Fortress: Difference between revisions

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Lizardmen Warriors are not weak shooters for their level - just compare the stats to other lvl 2 creatures. Except for health, their stats are on par with Orc Chieftains, a lvl 3 shooter -- and combined A/D is actually higher (along with growth)! But they are still low level and the only shooter of Fortress. Modified the Cons section accordingly.
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**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
*Magic, [[Mage Guild]] is limited to level 3.
*Magic, [[Mage Guild]] is limited to level 3.
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better).
*Some creatures have poor stats (in {{sod}}, as well as {{roe}} patch 1.3 and {{ab}} patch 2.1, some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak).
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower).
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower).
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.

Revision as of 17:36, 9 July 2021


Fully built Fortress as seen on
the adventure map in
Horn of the Abyss Horn of the Abyss
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia.

"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual

Fortress' native terrain is swamp.

Fortress creature dwellings

Fortress specific buildings

Fortress building tree

Fully upgraded Fortress
Resource Basic Upgrades All
Gold 28900 25500 91400
Wood 70 50 175
Ore 45 20 105
Crystal 0 0 10
Gem 0 0 10
Mercury 7 12 29
Sulfur 17 22 49
Troop cost/week: 26660 Gold + 2 Sulfur

Common buildings

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Curse
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple Disguise
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead Protection from Earth
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Heroes

[Switch to Shadow of Death]

Fortress heroes (Horn of the Abyss)
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell

Template:Fortress hero table (HotA)

Banned secondary skills

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Fire Magic Fire Magic are not available for beastmasters.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for witches.

Creatures

+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Fortress creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gnoll Gnoll   1 3 5 2 3 6 4 12 56 50 Gold    
Gnoll Marauder Gnoll Marauder   1+ 4 6 2 3 6 5 12 90 70 Gold    
Lizardman Lizardman   2 5 6 2 3 14 4 9 126 110 Gold   Ranged (12 shots) 
Lizard Warrior Lizard Warrior   2+ 6 8 2 5 15 5 9 156 140 Gold   Ranged (24 shots) 
Serpent Fly Serpent Fly   3 7 9 2 5 20 9 8 268 220 Gold   Flying, Dispel 
Dragon Fly Dragon Fly   3+ 8 10 2 5 20 13 8 312 240 Gold   Flying, Dispel, Weakness 
Basilisk Basilisk   4 11 11 6 10 35 5 4 552 325 Gold   Petrify 
Greater Basilisk Greater Basilisk   4+ 12 12 6 10 40 7 4 714 400 Gold   Petrify 
Gorgon Gorgon   5 10 14 12 16 70 5 3 890 525 Gold    
Mighty Gorgon Mighty Gorgon   5+ 11 16 12 16 70 6 3 1028 600 Gold   Death stare 10% chance/unit 
Wyvern Wyvern   6 14 14 14 18 70 7 2 1350 800 Gold   Flying 
Wyvern Monarch Wyvern Monarch   6+ 14 14 18 22 70 11 2 1518 1100 Gold   Flying, Poison 
Hydra Hydra   7 16 18 25 45 175 5 1 4120 2200 Gold   No enemy retaliation, Attack all adjacent enemies 
Chaos Hydra Chaos Hydra   7+ 18 20 25 45 250 7 1 5931 3500 Gold 1 Sulfur  No enemy retaliation, Attack all adjacent enemies 

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