Factory: Difference between revisions
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'''Pros:''' | '''Pros:''' | ||
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly. | * Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly. | ||
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. " | * Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | ||
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and computer players(recommended with [[Shackles of War]]) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | * [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and computer players(recommended with [[Shackles of War]]) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | ||
* Native terrain is [[wasteland]], which makes it hard for other units to traverse. | * Native terrain is [[wasteland]], which makes it hard for other units to traverse. |
Revision as of 09:53, 2 January 2024
Fully built Factory, as seen on the adventure map |
Towns |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Factory's native terrain is wasteland.
Factory building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Halfling Adobe |
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Halfling (Factory) Halfling Grenadier |
30 | 60 | 1800 | |||||||||||||||
Foundry |
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Mechanic Engineer |
16 | 170 | 2720 | |||||||||||||||
Ranch |
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Armadillo Bellwether Armadillo |
15 | 230 | 3450 | |||||||||||||||
Manufactory |
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Automaton Sentinel Automaton |
10 | 450 | 4500 | |||||||||||||||
Catacombs |
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Sandworm Olgoi-Khorkhoi |
6 | 650 | 3900 | |||||||||||||||
Watchtower |
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Gunslinger Bounty Hunter |
4 | 1100 | 4400 | |||||||||||||||
Serpentarium |
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Couatl Crimson Couatl |
2 | 3500 1 |
7000 2 | |||||||||||||||
Gantry |
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Dreadnought Juggernaut |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 35770 6 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Bank | Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days. |
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Mana Generator | Gives a garrison hero 20 additional spell points for the duration of any siege defense. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Pen | Horde Building. Growth +3/week for Armadillo / Bellwether Armadillo |
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Lightning Rod | Grail Structure. +5000 /day, +50% creature growth Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town. |
n/a | ||||||||
Total Cost: |
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Heroes
Factory heroes | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Henrietta | Mercenary | Halflings | Basic Leadership | Basic Luck | |||||||||
Sam | Mercenary | Mechanics | Basic Offense | Basic Tactics | |||||||||
Tancred | Mercenary | Gunslingers | Advanced Archery | ||||||||||
Melchior | Mercenary | Diplomacy | Basic Leadership | Basic Diplomacy | |||||||||
Floribert | Mercenary | First Aid | Basic Armorer | Basic First Aid | |||||||||
Wynona | Mercenary | Scouting | Basic Archery | Basic Scouting | |||||||||
Dury | Mercenary | Armorer | Basic Offense | Basic Armorer | |||||||||
Morton | Mercenary | Ballista | Basic Artillery | Basic Ballistics | |||||||||
Tavin | Mercenary | Offense | Basic Offense | Basic Scouting | |||||||||
Murdoch | Mercenary | Archery | Basic Archery | Basic Tactics | |||||||||
Celestine | Artificer | Armadillos | Basic Wisdom | Basic Pathfinding | Haste | ||||||||
Todd | Artificer | Automatons | Basic Wisdom | Basic Tactics | Shield | ||||||||
Agar | Artificer | Sandworms | Advanced Wisdom | View Earth | |||||||||
Bertram | Artificer | Gold | Basic Wisdom | Basic Scholar | Magic Arrow | ||||||||
Wrathmont | Artificer | Frenzy | Basic Wisdom | Basic Intelligence | Frenzy | ||||||||
Ziph | Artificer | Lightning Bolt | Basic Wisdom | Basic Sorcery | Lightning Bolt | ||||||||
Victoria | Artificer | Land Mine | Basic Wisdom | Basic Learning | Land Mine | ||||||||
Eanswythe | Artificer | Weakness | Basic Wisdom | Basic Estates | Weakness | ||||||||
Frederick | Artificer | Automatons | Basic Wisdom | Basic Intelligence | Haste |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Neither Factory hero classes can learn Necromancy.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Factory creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
Arcadia | Ardon | Aurichalcum | Burton |
Corakstone | Darentor | Endurance | Fort Rotwang |
Kerger | Mount Copper | New Dolere | Prospero |
Ridder | Salda | Volta | Vulcan |
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
User commentary
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Pros:
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