guild level 1 large.gif|border|150px]] || [[File:Castle Mage Guild level 2 large.gif|border|150px]] || [[File:Castle Mage Guild level 3 large.gif|border|150px]] || [[File:Castle Mage Guild level 4 large.gif|border|150px]]
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| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Mage Guild level 1 large.gif|border|150px]] || [[File:Cove Mage Guild level 2 large.gif|border|150px]] || [[File:Cove Mage Guild level 3 large.gif|border|150px]] || [[File:Cove Mage Guild level 4 large.gif|border|150px]]
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Mage Guild level 1 large.gif|border|150px]] || [[File:Cove Mage Guild level 2 large.gif|border|150px]] || [[File:Cove Mage Guild level 3 large.gif|border|150px]] || [[File:Cove Mage Guild level 4 large.gif|border|150px]]
|}
|}
{{Mage Guilds}}
{{clear|left}}
Mage guilds are structures that teach heroes new [[spell]]s, refill hero's [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:
* Five 1st level spells
* Four 2nd level spells
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})
* One 5th level spell
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.
__TOC__
<div style="clear:both;"></div>
{{Spell probability table}}
{{Unavailable spells by town}}
[[Category: Buildings common to all towns]]{{keywords}}
[[Category: Buildings common to all towns]]{{keywords}}

Revision as of 04:50, 30 November 2023

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.

Mage guilds are structures that teach heroes new spells, refill hero's spell points when they stay overnight in town, and the place where heroes can acquire a spell book for a price of 500 Gold. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are Stronghold and Fortress which may only upgrade mage guild up to level three, and Castle and Cove Horn of the Abyss which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, Inferno towns have higher odds of having fire school spells. A mage guild upgraded up to level five will teach:

  • Five 1st level spells
  • Four 2nd level spells
  • Three 3rd level spells (highest mage guild in Stronghold and Fortress)
  • Two 4th level spells (highest mage guild in Castle and Cove Horn of the Abyss)
  • One 5th level spell

Additionally, Tower with Library will teach one extra spell of each level, and Conflux Armageddon's Blade with Aurora Borealis will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.

Spell probabilities

NOTE: In these tables:
1) Good/Evil/Neutral factions have been colored as sometimes spells are available based on alignment.
2) A "-" means a Mage Guild of that level is not available in this town.

Mage Guild Probabilities

The values in this table are the probabilities of a spell appearing in a given mage guild. These values are not in the game files.

Details

  • The formula for % chance for a spell to appear in a given mage guild is close to 1-(1-(x/100))y, where x is the value in the Spell Slot Probabilities table and y is the # of spell slots for the spell level (e.g. 5 for level 1, 2 for level 4, +1 if the town is a Tower containing a library).
    • For Example: Magic Arrow has a 30% chance of appearing in a given level 1 spell slot (of which there are 5), so the chance to appear in a given mage guild is 1-(1-30/100)5=1-(0.7)5=1-0.16807 = ~83%
  • BUT - this formula assumes that a spell could show up multiple times in a level which it can't. If a different spell is chosen for the first available slot, then the formula for the second available slot would be 1-(1-(x/(100-z))), where z is the value in this table of the chosen spell.
  • Every subsequently chosen other spell would modify the formula for the probability of the next slot (e.g. 1-(1-(x/(100-z1-z2-z3...)))
  • If a spell could appear multiple times, the formula for every slot would be 1-(1-(x/100)).

NOTE: The values in this table are based on the rough, simplistic formula (1-(1-(x/100))y). The real values will be slightly higher. If someone wants to calculate the real values and edit this table, go for it!
NOTE: The 2 Tower values are for without/with the library.

