Factory: Difference between revisions
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* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly. | * Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly. | ||
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | * Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | ||
* Factory towns can "earn" 5-day income(2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | * Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | ||
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | * [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | ||
* Native terrain is [[wasteland]], which makes it | * Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower and Fortress, respectively). | ||
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. | |||
'''Cons:''' | '''Cons:''' | ||
* Factory is an expensive town. To have both unit line-ups, i.e to have different tactics, a lot of | * Factory is an expensive town. To have both unit line-ups, i.e to have different tactics, a lot of resources is needed. | ||
* Most Factory units are quite slow. | * Most Factory units are quite slow. | ||
* Factory | * Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one).}}{{end of user commentary}} | ||
== See also == | == See also == |
Revision as of 13:03, 6 January 2024
Fully built Factory, as seen on the adventure map |
Towns |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Factory's native terrain is wasteland.
Factory building tree
Common Buildings and Mage Guild
Creature Dwellings
Unique Buildings
Heroes
Banned secondary skills: Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes. Necromancy and Water Magic are not available for Mercenaries. Necromancy, Resistance, and Interference are not available for Artificers. Creatures
Town namesUnless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
If there are more Factory towns on the map than possible names, they will use names taken from other towns. User commentary
See also |