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{{towns}}
{{TownNew
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with [[warlock]] and [[overlord]] [[hero class]]es. Dungeon represents [[Nighon]].
| name            = Dungeon
 
| alignment       = Evil
''"Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup>
| class_1        = Overlord
 
| class_1_plural  = Overlords
Dungeon's [[native terrain]] is [[subterranean]].
| class_2        = Warlock
 
| class_2_plural  = Warlocks
===Dungeon creature dwellings===
| country        = Nighon
* [[Dungeon creature dwellings|Warren]] - ([[Troglodyte]], [[Infernal Troglodyte]])
| description    = Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
* [[Dungeon creature dwellings|Harpy Loft]] - ([[Harpy]], [[Harpy Hag]])
| source          = Restoration of Erathia
* [[Dungeon creature dwellings|Pillar of Eyes]] - ([[Beholder]], [[Evil Eye]])
| page            = 88
* [[Dungeon creature dwellings|Chapel of Stilled Voices]] - ([[Medusa]], [[Medusa Queen]])
| terrain         = Subterranean
* [[Dungeon creature dwellings|Labyrinth]] - ([[Minotaur]], [[Minotaur King]])
| commonGold      = 37000
* [[Dungeon creature dwellings|Manticore Lair]] - ([[Manticore]], [[Scorpicore]])
| commonWood      = 45
* [[Dungeon creature dwellings|Dragon Cave]] - ([[Red Dragon]], [[Black Dragon]])
| commonOre      = 40
 
| mageGold        = 6000
===Dungeon specific buildings===
| mageWood        = 25
* [[Artifact Merchants]] - (allows heroes to buy or sell artifacts)
| mageOre        = 25
* [[Portal of Summoning]] - (unique building, get creatures from a flagged [[neutral]] dwelling)
| mageMercury    = 28
* [[Mana Vortex]] - (unique building, +100% mana and mana capacity to one hero every 7 days)
| mageSulfur      = 28
* [[Battle Scholar Academy]] - (unique building, gives +1000 experience to any visiting hero)
| mageCrystal    = 28
* [[Guardian of Earth]] - ([[Grail]] Building) (+12 spell power to defending hero, +5k gold, +50% creature growth)
| mageGems        = 28
* [[Mushroom Rings]] - ([[Troglodyte]] [[horde building]], +7/week)
| dwellingGold    = 53900
 
| dwellingWood    = 67
==Dungeon building tree==
| dwellingOre    = 67
[[File:DungeonBuildingTree.png|left|600px]]
| dwellingMercury = 12
 
| dwellingSulfur  = 54
[[Image:Dungeon-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
| dwellingCrystal = 4
 
| dwellingGems    = 17
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
| uniqueGold      = 15500
! class="unsortable" | <span title="The type of resource required.">Resource</span>
| uniqueWood      = 5
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
| uniqueOre      = 10
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
| uniqueMercury  = -
! <span title="All buildings built and fully upgraded.">All</span>
| uniqueSulfur    = -
|-
| uniqueCrystal  = -
|{{Gold}}||39900||26500||112400
| uniqueGems      = -
|-
| totalGold      = 112400
|{{Wood}}||56||36||142
| totalWood      = 142
|-
| totalOre        = 142
|{{Ore}}||66||31||142
| totalMercury    = 40
|-
| totalSulfur    = 82
|{{Crystal}}||5||9||32
| totalCrystal    = 32
|-
| totalGems      = 45
|{{Gem}}||15||12||45
| troopGold      = 27205
|-
| troopWood      = -
|{{Mercury}}||10||12||40
| troopOre        = -
|-
| troopMercury    = -
|{{Sulfur}}||30||30||82
| troopSulfur    = 4
|-
| troopCrystal    = -
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} + 4 {{Sulfur}}
| troopGems      = -
|}
| sp_banned_2_1  = Death Ripple
{{clear|left}}
| sp_banned_3_1  = Animate Dead
===Common buildings===
| sp_banned_4_1  = Prayer
{{Common buildings|Dungeon|Ballista|+1 {{S}}|bs1=|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file: Summon Air Elemental.png|Summon Air Elemental|link=Summon Air Elemental]]{{---}}{{---}}}}
| sl_banned_4_1  = Prayer
 
| sp_banned_5_1  = Summon Air Elemental
==Heroes==
| name_1          = Blindroot
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
| name_2          = Castigare
 
| name_3          = Chillwater
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
| name_4          = Coldshadow
{{{{PAGENAME}} hero table}}
| name_5          = Darkburrow
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
| name_6          = Darkhold
{{{{PAGENAME}} hero table (HotA)}}
| name_7          = Deepshadow
{{T!}}}}
| name_8          = Dragonnade
 
| name_9          = Evernight
===Banned secondary skills===
| name_10        = Lost Hold
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
| name_11        = Malev
 
| name_12        = Scar
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s.
| name_13        = Shade
 
| name_14        = Shadowden
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[warlock]]s.
| name_15        = Sorrow Crown
 
| name_16        = Veks
==Creatures==
}}
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{dungeon creature table}}
|}
 
{{user commentary|
{{user commentary|
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation.
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation.
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*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).


*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Antagarich]].


*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
Line 96: Line 92:
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.


* [https://www.celestialheavens.com/viewpage.php?id{{=}}442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]
'''Pros:'''
 
=== Pros ===
* Two ranged units, both of which have no [[melee penalty]].
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Mana Vortex: doubles your max spell points once a week.
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* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).
* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).


=== Cons ===
'''Cons:'''
* Dungeon is quite expensive to build it up.
* Dungeon is quite expensive to build it up.
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].
* Black Dragons are immune to any benevolent spells, including Resurrection.  
* Black Dragons are immune to any benevolent spells, including Resurrection.  
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings, making Dungeon possibly the worst town for playing on Impossible level.
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Angel and Archangel|Archangels]], but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
}}{{end of user commentary}}
}}{{end of user commentary}}


== See also ==
{{Town 'see also'}}
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Dungeon]]
[[Category: Dungeon]]
__notoc__{{keywords}}
__notoc__

Latest revision as of 03:52, 7 March 2025

Fully upgraded Dungeon

Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.

Dungeon represents Nighon.

The native terrain of Dungeon is Subterranean.

"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual

Dungeon Buildings[edit | hide]

Toggle Dungeon Building Tree

Dungeon Building Tree (HotA)Dungeon Building Tree
Building Category
Cost Horn of the Abyss Shadow of Death
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

53900

67

67

12

54

4

17

Unique Buildings

15500

5

10

-

-

-

-

Total Building Cost

112400

142

142

40

82

32

45

Weekly Troop Cost

27205

-

-

-

4

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss Shadow of Death
Creature
Max/Wk
Cost/Wk
Warren
Upg. Warren
Harpy Loft
Upg. Harpy Loft
Pillar of Eyes
Upg. Pillar of Eyes
Chapel of Stilled Voices
Upg. Chapel of Stilled Voices
Labyrinth
Upg. Labyrinth
Manticore Lair
Upg. Manticore Lair
Dragon Cave
Upg. Dragon Cave

400

10

-

-

-

-

-

1000

5

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

2

2

-

1000

1

1

1

1

1

1

1000

1

1

1

1

1

1

2000

5

10

-

-

-

-

1500

5

-

-

-

-

-

4000

-

10

-

-

-

10

3000

-

5

-

-

-

5

5000

5

5

5

5

-

-

3000

5

5

5

5

-

-

15000

15

15

-

20

-

-

15000

15

15

-

20

-

-

35
16
14
8
6
4
2
1750
2275
2080
2720
3500
3920
2400
2640
3000
3450
3400
4200
5000
2
8000
4

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss Shadow of Death
Description
Portal of Summoning
Mana Vortex
Battle Scholar Academy
Artifact Merchants
Mushroom Rings
Guardian of Earth

