Necropolis

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Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Necropolis is an evil alignment town, that is overrun and ruled by undead creatures. They are the natural bases for the necromancer and death knight hero classes. Necropolis represents Deyja.

Necropolis' native terrain is dirt.

Necropolis Creature Dwellings

Necropolis Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 33400 25500 96400
Wood 45 25 135
Ore 65 25 135
Crystal 5 12 45
Gem 5 12 45
Mercury 5 27 60
Sulfur 15 7 40
Troop cost/week: 26920 Gold + 2 Mercury


Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
StrakerStraker Straker  Death Knight   1 - Restoration of Erathia  Walking Dead Basic Necromancy  Basic Necromancy   Basic Resistance  Basic Resistance    Haste 
StrakerStraker Straker  Death Knight   1 - Restoration of Erathia  Walking Dead Basic Necromancy  Basic Necromancy   Basic Interference  Basic Interference    Haste 
VokialVokial Vokial  Death Knight   1 - Restoration of Erathia  Vampires Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Stone Skin 
MoandorMoandor Moandor  Death Knight   1 - Restoration of Erathia  Liches Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Slow 
CharnaCharna Charna  Death Knight   1 - Restoration of Erathia  Wights Basic Necromancy  Basic Necromancy   Basic Tactics  Basic Tactics    Magic Arrow 
TamikaTamika Tamika  Death Knight   1 - Restoration of Erathia  Black Knights Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
IsraIsra Isra  Death Knight   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Magic Arrow 
ClaviusClavius Clavius  Death Knight   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
GalthranGalthran Galthran Horn of the Abyss (Campaign/Custom)  Death Knight   1 - Restoration of Erathia  Skeletons Basic Necromancy  Basic Necromancy   Basic Armorer  Basic Armorer    Shield 
RanlooRanloo Ranloo  Death Knight   4 - Horn of the Abyss  Ballista Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Haste 
Haart LichLord HaartHaart LichLord Haart Haart LichLord Haart Horn of the Abyss (Campaign/Custom) Armageddon's Blade  Death Knight   2 - Armageddon's Blade  Black Knights Advanced Necromancy  Advanced Necromancy     Slow 
SeptiennaSeptienna Septienna  Necromancer   1 - Restoration of Erathia  Death Ripple Basic Necromancy  Basic Necromancy   Basic Scholar  Basic Scholar    Death Ripple 
AislinnAislinn Aislinn  Necromancer   1 - Restoration of Erathia  Meteor Shower Basic Necromancy  Basic Necromancy   Basic Wisdom  Basic Wisdom    Meteor Shower 
SandroSandro Sandro  Necromancer   1 - Restoration of Erathia  Sorcery Basic Necromancy  Basic Necromancy   Basic Sorcery  Basic Sorcery    Slow 
NimbusNimbus Nimbus  Necromancer   1 - Restoration of Erathia  Eagle Eye Basic Necromancy  Basic Necromancy   Basic Eagle Eye  Basic Eagle Eye    Shield 
ThantThant Thant  Necromancer   1 - Restoration of Erathia  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism    Animate Dead 
XsiXsi Xsi  Necromancer   1 - Restoration of Erathia  Stone Skin Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Stone Skin 
VidominaVidomina Vidomina  Necromancer   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Curse 
NagashNagash Nagash  Necromancer   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Intelligence  Basic Intelligence    Protection from Air 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Skeleton Skeleton Skeleton Skeleton 1 5 4 1 3 6 4 12 60 60 Gold   Undead
Skeleton Warrior Skeleton Warrior Skeleton Warrior Skeleton Warrior 1+ 6 6 1 3 6 5 12 85 70 Gold   Undead
Walking Dead Walking Dead Walking Dead Walking Dead 2 5 5 2 3 15 3 8 98 100 Gold   Undead
Zombie Zombie Zombie Zombie 2+ 5 5 2 3 20 4 8 128 125 Gold   Undead, Disease
Wight Wight Wight Wight 3 7 7 3 5 18 5 7 252 200 Gold   Undead, Flying, Regeneration
Wraith Wraith Wraith Wraith 3+ 7 7 3 5 18 7 7 315 230 Gold   Undead, Flying, Regeneration, Mana drain
Vampire Vampire Vampire Vampire 4 10 9 5 8 30 6 4 555 360 Gold   Undead, Flying, No enemy retaliation
Vampire Lord Vampire Lord Vampire Lord Vampire Lord 4+ 10 10 5 8 40 9 4 783 500 Gold   Undead, Flying, No enemy retaliation, Life drain
Lich Lich Lich Lich 5 13 10 11 13 30 6 3 848 550 Gold   Ranged (12 shots), Undead, Death cloud
Power Lich Power Lich Power Lich Power Lich 5+ 13 10 11 15 40 7 3 1079 600 Gold   Ranged (24 shots), Undead, Death cloud
Black Knight Black Knight Black Knight Black Knight 6 16 16 15 30 120 7 2 2087 1200 Gold   Undead, Curse
Dread Knight Dread Knight Dread Knight Dread Knight 6+ 18 18 15 30 120 9 2 2382 1500 Gold   Undead, Curse, Death blow
Bone Dragon Bone Dragon Bone Dragon Bone Dragon 7 17 15 25 50 150 9 1 3388 1800 Gold   Dragon, Undead, Flying, Morale -1
Ghost Dragon Ghost Dragon Ghost Dragon Ghost Dragon 7+ 19 17 25 50 200 14 1 4696 3000 Gold 1 Mercury  Dragon, Undead, Flying, Morale -1, Aging