School Level














  Bless Water 1 41 23 23 / 26 0 0 14 14 23 23 41 14
  Bloodlust Fire 1 0 0 0 / 0 41 23 23 41 23 23 23 23
  Cure Water 1 41 41 23 / 26 23 0 23 23 41 23 23 23
  Curse Fire 1 0 0 14 / 17 23 41 23 0 0 0 0 0
  Dispel Water 1 41 41 41 / 47 41 41 41 41 41 41 41 41
  Haste Air 1 23 41 23 / 26 23 23 41 23 41 41 41 41
  Magic Arrow All 1 83 83 83 / 88 83 83 83 83 83 83 83 83
  Protection from Fire Fire 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Protection from Water Water 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Shield Earth 1 41 14 23 / 26 14 41 23 23 23 23 14 23
  Slow Earth 1 23 41 41 / 47 41 23 23 23 23 41 23 23
  Stone Skin Earth 1 23 23 41 / 47 23 41 23 41 23 23 23 41
  Summon Boat Water 1 14 23 23 / 26 23 14 23 23 14 14 23 23
  View Air Air 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  View Earth Earth 1 14 14 14 / 17 14 14 14 14 14 14 14 14
  Blind Fire 2 15 22 8 / 10 40 15 15 15 22 28 0 28
  Death Ripple Earth 2 0 0 0 / 0 0 94 0 0 0 0 0 0
  Disguise Air 2 8 8 8 / 10 15 8 8 8 0 8 8 8
  Disrupting Ray Air 2 22 15 22 / 27 40 15 22 22 22 28 15 15
  Fire Wall Fire 2 15 15 15 / 18 40 15 15 15 15 28 15 15
  Fortune Air 2 15 22 15 / 18 15 8 8 15 15 8 15 8
  Ice Bolt Water 2 94 94 22 / 27 0 22 22 15 94 68 94 15
  Lightning Bolt Air 2 15 15 94 / 97 59 22 94 94 15 68 15 94
  Precision Air 2 22 22 15 / 18 28 8 22 15 15 8 15 22
  Protection from Air Air 2 8 8 8 / 10 15 8 8 8 8 8 8 8
  Quicksand Earth 2 15 15 22 / 27 15 15 15 22 22 15 15 15
  Remove Obstacle Water 2 15 15 22 / 27 15 15 15 15 15 15 15 15
  Scuttle Boat Water 2 22 15 15 / 18 15 15 15 15 15 15 28 15
  Visions All 2 8 8 8 / 10 15 8 8 8 8 8 8 8
  Weakness Water 2 8 8 8 / 10 28 15 15 15 15 15 28 15
  Air Shield Air 3 12 22 22 / 28 6 12 12 22 12 12 6 22
  Animate Dead Earth 3 0 0 0 / 0 0 41 0 0 0 0 0 0
  Anti-Magic Earth 3 32 22 22 / 28 12 22 22 32 27 32 27 22
  Destroy Undead Air 3 32 22 22 / 28 6 0 12 12 6 12 6 12
  Earthquake Earth 3 12 22 12 / 15 17 12 12 12 88 12 22 22
  Fireball Fire 3 22 22 22 / 28 88 32 41 32 6 32 6 32
  Force Field Earth 3 12 12 22 / 28 6 22 22 12 12 22 12 22
  Forgetfulness Water 3 22 22 12 / 15 12 12 12 12 12 22 22 12
  Frost Ring Water 3 41 41 41 / 50 0 32 32 32 12 32 66 32
  Hypnotize Air 3 12 12 22 / 28 17 0 22 12 12 32 12 12
  Land Mine Fire 3 22 22 22 / 28 17 22 32 22 6 12 12 22
  Mirth Water 3 12 12 12 / 15 6 12 12 32 6 12 22 12
  Misfortune Fire 3 12 12 12 / 15 17 22 12 12 6 12 12 17
  Protection from Earth Earth 3 12 12 12 / 15 6 12 12 12 0 12 12 12
  Teleport Water 3 22 22 22 / 28 22 22 22 22 27 22 27 27
  Armageddon Fire 4 0 0 0 / 0 10 10 19 - - 0 0 0
  Berserk Fire 4 10 10 10 / 14 10 19 10 - - 10 10 10
  Chain Lightning Air 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Clone Water 4 10 10 19 / 27 10 10 10 - - 19 19 10
  Counterstrike Air 4 10 19 10 / 14 10 10 10 - - 10 10 10
  Fire Shield Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Frenzy Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Inferno Fire 4 10 10 10 / 14 19 10 10 - - 19 10 19
  Meteor Shower Earth 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Prayer Water 4 19 10 10 / 14 0 0 0 - - 10 19 10
  Resurrection Earth 4 19 19 19 / 27 19 19 19 - - 10 10 19
  Slayer Fire 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Sorrow Earth 4 10 10 10 / 14 10 10 10 - - 10 10 10
  Town Portal Earth 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Water Walk Water 4 19 19 19 / 27 19 19 19 - - 19 19 19
  Summon Air Elemental Air 5 - 0 14 / 26 0 16 0 - - 12 - 16
  Dimension Door Air 5 - 20 14 / 26 16 16 16 - - 13 - 16
  Summon Earth Elemental Earth 5 - 16 14 / 26 16 16 12 - - 12 - 16
  Summon Fire Elemental Fire 5 - 0 0 / 0 16 0 12 - - 12 - 0
  Fly Air 5 - 16 16 / 29 16 16 12 - - 13 - 20
  Implosion Earth 5 - 16 14 / 26 16 20 12 - - 13 - 16
  Magic Mirror Air 5 - 16 14 / 26 0 0 12 - - 13 - 16
  Sacrifice Fire 5 - 0 0 / 0 20 16 12 - - 0 - 0
  Summon Water Elemental Water 5 - 16 14 / 26 0 0 12 - - 12 - 0

Spell Slot Probabilities

Spell Slot Probabilities

The values in this table are the probabilities of a single spell slot containing the given spell. These are percentages based on the values stored in the game files.

