<!---{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}}--->
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
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==Town names==
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
Factory is a neutral alignmenttown with the mercenary and artificerhero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Grail Structure. +5000 /day, +50% creature growth Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town.