Strategy

  • Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
  • Necropolis is one of the most powerful towns. It has very strong 4th, 5th and 6th level creatures. Vampire Lords and Dread Knights are among the strongest in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to Necromancy secondary skill, their numbers can be signifcantly greater than other 1st level creatures. The downside is, that Walking Deads, Wights, and Bone Dragons are all among the weakest creatures of their respective levels. In fact, Bone Dragon is perhaps the weakest 7th level creature.
  • Necropolis has excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive). This makes the Spirit of Oppression a useful tool for Necropolis armies.
  • Perhaps the most outstanding feature closely related to Necropolis is Necromancy secondary skill. It enables heroes with the skill to "harvest" Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.
  • An advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the percentage points by +10%.
  • There are also artifacts that can increase the skill: Amulet of the Undertaker increases the percentage points by +5%, Vampire's Cowl by +10% and Dead Man's Boots by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, Isra and Vidomina. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.
  • Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see growth) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional Skeletons.

Pros

  • A variety of good heroes to choose from.
  • A variety of strategies available.
  • Units are unaffected by negative Morale thus unaffected also by Sorrow or Spirit of Oppression, mixing with other Town type units still has a penalty on units of other towns.
  • Unaffected by Mind spells like Elementals, even Blind does not function on Undead units.
  • Necromancy is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every Necropolis hero typically has. Given affordable Necromancy amplifier buildings (10% point building bonus to Necromancy, unique town secondary skill boost building feature for all own heroes on the map, safe the Navigation centric building Lighthouse the only secondary skill bonus enhancer building available in the game) in Necropolis towns and a range of artifacts that further enhance the skill percentage like Vampire's Cowl it is rather easy to recruit a small but steady number of Undead from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. Undead generally are Animate Dead resurrectable during combat additionally and the Skeleton Transformer in a Necropolis town can change foreign units to Skeletons so mixing foreign units with Necropolis town units does not make them suffer morale penalty when converting them to Skeletons first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or Necromancy skill bonus points which are readily available via buildings or artifacts or even hero specials.
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undead,Constructs or Elementals) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly (with Blind on extra enemy stacks for example or Counterstrike on the Vampire Lords amidst low number/low hp enemy stacks, alternated with Animate Dead to help out if the Life Drain to damage inbound ratio is proving destructive to the Vampire Lord stack - perhaps also using Haste and the Flying feature of the Vampire Lords to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via Animate Dead, Cure or First Aid should Life Drain prove to be effectively ineffective due to outrageously onerous enemy aggression without rhyme and reason).
  • The level 3 spell Animate Dead (which the necromancer hero Thant has built in) can resurrect units in combat, and they stay resurrected after combat. So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the resurrects and having Shackles of War for unlimited turns (a smaller version would be using Blind on all remaining enemy units and killing one blinded stack each turn, keeping the enemy locked until the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's an adventure map movement penalty to consider)).
  • There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • Both Necropolis hero types begin with a spell book.

Cons

  • Necropolis produces the least amount of units per week. (Not counting Necromancy).
  • Walking Dead and Zombies slow armies down.
  • Only one ranged attacker Lich/Power Lich which also has a Melee penalty, no Double attack and cannot attack Siege Walls.
  • Unaffected by positive Morale. Mixing creatures of other town types without converting them to Skeletons via Skeleton Transformer first will get them negative Morale of course, on the other hand Spirit of Oppression is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to Necropolis units. The Dread Knights' Death blow feature works largely (no Luck bonus for the second strike) like an attack only, no movement Morale bonus would, but at a higher probability of 20% (high Morale has 12.5% of activating a second action each creature) and it is a natural feature.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for Town Portal which is a nice (and often banned) spell to jump the adventure map)).
  • Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness.
  • WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments.

See also