School Level














  Bless Water 1 10 5 5 0 0 3 3 5 5 10 3
  Bloodlust Fire 1 0 0 0 10 5 5 10 5 5 5 5
  Cure Water 1 10 10 5 5 0 5 5 10 5 5 5
  Curse Fire 1 0 0 3 5 10 5 0 0 0 0 0
  Dispel Water 1 10 10 10 10 10 10 10 10 10 10 10
  Haste Air 1 5 10 5 5 5 10 5 10 10 10 10
  Magic Arrow All 1 30 30 30 30 30 30 30 30 30 30 30
  Protection from Fire Fire 1 3 3 3 3 3 3 3 3 3 3 3
  Protection from Water Water 1 3 3 3 3 3 3 3 3 3 3 3
  Shield Earth 1 10 3 5 3 10 5 5 5 5 3 5
  Slow Earth 1 5 10 10 10 5 5 5 5 10 5 5
  Stone Skin Earth 1 5 5 10 5 10 5 10 5 5 5 10
  Summon Boat Water 1 3 5 5 5 3 5 5 3 3 5 5
  View Air Air 1 3 3 3 3 3 3 3 3 3 3 3
  View Earth Earth 1 3 3 3 3 3 3 3 3 3 3 3
  Blind Fire 2 4 6 2 12 4 4 4 6 8 0 8
  Death Ripple Earth 2 0 0 0 0 50 0 0 0 0 0 0
  Disguise Air 2 2 2 2 4 2 2 2 0 2 2 2
  Disrupting Ray Air 2 6 4 6 12 4 6 6 6 8 4 4
  Fire Wall Fire 2 4 4 4 12 4 4 4 4 8 4 4
  Fortune Air 2 4 6 4 4 2 2 4 4 2 4 2
  Ice Bolt Water 2 50 50 6 0 6 6 4 50 25 50 4
  Lightning Bolt Air 2 4 4 50 20 6 50 50 4 25 4 50
  Precision Air 2 6 6 4 8 2 6 4 4 2 4 6
  Protection from Air Air 2 2 2 2 4 2 2 2 2 2 2 2
  Quicksand Earth 2 4 4 6 4 4 4 6 6 4 4 4
  Remove Obstacle Water 2 4 4 6 4 4 4 4 4 4 4 4
  Scuttle Boat Water 2 6 4 4 4 4 4 4 4 4 8 4
  Visions All 2 2 2 2 4 2 2 2 2 2 2 2
  Weakness Water 2 2 2 2 8 4 4 4 4 4 8 4
  Air Shield Air 3 4 8 8 2 4 4 8 4 4 2 8
  Animate Dead Earth 3 0 0 0 0 16 0 0 0 0 0 0
  Anti-Magic Earth 3 12 8 8 4 8 8 12 10 12 10 8
  Destroy Undead Air 3 12 8 8 2 0 4 4 2 4 2 4
  Earthquake Earth 3 4 8 4 6 4 4 4 50 4 8 8
  Fireball Fire 3 8 8 8 50 12 16 12 2 12 2 12
  Force Field Earth 3 4 4 8 2 8 8 4 4 8 4 8
  Forgetfulness Water 3 8 8 4 4 4 4 4 4 8 8 4
  Frost Ring Water 3 16 16 16 0 12 12 12 4 12 30 12
  Hypnotize Air 3 4 4 8 6 0 8 4 4 12 4 4
  Land Mine Fire 3 8 8 8 6 8 12 8 2 4 4 8
  Mirth Water 3 4 4 4 2 4 4 12 2 4 8 4
  Misfortune Fire 3 4 4 4 6 8 4 4 2 4 4 6
  Protection from Earth Earth 3 4 4 4 2 4 4 4 0 4 4 4
  Teleport Water 3 8 8 8 8 8 8 8 10 8 10 10
  Armageddon Fire 4 0 0 0 5 5 10 - - 0 0 0
  Berserk Fire 4 5 5 5 5 10 5 - - 5 5 5
  Chain Lightning Air 4 10 10 10 10 10 10 - - 10 10 10
  Clone Water 4 5 5 10 5 5 5 - - 10 10 5
  Counterstrike Air 4 5 10 5 5 5 5 - - 5 5 5
  Fire Shield Fire 4 5 5 5 5 5 5 - - 5 5 5
  Frenzy Fire 4 5 5 5 5 5 5 - - 5 5 5
  Inferno Fire 4 5 5 5 10 5 5 - - 10 5 10
  Meteor Shower Earth 4 10 10 10 10 10 10 - - 10 10 10
  Prayer Water 4 10 5 5 0 0 0 - - 5 10 5
  Resurrection Earth 4 10 10 10 10 10 10 - - 5 5 10
  Slayer Fire 4 5 5 5 5 5 5 - - 5 5 5
  Sorrow Earth 4 5 5 5 5 5 5 - - 5 5 5
  Town Portal Earth 4 10 10 10 10 10 10 - - 10 10 10
  Water Walk Water 4 10 10 10 10 10 10 - - 10 10 10
  Summon Air Elemental Air 5 - 0 14 0 16 0 - - 12 - 16
  Dimension Door Air 5 - 20 14 16 16 16 - - 13 - 16
  Summon Earth Elemental Earth 5 - 16 14 16 16 12 - - 12 - 16
  Summon Fire Elemental Fire 5 - 0 0 16 0 12 - - 12 - 0
  Fly Air 5 - 16 16 16 16 12 - - 13 - 20
  Implosion Earth 5 - 16 14 16 20 12 - - 13 - 16
  Magic Mirror Air 5 - 16 14 0 0 12 - - 13 - 16
  Sacrifice Fire 5 - 0 0 20 16 12 - - 0 - 0
  Summon Water Elemental Water 5 - 16 14 0 0 12 - - 12 - 0