2500

-

5

-

-

-

-

1000

-

-

-

-

-

-

1000

5

5

-

-

-

-

10000

-

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Allows the player to recruit extra creatures from a random external flagged dwelling.
Restores then doubles a visiting hero's Spell Points once per week.
Gives visiting allied heroes +1000 Experience.
Allows a visiting hero to purchase artifacts.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives a garrisoned hero +12 Spell Power while defending in siege combat.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
LoreleiLorelei Lorelei   Overlord Overlord   1 - Restoration of Erathia  Harpies Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
ArlachArlach Arlach    Overlord Overlord   1 - Restoration of Erathia  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
DaceDace Dace    Overlord Overlord   1 - Restoration of Erathia  Minotaurs Basic Tactics  Basic Tactics   Basic Offense  Basic Offense  
AjitAjit Ajit    Overlord Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Resistance  Basic Resistance  Shadow of Death 
AjitAjit Ajit    Overlord Overlord   1 - Restoration of Erathia  Beholders Basic Leadership  Basic Leadership   Basic Interference  Basic Interference Horn of the Abyss 
DamaconDamacon Damacon    Overlord Overlord   1 - Restoration of Erathia  Gold Advanced Offense  Advanced Offense    
GunnarGunnar Gunnar    Overlord Overlord   1 - Restoration of Erathia  Logistics Basic Tactics  Basic Tactics   Basic Logistics  Basic Logistics  
SyncaSynca Synca    Overlord Overlord   1 - Restoration of Erathia  Manticores Basic Leadership  Basic Leadership   Basic Scholar  Basic Scholar  
ShaktiShakti Shakti    Overlord Overlord   1 - Restoration of Erathia  Troglodytes Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
MutareMutare Mutare Map Editor   Overlord Overlord   2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
Mutare DrakeMutare Drake Mutare Drake Map Editor   Overlord Overlord  2 - Armageddon's Blade  Dragons Basic Estates  Basic Estates   Basic Tactics  Basic Tactics    Magic Arrow 
AlamarAlamar Alamar    Warlock Warlock   1 - Restoration of Erathia  Resurrection Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Resurrection 
JaegarJaegar Jaegar    Warlock Warlock   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Shield 
MalekithMalekith Malekith    Warlock Warlock   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Bloodlust 
JedditeJeddite Jeddite    Warlock Warlock   1 - Restoration of Erathia  Resurrection Advanced Wisdom  Advanced Wisdom      Resurrection 
GeonGeon Geon    Warlock Warlock   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Slow 
DeemerDeemer Deemer    Warlock Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Advanced Scouting  Advanced Scouting  Shadow of Death   Meteor Shower 
DeemerDeemer Deemer    Warlock Warlock   1 - Restoration of Erathia  Meteor Shower Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting  Horn of the Abyss   Meteor Shower 
SephinrothSephinroth Sephinroth    Warlock Warlock   1 - Restoration of Erathia  Crystal Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Protection from Air 
DarkstornDarkstorn Darkstorn    Warlock Warlock   1 - Restoration of Erathia  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Stone Skin 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte Troglodyte Troglodyte   1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding 
Infernal Troglodyte Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte  1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding 
Harpy Harpy Harpy Harpy   2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return 
Harpy Hag Harpy Hag Harpy Hag Harpy Hag   2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation 
Beholder Beholder Beholder Beholder   3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty 
Evil Eye Evil Eye Evil Eye Evil Eye   3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty 
Medusa Medusa Medusa Medusa   4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify 
Medusa Queen Medusa Queen Medusa Queen Medusa Queen   4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify 
Minotaur Minotaur Minotaur Minotaur   5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale 
Minotaur King Minotaur King Minotaur King Minotaur King   5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale 
Manticore Manticore Manticore Manticore   6 15 13 14 20 80 7 2 1547 850 Gold   Flying 
Scorpicore Scorpicore Scorpicore Scorpicore   6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze 
Red Dragon Red Dragon Red Dragon Red Dragon   7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Black Dragon Black Dragon Black Dragon Black Dragon   7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:

Blindroot Castigare Chillwater Coldshadow
Darkburrow Darkhold Deepshadow Dragonnade
Evernight Lost Hold Malev Scar
Shade Shadowden Sorrow Crown Veks

If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.

User Commentary

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  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Beware of Red and Black Dragons' breath attack which can damage your own troops. If you have both Black Dragons and Titans in the army, due to reciprocal hate Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
  • Having only Black Dragons in your army, you may rush through the map with Dragogeddon manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Antagarich.
  • If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
  • Playing against Tower which has Titans who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see Cons). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.

Pros:

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are immune to all damage or debuffing spells.
  • Armageddon spell is available in Dungeon, unlike Rampart or Conflux which also have units immune to it.
  • Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Powerful heroes, e.g. Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on subterranean terrain, thus Dungeon units will get speed bonus.
  • Dungeon is the only evil town where Bless is not banned.
  • Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, Tower, and Stronghold have some prominent units with speed 3-4).

Cons:

  • Dungeon is quite expensive to build it up.
  • Manticores are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights. Scorpicores are also quite too expensive for their strength, costing more than War Unicorns.
  • Black Dragons are immune to any benevolent spells, including Resurrection.
  • Moreover, Black Dragons are slower than upgraded 7th level units of Castle, Rampart, Inferno, and Conflux. They are immune to Haste and Prayer, which allows Necropolis and Fortress to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
  • Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
  • If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
  • Beware Titans who hate Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after Archangels, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
  • Prayer is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's Green Dragons are susceptible to Prayer as well, and in Rampart this spell is available.)
  • Subterranean which is Dungeon's native terrain doesn't give any movement penalty to the enemy.

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