Mage Guild

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Specific
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Horde buildings
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Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Mage Guilds
Structure Cost Requirements Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.

Mage guilds are structures that teach heroes new spells, refill hero's spell points when they stay overnight in town, and the place where heroes can acquire a spell book for a price of 500 Gold. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are Stronghold and Fortress which may only upgrade mage guild up to level three, and Castle and Cove Horn of the Abyss which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town's probabilities for specific spells. For example, Inferno towns have higher odds of having fire school spells. A mage guild upgraded up to level five will teach:

  • Five 1st level spells
  • Four 2nd level spells
  • Three 3rd level spells (highest mage guild in Stronghold and Fortress)
  • Two 4th level spells (highest mage guild in Castle and Cove Horn of the Abyss)
  • One 5th level spell

Additionally, Tower with Library will teach one extra spell of each level, and Conflux Armageddon's Blade with Aurora Borealis will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town's mage guild.

Spell probabilities[edit | hide]

NOTE: In these tables:
1) Good/Evil/Neutral factions have been colored as sometimes spells are available based on alignment.
2) A "-" means a Mage Guild of that level is not available in this town.

Mage Guild Probabilities[edit | hide]

The values in this table are the probabilities of a spell appearing in a given mage guild. These values are not in the game files.

Details

NOTE: The 2 Tower values are for without/with the library.

