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Adventure Map Necropolis capitol.gif
Fully built Necropolis, as seen on the adventure map

Adventure Map Necropolis capitol (HotA).gif
Fully built Necropolis, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Necropolis is an evil alignment town, that is overrun and ruled by undead creatures. They are the natural bases for the necromancer and death knight hero classes. Necropolis represents Deyja.

Necropolis' native terrain is dirt.

Necropolis Creature Dwellings

Necropolis Specific Buildings

Necropolis building tree


Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
Necropolis Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Wood and +1 Ore
Mage Guild level 3 Mage Guild
level 3
Capitol Capitol Blacksmith
First aid tent.png
Mage Guild level 4 Mage Guild
level 4
Mage Guild level 5 Mage Guild
level 5
Resource Basic Upgrades All
Gold 33400 25500 96400
Wood 45 25 135
Ore 65 25 135
Crystal 5 12 45
Gem 5 12 45
Mercury 5 27 60
Sulfur 15 7 40
Troop cost/week: 26920 Gold + 2 Mercury

Necropolis heroes

Name Class Specialty Skill 1 Skill 2 Spell
Charna Charna  Death Knight  Specialty Wights small.gif  Wights Basic Necromancy  Basic Necromancy  Basic Tactics  Basic Tactics  Magic Arrow small.png Magic Arrow 
Clavius Clavius  Death Knight  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense  Magic Arrow small.png Magic Arrow 
Galthran Galthran  Death Knight  Specialty Skeletons small.gif  Skeletons Basic Necromancy  Basic Necromancy  Basic Armorer  Basic Armorer  Shield small.png Shield 
Isra Isra  Death Knight  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy    Magic Arrow small.png Magic Arrow 
Moandor Moandor  Death Knight  Specialty Liches small.gif  Liches Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning  Slow small.png Slow 
Straker Straker  Death Knight  Specialty Walking Dead small.gif  Walking Dead Basic Necromancy  Basic Necromancy  Basic Resistance  Basic Resistance  Haste small.png Haste 
Tamika Tamika  Death Knight  Specialty Black Knights small.gif  Black Knights Basic Necromancy  Basic Necromancy  Basic Offense  Basic Offense  Magic Arrow small.png Magic Arrow 
Vokial Vokial  Death Knight  Specialty Vampires small.gif  Vampires Basic Necromancy  Basic Necromancy  Basic Artillery  Basic Artillery  Stone Skin small.png Stone Skin 
Lord Haart Lord Haart Armageddon's Blade  Death Knight  Specialty Black Knights small.gif  Black Knights Advanced Necromancy  Advanced Necromancy    Slow small.png Slow 
Aislinn Aislinn  Necromancer  Specialty Meteor Shower small.gif  Meteor Shower Basic Necromancy  Basic Necromancy  Basic Wisdom  Basic Wisdom  Meteor Shower small.png Meteor Shower 
Nagash Nagash  Necromancer  Specialty Gold small.gif  Gold Basic Necromancy  Basic Necromancy  Basic Intelligence  Basic Intelligence  Protection from Air small.png Protection from Air 
Nimbus Nimbus  Necromancer  Specialty Eagle Eye small.gif  Eagle Eye Basic Necromancy  Basic Necromancy  Basic Eagle Eye  Basic Eagle Eye  Shield small.png Shield 
Sandro Sandro  Necromancer  Specialty Sorcery small.gif  Sorcery Basic Necromancy  Basic Necromancy  Basic Sorcery  Basic Sorcery  Slow small.png Slow 
Septienna Septienna  Necromancer  Specialty Death Ripple small.gif  Death Ripple Basic Necromancy  Basic Necromancy  Basic Scholar  Basic Scholar  Death Ripple small.png Death Ripple 
Thant Thant  Necromancer  Specialty Animate Dead small.gif  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism  Animate Dead small.png Animate Dead 
Vidomina Vidomina  Necromancer  Specialty Necromancy small.gif  Necromancy Advanced Necromancy  Advanced Necromancy    Curse small.png Curse 
Xsi Xsi  Necromancer  Specialty Stone Skin small.gif  Stone Skin Basic Necromancy  Basic Necromancy  Basic Learning  Basic Learning  Stone Skin small.png Stone Skin 

Necropolis creatures

Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Skeleton Skeleton Town portrait Necropolis small.gif 1 5 4 1 3 6 4 12 60 60 Gold   Undead
Skeleton Warrior Skeleton Warrior Town portrait Necropolis small.gif 1+ 6 6 1 3 6 5 12 85 70 Gold   Undead
Walking Dead Walking Dead Town portrait Necropolis small.gif 2 5 5 2 3 15 3 8 98 100 Gold   Undead
Zombie Zombie Town portrait Necropolis small.gif 2+ 5 5 2 3 20 4 8 128 125 Gold   Undead, Disease
Wight Wight Town portrait Necropolis small.gif 3 7 7 3 5 18 5 7 252 200 Gold   Undead, Flying, Regeneration
Wraith Wraith Town portrait Necropolis small.gif 3+ 7 7 3 5 18 7 7 315 230 Gold   Undead, Flying, Regeneration, Mana drain
Vampire Vampire Town portrait Necropolis small.gif 4 10 9 5 8 30 6 4 555 360 Gold   Undead, Flying, No enemy retaliation
Vampire Lord Vampire Lord Town portrait Necropolis small.gif 4+ 10 10 5 8 40 9 4 783 500 Gold   Undead, Flying, No enemy retaliation, Life drain
Lich Lich Town portrait Necropolis small.gif 5 13 10 11 13 30 6 3 848 550 Gold   Ranged (12 shots), Undead, Death cloud
Power Lich Power Lich Town portrait Necropolis small.gif 5+ 13 10 11 15 40 7 3 1079 600 Gold   Ranged (24 shots), Undead, Death cloud
Black Knight Black Knight Town portrait Necropolis small.gif 6 16 16 15 30 120 7 2 2087 1200 Gold   Undead, Curse
Dread Knight Dread Knight Town portrait Necropolis small.gif 6+ 18 18 15 30 120 9 2 2382 1500 Gold   Undead, Curse, Death blow
Bone Dragon Bone Dragon Town portrait Necropolis small.gif 7 17 15 25 50 150 9 1 3388 1800 Gold   Dragon, Undead, Flying, Morale -1
Ghost Dragon Ghost Dragon Town portrait Necropolis small.gif 7+ 19 17 25 50 200 14 1 4696 3000 Gold , 1 Mercury  Dragon, Undead, Flying, Morale -1, Aging


User commentary

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  • Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
  • Necropolis is one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. Vampire Lords and Dread Knights are among the strongest in their respective levels, and while having Power Liches in an army consisting of living creatures may have problematic because of the death cloud attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to Necromancy secondary skill, their numbers can be signifcantly greater than other 1st level creatures. The downside is, that Walking Deads, Wights, and Bone Dragons are all among the weakest creatures of their respective levels. In fact, Bone Dragon is perhaps the weakest 7th level creature.
  • Bone Dragons and Ghost Dragons are underrated. Their -1 to enemy morale means that neutral mobs except for Minotaurs will never get an extra turn in battle, which gives the Necromancer greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon's aging attack is useless in small battles, but is terrifying in huge battles when split into 3 stacks and used to age the opponent's best stacks.
  • Necropolis has excellent magic capabilities. It can build level 5th Mage Guild and has few special spells like Animate Dead and Death Ripple to support the armies. Also, undead hordes are immune to mind spells, which greatest advantage is that they cannot be blinded or "berserked". In addition, undead do not suffer from negative morale (nor do they benefit from positive). This makes the Spirit of Oppression a useful tool for Necropolis armies.
  • Perhaps the most outstanding feature closely related to Necropolis is Necromancy secondary skill. It enables heroes with the skill to "harvest" Skeletons (or Skeleton Warriors) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.
  • An advantageous tactics with Necropolis is "harvesting" skeletons with the Necromancy secondary skill. At expert level Necromancy allows 30% (15% in Horn of the Abyss) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: Necromancy Amplifier(s) and Soul Prison. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the grail building of Necropolis. Each amplifier increases the percentage points by +10% (5% in Horn of the Abyss).
  • Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see growth) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional Skeletons.