Spell unavailability

[Include spells unavailable due to mage guild level]
[Hide spells unavailable due to mage guild level]
Air Magic Earth Magic Fire Magic Water Magic
Castle  Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Animate Dead
 Death Ripple
 Implosion
 Summon Earth Elemental
 Armageddon
 Bloodlust
 Curse
 Sacrifice
 Summon Fire Elemental
 Summon Water Elemental
Rampart  Summon Air Elemental  Animate Dead
 Death Ripple
 Armageddon
 Bloodlust
 Curse
 Sacrifice
 Summon Fire Elemental
Tower  Animate Dead
 Death Ripple
 Armageddon
 Bloodlust
 Sacrifice
 Summon Fire Elemental
Inferno  Magic Mirror
 Summon Air Elemental
 Animate Dead
 Death Ripple
 Bless
 Frost Ring
 Ice Bolt
 Prayer
 Summon Water Elemental
Necropolis  Destroy Undead
 Hypnotize
 Magic Mirror
 Summon Fire Elemental  Bless
 Cure
 Prayer
 Summon Water Elemental
Dungeon  Summon Air Elemental  Animate Dead
 Death Ripple
 Prayer
Stronghold  Chain Lightning
 Counterstrike
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Animate Dead
 Death Ripple
 Implosion
 Meteor Shower
 Resurrection
 Sorrow
 Summon Earth Elemental
 Town Portal
 Armageddon
 Berserk
 Curse
 Fire Shield
 Frenzy
 Inferno
 Sacrifice
 Slayer
 Summon Fire Elemental
 Clone
 Prayer
 Summon Water Elemental
 Water Walk
Fortress  Chain Lightning
 Counterstrike
 Dimension Door
 Disguise
 Fly
 Magic Mirror
 Summon Air Elemental
 Animate Dead
 Death Ripple
 Implosion
 Meteor Shower
 Protection from Earth
 Resurrection
 Sorrow
 Summon Earth Elemental
 Town Portal
 Armageddon
 Berserk
 Curse
 Fire Shield
 Frenzy
 Inferno
 Sacrifice
 Slayer
 Summon Fire Elemental
 Clone
 Prayer
 Summon Water Elemental
 Water Walk
Conflux  Animate Dead
 Death Ripple
 Armageddon
 Curse
 Sacrifice
Cove Horn of the Abyss  Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Animate Dead
 Death Ripple
 Implosion
 Summon Earth Elemental
 Armageddon
 Blind
 Curse
 Sacrifice
 Summon Fire Elemental
 Summon Water Elemental
Factory Horn of the Abyss  Animate Dead
 Death Ripple
 Armageddon
 Curse
 Sacrifice
 Summon Fire Elemental
 Summon Water Elemental

Resurrection can be found in Necropolis but Animate Dead cannot be found anywhere else.

Mage guilds appearance

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove

Template:Keywords