School Level














  Bless Water 1 54 32 31 / 39 0 0 19 20 31 31 53 20
  Bloodlust Fire 1 0 0 0 / 0 53 32 30 53 31 31 31 31
  Cure Water 1 54 54 31 / 39 31 0 30 31 53 31 31 31
  Curse Fire 1 0 0 20 / 25 31 54 30 0 0 0 0 0
  Dispel Water 1 54 54 53 / 63 53 54 52 53 53 53 53 53
  Haste Air 1 32 54 31 / 39 31 32 52 31 53 53 53 53
  Magic Arrow All 1 89 89 88 / 94 88 89 88 88 88 88 88 88
  Protection from Fire Fire 1 20 20 20 / 25 20 20 19 20 20 20 20 20
  Protection from Water Water 1 20 20 20 / 25 20 20 19 20 20 20 20 20
  Shield Earth 1 54 20 31 / 39 20 54 30 31 31 31 20 31
  Slow Earth 1 32 54 53 / 63 53 32 30 31 31 53 31 31
  Stone Skin Earth 1 32 32 53 / 63 31 54 30 53 31 31 31 53
  Summon Boat Water 1 20 32 31 / 39 31 20 30 31 20 20 31 31
  View Air Air 1 20 20 20 / 25 20 20 19 20 20 20 20 20
  View Earth Earth 1 20 20 20 / 25 20 20 19 20 20 20 20 20
  Blind Fire 2 25 35 13 / 18 47 24 25 24 35 37 0 44
  Death Ripple Earth 2 0 0 0 / 0 0 95 0 0 0 0 0 0
  Disguise Air 2 13 13 13 / 18 18 13 13 13 0 10 13 13
  Disrupting Ray Air 2 35 25 35 / 46 47 24 35 35 35 37 25 25
  Fire Wall Fire 2 25 25 25 / 33 47 24 25 24 25 37 25 25
  Fortune Air 2 25 35 25 / 33 18 13 13 24 25 10 25 13
  Ice Bolt Water 2 95 95 35 / 46 0 35 35 24 96 77 96 25
  Lightning Bolt Air 2 25 25 96 / 98 65 35 95 95 25 77 25 96
  Precision Air 2 35 35 25 / 33 34 13 35 24 25 10 25 35
  Protection from Air Air 2 13 13 13 / 18 18 13 13 13 13 10 13 13
  Quicksand Earth 2 25 25 35 / 46 18 24 25 35 35 20 25 25
  Remove Obstacle Water 2 25 25 35 / 46 18 24 25 24 25 20 25 25
  Scuttle Boat Water 2 35 25 25 / 33 18 24 25 24 25 20 45 25
  Visions All 2 13 13 13 / 18 18 13 13 13 13 10 13 13
  Weakness Water 2 13 13 13 / 18 34 24 25 24 25 20 45 25
  Air Shield Air 3 13 24 24 / 32 9 13 13 24 17 13 7 24
  Animate Dead Earth 3 0 0 0 / 0 0 44 0 0 0 0 0 0
  Anti-Magic Earth 3 35 24 24 / 32 17 24 24 35 40 35 32 24
  Destroy Undead Air 3 35 24 24 / 32 9 0 13 13 9 13 7 13
  Earthquake Earth 3 13 24 13 / 17 25 13 13 13 90 13 26 24
  Fireball Fire 3 24 24 24 / 32 90 35 44 35 9 35 7 34
  Force Field Earth 3 13 13 24 / 32 9 24 24 13 17 24 14 24
  Forgetfulness Water 3 24 24 13 / 17 17 13 13 13 17 24 26 13
  Frost Ring Water 3 44 43 43 / 55 0 35 35 35 17 35 69 34
  Hypnotize Air 3 13 13 24 / 32 25 0 24 13 17 35 14 13
  Land Mine Fire 3 24 24 24 / 32 25 24 35 24 9 13 14 24
  Mirth Water 3 13 13 13 / 17 9 13 13 35 9 13 26 13
  Misfortune Fire 3 13 13 13 / 17 25 24 13 13 9 13 14 18
  Protection from Earth Earth 3 13 13 13 / 17 9 13 13 13 0 13 14 13
  Teleport Water 3 24 24 24 / 32 32 24 24 24 40 24 32 29
  Armageddon Fire 4 0 0 0 / 0 10 10 20 - - 0 0 0
  Berserk Fire 4 10 10 10 / 16 10 20 10 - - 10 10 10
  Chain Lightning Air 4 20 20 20 / 29 20 20 20 - - 20 20 20
  Clone Water 4 10 10 20 / 29 10 10 10 - - 20 20 10
  Counterstrike Air 4 10 20 10 / 16 10 10 10 - - 10 10 10
  Fire Shield Fire 4 10 10 10 / 16 10 10 10 - - 10 10 10
  Frenzy Fire 4 10 10 10 / 16 10 10 10 - - 10 10 10
  Inferno Fire 4 10 10 10 / 16 20 10 10 - - 20 10 20
  Meteor Shower Earth 4 20 20 20 / 29 20 20 20 - - 20 20 20
  Prayer Water 4 20 10 10 / 16 0 0 0 - - 10 20 10
  Resurrection Earth 4 20 20 20 / 29 20 20 20 - - 10 10 20
  Slayer Fire 4 10 10 10 / 16 10 10 10 - - 10 10 10
  Sorrow Earth 4 10 10 10 / 16 10 10 10 - - 10 10 10
  Town Portal Earth 4 20 20 20 / 29 20 20 20 - - 20 20 20
  Water Walk Water 4 20 20 20 / 29 20 20 20 - - 20 20 20
  Summon Air Elemental Air 5 - 0 14 / 28 0 16 0 - - 12 - 16
  Dimension Door Air 5 - 20 14 / 28 16 16 16 - - 13 - 16
  Summon Earth Elemental Earth 5 - 16 14 / 28 16 16 12 - - 12 - 16
  Summon Fire Elemental Fire 5 - 0 0 / 0 16 0 12 - - 12 - 0
  Fly Air 5 - 16 16 / 32 16 16 12 - - 13 - 20
  Implosion Earth 5 - 16 14 / 28 16 20 12 - - 13 - 16
  Magic Mirror Air 5 - 16 14 / 28 0 0 12 - - 13 - 16
  Sacrifice Fire 5 - 0 0 / 0 20 16 12 - - 0 - 0
  Summon Water Elemental Water 5 - 16 14 / 28 0 0 12 - - 12 - 0

Spell Slot Probabilities

Spell unavailability[edit | hide]

[Include spells unavailable due to mage guild level]

Resurrection can be found in Necropolis but Animate Dead cannot be found anywhere else.

Mage guilds appearance[edit | hide | hide all]

Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss