Inferno

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This article refers to the town. For the 4th level fire spell, see Inferno (spell).

Fully upgraded Inferno (HotA)

Inferno is an Evil alignment town, home to the Demoniac and Heretic hero classes.

Inferno represents Eeofol.

The native terrain of Inferno is Lava.

"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." Restoration of Erathia Manual

Inferno Buildings[edit | hide]

Toggle Inferno Building Tree

Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
40
 Mercury
57 Horn of the Abyss
 Ore
50
 Sulfur
17 Horn of the Abyss
 Crystal
-
 Gem
8
 Gold
58300
Unique
 Wood
10
 Mercury
-
 Ore
5
 Sulfur
5
 Crystal
-
 Gem
-
 Gold
14000
Total Building Cost:
 Wood
120
 Mercury
85 Horn of the Abyss
 Ore
120
 Sulfur
50 Horn of the Abyss
 Crystal
28
 Gem
36
 Gold
115300
Troop Cost / Week: 28090 Gold + 4 Mercury

Common Buildings and Mage Guild[edit | hide]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Bless
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple Ice Bolt
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Mercury)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead Frost Ring
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Prayer
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Summon Air Elemental Magic Mirror Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit | hide]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Imp Crucible 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Imp Imp
Familiar Familiar
38 60 Gold 2280 Gold
 Hall of Sins 
     Ore
5
       Gold
1000
   Mercury
Horn of the Abyss
         Gold
1000
Gog Gog
Magog Magog
16 175 Gold 2800 Gold
 Kennels 
 Wood
10
           Gold
1500
       Sulfur
Horn of the Abyss
     Gold
1500
Hell Hound Hell Hound
Cerberus Cerberus
13 250 Gold 3250 Gold
 Demon Gate 
 Wood
5
   Ore
5
       Gold
2000
 Wood
5
   Ore
5
       Gold
2000
Demon Demon
Horned Demon Horned Demon
8 270 Gold 2160 Gold
 Hell Hole 
             Gold
3000
   Mercury
5
   Sulfur
5
     Gold
3000
Pit Fiend Pit Fiend
Pit Lord Pit Lord
6 700 Gold 4200 Gold
 Fire Lake 
   Mercury
3
 Ore
10
 Sulfur
3
   Gem
3
 Gold
4000
   Mercury
5
 Ore
5
 Sulfur
5
   Gem
5
 Gold
3000
Efreeti Efreeti
Efreet Sultan Efreet Sultan
4 1100 Gold 4400 Gold
 Forsaken Palace 
 Wood
10
 Mercury
20
 Ore
10
       Gold
15000
 Wood
5
 Mercury
20
 Ore
5
       Gold
20000
Devil Devil
Arch Devil Arch Devil
2 4500 Gold
2 Mercury
9000 Gold
4 Mercury
  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
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Total Dwelling Cost:
 Wood
40
 Mercury
57 Horn of the Abyss
 Ore
50
 Sulfur
17 Horn of the Abyss
   Gem
8
 Gold
58300
Weekly Troop Cost: 28090 Gold
4 Mercury

Unique Buildings[edit | hide]

Structure Effect Cost
Castle Gate Allows a visiting hero to portal to any friendly Inferno town with another Castle Gate.
 Wood
5
   Ore
5
       Gold
10000
Order of Fire Gives a permanent +1 power to a visiting hero.
 Wood
5
           Gold
1000
Brimstone Stormclouds Gives +2 power to defending Hero during sieges.
       Sulfur
5
     Gold
1000
Birthing Pool Horde Building. Growth +8/week for Imp Imp / Familiar Familiar
             Gold
1000
Cages Horde Building. Growth +3/week for Hell Hound Hell Hound / Cerberus Cerberus
             Gold
1000
Deity of Fire Grail Structure. +5000 Gold/day, +50% creature growth
Causes every week to be The Week of Imp (+15 Imp Imp / Familiar Familiar growth).
n/a
Total Cost:
 Wood
10
   Ore
5
 Sulfur
5
     Gold
14000

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Fiona Fiona  Demoniac Demoniac   1 - Restoration of Erathia  Hell Hounds Advanced Scouting  Advanced Scouting   
Rashka Rashka  Demoniac Demoniac   1 - Restoration of Erathia  Efreet Basic Scholar  Basic Scholar   Basic Wisdom  Basic Wisdom  
Marius Marius  Demoniac Demoniac   1 - Restoration of Erathia  Demons Advanced Armorer  Advanced Armorer    
Ignatius Ignatius  Demoniac Demoniac   1 - Restoration of Erathia  Imps Basic Tactics  Basic Tactics   Basic Interference  Basic Interference Horn of the Abyss 
Octavia Octavia  Demoniac Demoniac   1 - Restoration of Erathia  Gold Basic Scholar  Basic Scholar   Basic Offense  Basic Offense  
Calh Calh  Demoniac Demoniac   1 - Restoration of Erathia  Gogs Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
Pyre Pyre  Demoniac Demoniac   1 - Restoration of Erathia  Ballista Basic Logistics  Basic Logistics   Basic Artillery  Basic Artillery  
Nymus Nymus  Demoniac Demoniac   1 - Restoration of Erathia  Pit Fiends Advanced Offense  Advanced Offense    
Xeron Xeron Map Editor  Demoniac Demoniac   2 - Armageddon's Blade  Devils Basic Leadership  Basic Leadership   Basic Tactics  Basic Tactics  
Ayden Ayden  Heretic Heretic   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   View Earth 
Xyron Xyron  Heretic Heretic   1 - Restoration of Erathia  Inferno (spell) Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Inferno 
Axsis Axsis  Heretic Heretic   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Protection from Air 
Olema Olema  Heretic Heretic   1 - Restoration of Erathia  Weakness Basic Wisdom  Basic Wisdom   Basic Ballistics  Basic Ballistics    Weakness 
Calid Calid  Heretic Heretic   1 - Restoration of Erathia  Sulfur Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Haste 
Ash Ash  Heretic Heretic   1 - Restoration of Erathia  Bloodlust Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Bloodlust 
Zydar Zydar  Heretic Heretic   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Stone Skin 
Xarfax Xarfax  Heretic Heretic   1 - Restoration of Erathia  Fireball Basic Wisdom  Basic Wisdom   Basic Leadership  Basic Leadership    Fireball 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Imp  Imp 1 2 3 1 2 4 5 15 50 50 Gold  
Familiar  Familiar 1+ 4 4 1 2 4 7 15 60 60 Gold   Magic channel
Gog  Gog 2 6 4 2 4 13 4 8 159 125 Gold   Ranged (12 shots)
Magog  Magog 2+ 7 4 2 4 13 6 8 240 175 Gold   Ranged (24 shots), Fireball attack
Hell Hound  Hell Hound 3 10 6 2 7 25 7 5 357 200 Gold  
Cerberus  Cerberus 3+ 10 8 2 7 25 8 5 392 250 Gold   No enemy retaliation, 3-headed attack
Demon  Demon 4 10 10 7 9 35 5 4 445 250 Gold  
Horned Demon  Horned Demon 4+ 10 10 7 9 40 6 4 480 270 Gold  
Pit Fiend  Pit Fiend 5 13 13 13 17 45 6 3 765 500 Gold  
Pit Lord  Pit Lord 5+ 13 13 13 17 45 7 3 1224 700 Gold   Summon demons
Efreeti  Efreeti 6 16 12 16 24 90 9 2 1670 900 Gold   Flying, Fire immunity, Hates Genies
Efreet Sultan  Efreet Sultan 6+ 16 14 16 24 90 13 2 2343 Horn of the Abyss 1100 Gold   Flying, Fire shield, Fire immunity, Hates Genies
Devil  Devil 7 19 21 30 40 160 11 1 5101 2700 Gold 1 Mercury   Teleporting, No enemy retaliation, Luck -1, Hates Angels
Arch Devil  Arch Devil 7+ 26 28 30 40 200 17 1 7115 4500 Gold 2 Mercury   Teleporting, No enemy retaliation, Luck -Horn of the Abyss, Hates Angels

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:

Abaddon Acheron Ashcombe Ashden
Blackburn Brimstone Candent Cinderspire
Daemon Gate Enkindle Firebrand Gehenna
Hellwind Stygius Styx Tartaros

If there are more Inferno towns on the map than possible names, they will use names taken from other towns.

The Inferno Lost Lore[edit | hide | hide all]

The following is a short story that was written by a New World Computing employee and published on the now-defunct fansite "The Nether Gods".

"My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniacs and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.
None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno's armies.
The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.
After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.
As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.
Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.
Fear these creatures, friends, for they represent all that opposes Good. So ends today's lesson."

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See also[edit | hide]