Tower: Difference between revisions
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{{ | {{TownNew | ||
| name = Tower | |||
| alignment = Good | |||
| class_1 = Alchemist | |||
| class_1_plural = Alchemists | |||
| class_2 = Wizard | |||
| class_2_plural = Wizards | |||
| country = Bracada | |||
| description = Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. | |||
| source = Restoration of Erathia | |||
| page = 112 | |||
| terrain = Snow | |||
| commonGold = 37000 | |||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| | | mageWood = 25 | ||
| | | mageOre = 25 | ||
| | | mageMercury = 28 | ||
| | | mageSulfur = 28 | ||
| | | mageCrystal = 28 | ||
| | | mageGems = 28 | ||
| dwellingGold = {{swh|47300|54300|noicon=}} | |||
| dwellingWood = 55 | |||
| dwellingOre = 60 | |||
| dwellingMercury = 15 | |||
| dwellingSulfur = 10 | |||
| dwellingCrystal = 16 | |||
| dwellingGems = 56 | |||
| uniqueGold = 14500 | |||
| uniqueWood = 10 | |||
| uniqueOre = 10 | |||
| uniqueMercury = 5 | |||
| uniqueSulfur = 5 | |||
| uniqueCrystal = 5 | |||
| uniqueGems = 5 | |||
| totalGold = {{swh|104800|111800|noicon=}} | |||
| totalWood = 135 | |||
| totalOre = 135 | |||
| totalMercury = 48 | |||
| totalSulfur = 43 | |||
| totalCrystal = 49 | |||
| totalGems = 89 | |||
| troopGold = 30800 | |||
| troopWood = - | |||
| troopOre = - | |||
| troopMercury = - | |||
| troopSulfur = - | |||
| troopCrystal = - | |||
| troopGems = 4 | |||
| sp_banned_1_1 = Bloodlust | |||
| sp_banned_1_2 = Curse | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_3_1 = Animate Dead | |||
| sp_banned_4_1 = Armageddon | |||
| sl_banned_4_1 = Armageddon | |||
| sp_banned_5_1 = Sacrifice | |||
| sp_banned_5_2 = Summon Fire Elemental | |||
| name_1 = Athenaeum | |||
| name_2 = Ayer | |||
| name_3 = Cloudfire | |||
| name_4 = Cloudspire | |||
| name_5 = Corona | |||
| name_6 = Equinox | |||
| name_7 = Facture | |||
| name_8 = Fallen Star | |||
| name_9 = Machina | |||
| name_10 = Manufactury | |||
| name_11 = Mystos | |||
| name_12 = Silverspire | |||
| name_13 = Silverwing | |||
| name_14 = Stronggale | |||
| name_15 = Tirith | |||
| name_16 = Valtara | |||
}} | }} | ||
{{user commentary| | {{user commentary| | ||
* Tower armies have some of the best ranged-attack units available. | * Tower armies have some of the best ranged-attack units available. | ||
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* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | * If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake. | ||
'''Pros:''' | |||
*Powerful units. | *Powerful units. | ||
*Three ranged units and two fliers. | *Three ranged units and two fliers. | ||
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots. | *Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots. | ||
*Magic themed town | *Magic themed town: | ||
**[[Library]] allows extra spells for each level of the [[Mage Guild]]. | **[[Library]] allows extra spells for each level of the [[Mage Guild]]. | ||
**Both hero types begin with a [[Spell Book]] and a starting spell. | **Both hero types begin with a [[Spell Book]] and a starting spell. | ||
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*Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you. | *Tower's [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you. | ||
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. | *If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way. | ||
*Tower is the only town | *Tower is the only good town where [[Curse]] is not banned. | ||
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]]. | * Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]]. | ||
'''Cons:''' | |||
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | *Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | ||
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way. | *[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way. | ||
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*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn't make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]). | *Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn't make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]). | ||
*The most expensive town to build up. | *The most expensive town to build up. | ||
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources) | *Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). | ||
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies. | *Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies. | ||
*3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game. | *3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Tower]] | [[Category: Tower]] | ||
__notoc__ | __notoc__ |
Latest revision as of 04:00, 7 March 2025
Tower is a Good alignment town, home to the Alchemist and Wizard hero classes.
Tower represents Bracada.
The native terrain of Tower is Snow.
"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." Restoration of Erathia Manual
Tower Buildings[edit | hide]
Toggle Tower Building Tree


37000

45

40

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6000

25

25

28

28

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28

47300

55

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15

10

16

56

14500

10

10

5

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5

104800

135

135

48

43

49

89

30800

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4
Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


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Unique Buildings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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1 | 3 | 3 | 1 | 2 | 4 | 4 | 16 | 44 | 30 ![]() |
||
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1+ | 4 | 4 | 1 | 2 | 4 | 5 | 16 | 66 | 40 ![]() |
Ranged (8 shots) | |
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2 | 6 | 6 | 2 | 3 | 16 | 6 | 9 | 165 | 130 ![]() |
Unliving, Flying | |
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2+ | 7 | 7 | 2 | 3 | 16 | 9 | 9 | 201 | 160 ![]() |
Unliving, Flying | |
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3 | 7 | 10 | 4 | 5 | 30 | 3 | 6 | 250 | 150 ![]() |
Unliving, Spell Damage Resistance +50% | |
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3+ | 9 | 10 | 4 | 5 | 35 | 5 | 6 | 412 | 200 ![]() |
Unliving, Spell Damage Resistance +75% | |
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4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 570 | 350 ![]() |
Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | |
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4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 680 | 450 ![]() |
Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp | |
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5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 884 | 550 ![]() |
Flying, Hates Efreet and Efreet Sultans | |
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5+ | 12 | 12 | 13 | 16 | 40 | 11 | 3 | 942 | 600 ![]() |
Flying, Spellcaster, Hates Efreet and Efreet Sultans | |
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6 | 16 | 13 | 20 | 20 | 110 | 5 | 2 | 2016 | 1100 ![]() |
No enemy retaliation | |
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6+ | 16 | 13 | 30 | 30 | 110 | 7 | 2 | 2840 | 1600 ![]() |
No enemy retaliation | |
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7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 3718 | 2000 ![]() |
1 ![]() |
Immunity to Mind spells |
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7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 7500 | 5000 ![]() |
2 ![]() |
Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:
Athenaeum | Ayer | Cloudfire | Cloudspire |
Corona | Equinox | Facture | Fallen Star |
Machina | Manufactury | Mystos | Silverspire |
Silverwing | Stronggale | Tirith | Valtara |
If there are more Tower towns on the map than possible names, they will use names taken from other towns.