Dungeon: Difference between revisions
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{{ | {{TownNew | ||
| name = Dungeon | |||
| alignment = Evil | |||
| class_1 = Overlord | |||
| class_1_plural = Overlords | |||
| class_2 = Warlock | |||
| class_2_plural = Warlocks | |||
| country = Nighon | |||
== | | description = Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies. | ||
| source = Restoration of Erathia | |||
| | | page = 88 | ||
| | | terrain = Subterranean | ||
| commonGold = 37000 | |||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 6000 | |||
| | | mageWood = 25 | ||
| | | mageOre = 25 | ||
| | | mageMercury = 28 | ||
| | | mageSulfur = 28 | ||
| | | mageCrystal = 28 | ||
| | | mageGems = 28 | ||
| dwellingGold = 53900 | |||
| dwellingWood = 67 | |||
| dwellingOre = 67 | |||
| dwellingMercury = 12 | |||
| dwellingSulfur = 54 | |||
| dwellingCrystal = 4 | |||
| dwellingGems = 17 | |||
| uniqueGold = 15500 | |||
| uniqueWood = 5 | |||
| uniqueOre = 10 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| uniqueCrystal = - | |||
| uniqueGems = - | |||
| totalGold = 112400 | |||
| totalWood = 142 | |||
| totalOre = 142 | |||
| totalMercury = 40 | |||
| totalSulfur = 82 | |||
| totalCrystal = 32 | |||
| totalGems = 45 | |||
| troopGold = 27205 | |||
| troopWood = - | |||
| troopOre = - | |||
| troopMercury = - | |||
| troopSulfur = 4 | |||
| troopCrystal = - | |||
| troopGems = - | |||
| sp_banned_2_1 = Death Ripple | |||
| sp_banned_3_1 = Animate Dead | |||
| sp_banned_4_1 = Prayer | |||
| sl_banned_4_1 = Prayer | |||
| sp_banned_5_1 = Summon Air Elemental | |||
| name_1 = Blindroot | |||
| name_2 = Castigare | |||
| name_3 = Chillwater | |||
| name_4 = Coldshadow | |||
| name_5 = Darkburrow | |||
| name_6 = Darkhold | |||
| name_7 = Deepshadow | |||
| name_8 = Dragonnade | |||
| name_9 = Evernight | |||
| name_10 = Lost Hold | |||
| name_11 = Malev | |||
| name_12 = Scar | |||
| name_13 = Shade | |||
| name_14 = Shadowden | |||
| name_15 = Sorrow Crown | |||
| name_16 = Veks | |||
}} | }} | ||
{{user commentary| | {{user commentary| | ||
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation. | * Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation. | ||
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*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | *Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | ||
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[ | *Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Antagarich]]. | ||
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | *If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Dungeon]] | [[Category: Dungeon]] | ||
__notoc__ | __notoc__ |
Latest revision as of 03:52, 7 March 2025
Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.
Dungeon represents Nighon.
The native terrain of Dungeon is Subterranean.
"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual
Dungeon Buildings[edit | hide]
Toggle Dungeon Building Tree


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Creature Dwellings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 ![]() |
Immune to Blinding | |
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1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 ![]() |
Immune to Blinding | |
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2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 ![]() |
Flying, Strike and return | |
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2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 ![]() |
Flying, Strike and return, No enemy retaliation | |
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3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 ![]() |
Ranged (12 shots), No melee penalty | |
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3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 ![]() |
Ranged (24 shots), No melee penalty | |
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4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 ![]() |
Ranged (4 shots), No melee penalty, Petrify | |
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4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 ![]() |
Ranged (8 shots), No melee penalty, Petrify | |
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5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 ![]() |
Positive Morale | |
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5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 ![]() |
Positive Morale | |
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6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 ![]() |
Flying | |
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6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 ![]() |
Flying, Paralyze | |
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7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 ![]() |
1 ![]() |
Dragon, Flying, Breath attack, 1-3 lvl spells immunity |
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7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 ![]() |
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Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
Blindroot | Castigare | Chillwater | Coldshadow |
Darkburrow | Darkhold | Deepshadow | Dragonnade |
Evernight | Lost Hold | Malev | Scar |
Shade | Shadowden | Sorrow Crown | Veks |
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.