  • A variety of good heroes to choose from.
  • A variety of strategies available.
  • Units are unaffected by negative Morale thus unaffected also by Sorrow or Spirit of Oppression, mixing with other Town type units still has a penalty on units of other towns.
  • Unaffected by Mind spells like Elementals, even Blind does not function on Undead units.
  • Necromancy is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every Necropolis hero typically has. Given affordable Necromancy amplifier buildings (10% point building bonus to Necromancy, unique town secondary skill boost building feature for all own heroes on the map, safe the Navigation centric building Lighthouse the only secondary skill bonus enhancer building available in the game) in Necropolis towns and a range of artifacts that further enhance the skill percentage like Vampire's Cowl it is rather easy to recruit a small but steady number of Undead from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. Undead generally are Animate Dead resurrectable during combat additionally and the Skeleton Transformer in a Necropolis town can change foreign units to Skeletons so mixing foreign units with Necropolis town units does not make them suffer morale penalty when converting them to Skeletons first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or Necromancy skill bonus points which are readily available via buildings or artifacts or even hero specials.
  • Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like Undead,Constructs or Elementals) immune to the Vampire Lords' Life drain ability and as long as the Vampire Lords are used properly (with Blind on extra enemy stacks for example or Counterstrike on the Vampire Lords amidst low number/low hp enemy stacks, alternated with Animate Dead to help out if the Life Drain to damage inbound ratio is proving destructive to the Vampire Lord stack - perhaps also using Haste and the Flying feature of the Vampire Lords to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via Animate Dead, Cure or First Aid).
  • The level 3 spell Animate Dead (which the necromancer hero Thant has built in) can resurrect units in combat, and they stay resurrected after combat. So given a good balance of Thants undead and repairable units compared to the opponent, enough mana for the resurrects and having Shackles of War for unlimited turns (a smaller version would be using Blind on all remaining enemy units and killing one blinded stack each turn, keeping the enemy locked until the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional Necromancy created skeletons (which would hamper movement on the adventure map a little, as Skeletons are slow creatures (and even with Town Portal and Dimension Door there's an adventure map movement penalty to consider)).
  • There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill Necromancy like Cloak of the Undead King, but also Pendant of Death which counters the mini, undead-only version of Armageddon, damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
  • Both Necropolis hero types begin with a spell book.


  • Necropolis produces the least amount of units per week. (Not counting Necromancy).
  • Walking Dead and Zombies slow armies down.
  • Only one ranged attacker Lich/Power Lich which also has a Melee penalty, no Double attack and cannot attack Siege Walls.
  • Unaffected by Bless.
  • Unaffected by positive Morale. Mixing creatures of other town types without converting them to Skeletons via Skeleton Transformer first will get them negative Morale of course, on the other hand Spirit of Oppression is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to Necropolis units. The Dread Knights' Death blow feature works largely (no Luck bonus for the second strike) like an attack only, no movement Morale bonus would, but at a higher probability of 20% (high Morale has 12.5% of activating a second action each creature) and it is a natural feature.
  • Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for Town Portal which is a nice (and often banned) spell to jump the adventure map)).
  • Bone and Ghost Dragons are near the bottom of the Level 7's in strength and usefulness.
  • Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.
  • Armageddon spell is in the Mage Guild, but is useless for Necropolis units since undead doesn't have fire magic immunity. Moreover, a Rampart, Inferno, Dungeon, or Conflux hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via dragogeddon.
  • WARNING! This town is often considered too strong and thus is banned in many multiplayer games/tournaments. In Horn of the Abyss all percentages for Necromancy got halved in an attempt to balance this and also Galthran got replaced by Ranloo.

See also