Dungeon

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Fully built Dungeon as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Dungeon is an evil alignment town with the Warlock and Overlord hero classes. Dungeon represents Nighon.

"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual

Dungeon's native terrain is subterranean.

Dungeon building tree

[Switch to Shadow of Death]


In Horn of the Abyss the building tree was changed:

Fully upgraded Dungeon
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
67
 Mercury
12
 Ore
67
 Sulfur
54
 Crystal
4
 Gem
17
 Gold
53900
Unique
 Wood
5
   Ore
10
       Gold
15500
Total Building Cost:
 Wood
142
 Mercury
40
 Ore
142
 Sulfur
82
 Crystal
32
 Gem
45
 Gold
112400
Troop Cost / Week: 27205 Gold + 4 Sulfur

Common Buildings and Mage Guild

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Sulfur)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Prayer
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental      
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Warren 
 Wood
10
           Gold
400
 Wood
5
           Gold
1000
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
35 65 Gold 2275 Gold
 Harpy Loft 
             Gold
1000
       Sulfur
2
 Crystal
2
   Gold
1000
Harpy Harpy
Harpy Hag Harpy Hag
16 170 Gold 2720 Gold
 Pillar of Eyes 
 Wood
1
 Mercury
1
 Ore
1
 Sulfur
1
 Crystal
1
 Gem
1
 Gold
1000
 Wood
1
 Mercury
1
 Ore
1
 Sulfur
1
 Crystal
1
 Gem
1
 Gold
1000
Beholder Beholder
Evil Eye Evil Eye
14 280 Gold 3920 Gold
 Chapel of Stilled Voices 
 Wood
5
   Ore
10
       Gold
2000
 Wood
5
           Gold
1500
Medusa Medusa
Medusa Queen Medusa Queen
8 330 Gold 2640 Gold
 Labyrinth 
     Ore
10
     Gem
10
 Gold
4000
     Ore
5
     Gem
5
 Gold
3000
Minotaur Minotaur
Minotaur King Minotaur King
6 575 Gold 3450 Gold
 Manticore Lair 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
5000
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
3000
Manticore Manticore
Scorpicore Scorpicore
4 1050 Gold 4200 Gold
 Dragon Cave 
 Wood
15
   Ore
15
 Sulfur
20
     Gold
15000
 Wood
15
   Ore
15
 Sulfur
20
     Gold
15000
Red Dragon Red Dragon
Black Dragon Black Dragon
2 4000 Gold
2 Sulfur
8000 Gold
4 Sulfur
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
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Total Dwelling Cost:
 Wood
67
 Mercury
12
 Ore
67
 Sulfur
54
 Crystal
4
 Gem
17
 Gold
53900
Weekly Troop Cost: 27205 Gold
4 Sulfur

Unique Buildings

Structure Effect Cost
Portal of Summoning Allows recruiting from one random external flagged creature dwelling.
     Ore
5
       Gold
2500
Mana Vortex Restores, then doubles visiting hero's spell points once per week.
             Gold
1000
Battle Scholar Academy Gives +1000 experience to visiting Hero.
 Wood
5
   Ore
5
       Gold
1000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Mushroom Rings Horde Building. Growth +7/week for Troglodyte Troglodyte / Infernal Troglodyte Infernal Troglodyte
             Gold
1000
Guardian of Earth Grail Structure. +5000 Gold/day, +50% creature growth
Gives +12 power to defending hero temporarily.
n/a
Total Cost:
 Wood
5
   Ore
10
       Gold
15500

Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Lorelei Lorelei  Overlord Overlord   1 - Restoration of Erathia  Harpies Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
Arlach Arlach  Overlord Overlord   1 - Restoration of Erathia  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
Dace Dace  Overlord Overlord   1 - Restoration of Erathia  Minotaurs Basic Tactics  Basic Tactics   Basic Offense  Basic Offense  
Ajit Ajit  Overlord Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Interference  Basic Interference Horn of the Abyss 
Damacon Damacon  Overlord Overlord   1 - Restoration of Erathia  Gold Advanced Offense  Advanced Offense    
Gunnar Gunnar  Overlord Overlord   1 - Restoration of Erathia  Logistics Basic Tactics  Basic Tactics   Basic Logistics  Basic Logistics  
Synca Synca  Overlord Overlord   1 - Restoration of Erathia  Manticores Basic Leadership  Basic Leadership   Basic Scholar  Basic Scholar  
Shakti Shakti  Overlord Overlord   1 - Restoration of Erathia  Troglodytes Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
Mutare Mutare Map Editor  Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare Drake Mutare Drake Map Editor  Overlord Overlord  2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Alamar Alamar  Warlock Warlock   1 - Restoration of Erathia  Resurrection Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Resurrection 
Jaegar Jaegar  Warlock Warlock   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Shield 
Malekith Malekith  Warlock Warlock   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
Jeddite Jeddite  Warlock Warlock   1 - Restoration of Erathia  Resurrection Advanced Wisdom  Advanced Wisdom      Resurrection 
Geon Geon  Warlock Warlock   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Slow 
Deemer Deemer  Warlock Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting  Horn of the Abyss   Meteor Shower 
Sephinroth Sephinroth  Warlock Warlock   1 - Restoration of Erathia  Crystal Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Protection from Air 
Darkstorn Darkstorn  Warlock Warlock   1 - Restoration of Erathia  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Stone Skin 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for overlords.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for warlocks.

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding
Infernal Troglodyte Infernal Troglodyte 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding
Harpy Harpy 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return
Harpy Hag Harpy Hag 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation
Beholder Beholder 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty
Evil Eye Evil Eye 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty
Medusa Medusa 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify
Medusa Queen Medusa Queen 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify
Minotaur Minotaur 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale
Minotaur King Minotaur King 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale
Manticore Manticore 6 15 13 14 20 80 7 2 1547 850 Gold   Flying
Scorpicore Scorpicore 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze
Red Dragon Red Dragon 7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity
Black Dragon Black Dragon 7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans

Town names

Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:

Blindroot Castigare Chillwater Coldshadow
Darkburrow Darkhold Deepshadow Dragonnade
Evernight Lost Hold Malev Scar
Shade Shadowden Sorrow Crown Veks

If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.

User commentary

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See also